
Eric L. Patterson: Gravity Rush isn’t just the best game to grace the Vita—it’s also one of the best games I’ve played in some time, no matter the system.
In so many ways, it shines with a beauty that so many games can never achieve, and it’s an experience you’ll absolutely not want to miss.

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
nice its getting stellar reviews
current metascore 86
i predict 91-92 final score
I'm waiting on gametrailers review
Can't wait for this game. I've wanted to play it every since I first laid eyes on it. Loved the demo, loved the art style, loved the idea behind it all.
Pretty interesting that Regent_of_the_Mask doesn't show up in the good reviews...
I loved it since I saw the volcano surfing scene a while back.Gravity control is definitely an awesome power
I want this game so much, looks great