
E3 2012 is almost here, and the GamerNode staff is gearing up for an awesome show! On this episode of VS Node, Eddie Inzauto, Dan Crabtree, Mike Murphy, and Greg Galiffa talk about what they’re most excited to see during the videogame industry’s biggest event, followed by their wildest E3 dreams and boldest E3 predictions. Listen and send in your choices via Facebook, Twitter (hash tag #GNatE3), and right here in the comments section. -Valve #dealwithit
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.
This year's E3 is shaping up to be awesome. Super excited for it.