
ZI writes: We here at Zelda Informer have been talking a lot about the future of Zelda recently, from Nate’s article about making Zelda appealing again to Alex Plant’s piece about episodic releases. As far as Zelda’s future on the Wii U, Nintendo is faced with a tough choice about what the game’s controls should be. Obviously, they have the unique features of the Wii U tablet controller at their disposal. However, Nintendo has already invested lots of time and money into developing motion controls for Skyward Sword, which were highly acclaimed by most critics and fans alike.

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."
How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
They obviously won't be motion controlled dominated. The new control scheme will involve motion to some degree but not sword movement.
I dont see it using motion controller... what I want (and It'll be useful in other games like COD) is, for example, the bug ítem from Skyward Sword: I always tought: "Woah, I'm so invincible while using this thing, no enemies will attack me!" . Same with the control ability from Wind Waker. Being able to be in the two fronts at the same time will be amazing and difficult, using the normal controls and gameplay on the tv screen (fighting enemies and moving around) while controlling the bug's movement and basic actions in the controller screen. Priceless. Now, that's for zelda, now imagine this kind of features in games like splinter cell, ghost recon, COD, etc... will rise the inmersion to new levels.
Maybe they can give us the option of motion vs standard?
I really am not sure about this. I loved Skyward Sword's motion control gameplay, but I still want to use 2nd screen like in the HD Zelda demo.
Standard controls, please.
The Wiimote does not handle like a sword, and as someone who uses swords on a daily basis, this killed it.
Just give me the normal controls, I will be happy with that!