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60°

Working at G4: Episode 3

For this episode of Working at G4, I will outline my experiences during the first week, including my duties as an intern, some of my awesome co-workers, the coolest morning meetings I’ve ever had, and a brief look into the video game memorabilia that resonates in nearly every corner of the building.

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gamergirltay.com
Godmars2905114d ago

Is the channel still on the air/cable or is it online only?

Emilio_Estevez5114d ago (Edited 5114d ago )

Can't tell if serious. It's still on TV, not usually part of the 'basic' packages though. DirecTV doesn't carry it any more.

astar1234567895114d ago (Edited 5114d ago )

it on fios but 95% of the time, it is cops, ninja worrier, camps pd the only shows are tech shows are attack of the show, and xplay... that is the hole channel line up the only time i watch G4 is for E3 and that is it!

and on fios its not even HD!

vikingland15114d ago

It's still on DISH in HD but like the previous post said " cops, campus PD,Bomb squad afganistan, Xplay and AOTS are the only programs. They rerun the same stuff all the time.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.