
CVG is reporting Valve has revealed tweaks in the pipeline for Team Fortress 2 classes in the wake of news that the developer plans "a large scale modification" to the core of the game.
According to Valve's Robin Walker, the Pyro is set to receive an important boost and the developer's tinkering with the Solider too.
"We are indeed investigating Soldier changes, and one of the changes we're trying out is focused on making Soldiers a little more careful firing their rockets at point blank targets. As for the Pyro scoring, we have a minor tweak coming down the pipe. He's going to get a small amount of points for every enemy he ignites."
Earlier this week Valve promised that a "significant gameplay tweak" for the Medic class is on the way too, and that all the game's classes will eventually receive similar treatment.

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
sweet. some of the classes are a lil unbalaced.
scout: bat needs a lil upgrade in power
soldier: def overpowered a bit. i would like to see more damage done to them with close rocket explosions
pyro: no change needed. but i do like the point tweak. my fav is the pyro. 53 fireaxe kills in 3 hours of play on a regular server :D fun stuff
demoman: id like to see them get a pistol...but it would set off the balance of the game
heavy: a lil accuracy upgrade for far away enemies
engineers: no change
medic: bonesaw great, main weapon has an arc shot id like to be more straight
sniper: no change
spy: sometimes i feel the knife is over powered at front attacks, and i love using the spy. ive taken out 5 guys all piled up within 6 seconds most without backstabs.
im gonna welcome the changes. along with the new maps coming out. my multiplayer game of '07 :D