
Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns about ESO's use of the technology known. Across the Internet, fans voiced worries that The Elder Scrolls Online would be "just another MMO," putting an Elder Scrolls skin on a World of Warcraft design. We asked game director Matt Firor to clarify what his studio uses HeroEngine for and why the developer licensed it. The answers may not be what you expect.

Microsoft are telling the world that the sooner we all switch to using generative AI tools in our day-to-day lives, the sooner we will 10x ourselves. Yet the corporation are still only finding haphazard pick up by videogame developers, including some of their own studios.
Good, I hate the Idea of these corporations trying to put people out of work. I honestly think we need to all start speaking up on the issue before things start getting bad.

"Nothing is off the table right now."

The latest update for the game has arrived with loads of new adventures for gamers.
All i have to say is thank god. The hero engine is pretty bad.
After all of that....My only question is what engine will they be using?