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'Resistance: Burning Skies' multiplayer status update

Yesterday, the PlayStation Vita welcomed a new title to its software ranks with the release of Resistance: Burning Skies, the handheld’s debut first-person shooter. While the single-player campaign is keeping some busy, it’s the online multiplayer that has Vita owners excited. Sadly, the title’s launch was met with connection issues which have kept people from engaging in the online portion of Burning Skies.

This afternoon a status update was given on the state of the multiplayer and a fix is in the works.

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examiner.com
MattyG5105d ago

I got into one 4 player TDM, but everyone quit so I didn't get my last trophy :( I hope they fix the servers soon

Freshnikes5105d ago ShowReplies(1)
smashcrashbash5105d ago (Edited 5105d ago )

@ Freshnikes. Yeah it's not like any other company has ever had server problems from the get go. Isn't Diablo 3 servers currently f**ked as you put it? Come on man every online game has teething problems at the start. Give them a break.

Freshnikes5105d ago (Edited 5105d ago )

Just having some fun!! But come on man im a vita owner from day 1 this is unacceptable from Sony. It's not like the vita is taking off in the sale department, also it's the first fps on vita u would think the people who make the big bucks at Sony would be 1000% sure this got off to a smooth start!!! Not looking to good and vita needs all the good news it can get!!! Diablo 3 will sell millions of copies!!! There is about 2million vitas worldwide u do the math just not good for Sony!!! I been saying that a lot lately n I'm old I remember the ps1 and the trinitron tvs from sony wen they was on top

r215105d ago

dude, stop with the !!!! calm down, theyre fixing it, hopefully as soon as possible.

Sithlord-Gamble5105d ago

But in the mean time, the people who for some reason ARE able to play online are getting so far ahead of the majority that cant, are going to have a field day with all the new players once we can all play ... thx sony for rendering my preorder bonus perpetually useless.

DJLB21155105d ago

actually, thats a VERY good point my friend. bubble vote for you. pre-order customer should never get screwed

D-_-Fox5104d ago

Here! Here! Seriously! When game stop gets a bunch of these back because people like me who haven't played ONE online match since purchase 10:13am 5/29.. who makes the money then? When people go for the the cheaper pre-owned copies.. are the PSVita or Game developers seeing any $$ from that?
I think they need to make an adjustment on the pre-order bonus and guarantee free add-on content to keep poeple stoked about pre-ordering and buying new.. Cause I definitely feel like crap about buying this new.. even more about pre-ordering.

ChaoticDrums5105d ago

Does anyone know a way to kind of skip or avoid the bug at all? That would rule. and you will save days, many days.

-Dark

http://www.turtlesoupband.c...

280°

Resistance: Burning Skies Pitch Presentation Leaked, Was Originally Resistance: Homefront

Resistance: Burning Skies was pitched on October 19, 2009 as Resistance: Homefront, 2.5 years before it was released on the PS Vita.

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techraptor.net
Espangerish1771d ago

Game was a wasted opportunity on the Vita. Really disappointing release that stank of a rough rush job.

SullysCigar1771d ago

Especially compared to the awesome Killzone Mercenary.

AnotherProGamer1770d ago

I never understood how Nihilistic Software got so much work, they were allowed to make Resistence and Call of Duty on Vita when their track record is terrible. was their really no talented devs they could find

Blank1771d ago

Crazy to think this dev team also failed with COD. I think that unproven team bit off more than what they could chew. In a parallel universe they could’ve been the next big thing by this point if they had only tried to be creative with these major game licenses.

Ratchet751771d ago

If bend studio wasn't busy working on uncharted vita, they would probably have been the best studio to work on that project.

Rimeskeem1771d ago

Makes me wonder if Bend could make a new Resistance, especially if they aren't doing Days Gone 2.

LucasRuinedChildhood1771d ago (Edited 1771d ago )

The question is, how do make a good sequel to a series where all of the games are all actually quite a bit different from one another?

R1 had much more horror and the chimera were tougher, R2 was obsessed with scale and had so many enemies on screen (the Chicago Battle was amazing), and R3 felt smaller (the scale of the battles was only big towards the end) and less scary than the others and it took some inspiration from Half Life 2. R3 had the best shooting mechanics by far though and it was cool that they brought back the weapon wheel.

I would like them to try balance the horror of R1, the scale of R2 and shooting mechanics more like R3, of course with all the crazy upgradeable weapons, but that seems like a tough task. The only way they they could really continue the story is if they sort of ignore Resistance 3's ending and we see the Chimera that Dedalus talked about.

Extermin8or3_1770d ago

a sequel of sorts to osp's resistance retribution would be awesome

SullysCigar1771d ago

Loved Uncharted Golden Abyss, more for it's inventiveness than anything else. Using the motion controls to fine tune aiming down scope was bordering on genius and worked beautifully.

spicelicka1771d ago

Damn read Resistance and got excited for a moment

Yobo51771d ago

When are we getting a new resistance for PS5??

Extermin8or3_1770d ago

I don't know but I hope we do get one....

170°

A Look at How Well the Vita Works as a Portable PS3

VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."

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vgchartz.com
FallenAngel19842770d ago

“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“

Why would some people complain about that then but praise the Switch now for doing the same thing?

“The PS3 might not be remembered as Sony’s finest hour in gaming”

I and many others see PS3 as Sony’s best console

Neonridr2770d ago (Edited 2770d ago )

The Switch still offers the same game though. Sure in docked mode the game may have run at a higher resolution or framerate, but the game was still the same in terms of content. Most Vita games were altered from any console equivalents (unless they were smaller indie titles). Look at Call of Duty for example, which made a horrible transition and this was a game that they bundled with the Vita and tried to promote. That's not to say there weren't some great titles on Vita though. Killzone and Uncharted were great and closely mirrored the console games while offering a new story.

Razmiran2769d ago

I remember the early fps hype on the vita was murdered after a few botch jobs (Borderlands, Call of duty, Resistance) which helped put some nails on the "Portable triple A" coffin
Killzone Mercenary was awesome tho

EddieNX 2769d ago

The Switch is doing a much better job of delivering on that premise perhaps?

InKnight7s2769d ago

Because Switch is much larger device + a gen years later device, and despite of that the gap isn't that much.

Bruh2769d ago

The PS3 was the most revolutionary console of its time, Blu Ray, built in WiFi, bluetooth for its accessories, the Cell

It was a multi-media powerhouse

SierraGuy2769d ago

Same ... anyone who disagrees is confused.

@neon...you bring up COD at least that game made it to Vita. We still have yet to see it on Switch I might remind you.

When developers are asked if COD would make it to Switch...they laugh... because it's funny.

Neonridr2768d ago

but look at Doom and Wolfenstein 2 for example. Those games are identical. Sure some sacrifices to resolution or framerate had to be made, but it's still the same game. That was my point. No larger studio games made the transition over to the Vita and remained the same, they were usually stripped down versions much like Wii versions of games compared to the 360/PS3 at the time.

Razmiran2768d ago

That pitiful CoD game on vita was pure trash, you cant even use it as an "At least"

TekoIie2768d ago (Edited 2768d ago )

"Why would some people complain about that then but praise the Switch now for doing the same thing?"

Because the Vita never delivered whereas the Switch delivered day 1. BotW was easily big budget AAA console quality and seeing as it won GOTY it's clear that it succeeded. If we look back at the Vitas initial games from Sony like Uncharted they felt like discount versions of the prior releases in the franchise. BotW stands alongside the top releases in it's franchise. There's a clear difference there.

The Switch is doing the same thing but succeeding. That's why it gets a pass. There were a few gems on the Vita but they were so few and far between that they couldn't be impactful and help the system grow.

TekoIie2768d ago (Edited 2768d ago )

@protagonist

Then refute what I wrote. List all the games that are comparable to a big budget AAA game that would release on the PS3 and how they helped the Vita sell.

+ Show (2) more repliesLast reply 2768d ago
WhyWai882769d ago

I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...

Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...

100°

A Look at All of the First-Person Shooters Available on Vita

VGChartz's Adam Cartwright "Despite being the first handheld console with dual-analogue controls and claims to offer console-quality experiences on the go, the Vita has an embarrassingly bad library of FPS titles for fans of the genre. With that said, it still houses arguably the best portable shooter ever made in Killzone Mercenary, as well as a wonky port of one of the more recent genre greats in Borderlands 2, providing just enough to satisfy gamers - although plenty more is available through its backwards-compatible library".

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vgchartz.com