
MediaKick: "E3 is now just five days away and as the excitement grows as to what could be announced and showcased it all boils down to one thing – the games. It’s the games we love and the things we want to see the most of. So carrying on our tradition, I bring you our most wanted games pre-E3 ahead of revisiting our list once the expo has settled down to see if any newly announced titles have edged their way in or if anything that we saw drastically swayed our opinion."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
The new trailer for the free 60 FPS update is here.
I'm happy with Part 3 & Blood Dragon getting the 60FPS treatment. I'll eventually try Primal, maybe this weekend.