90°
7.5

Gravity Rush Review | IGN

IGN:

Editor Ryan Clements famously declared that Gravity Rush was the reason he was buying a Vita. However, he might want to rescind that statement. Gravity Rush is fun -- its protagonist and story are two of my favorites on the handheld -- but clunky combat and a flat finish keep it from being the hit PlayStation Vita players have been hoping for.

Acquiescence5034d ago (Edited 5034d ago )

He gave all the different components 7.5, across the board. It's like he couldn't even be bothered.

UK gamers, as a heads up, you can pre-order the game over at Asda now for £25.00. For that price it's a steal.

http://direct.asda.com/Grav...

Emilio_Estevez5034d ago

I kind of got that impression as well. All in all, reviews seem to be saying that it's a good game, just prolly not a big Vita seller.

DivineAssault 5034d ago

all depends on what games you like.. this game was a launch window game in japan so of course it isnt perfect.. but it the 1st adventure title that looks original in a LONG time

Dir_en_grey5034d ago (Edited 5034d ago )

The reason the reviewer marked it down for as he said was cuz he sucked at aiming, does he mark down FTS/TPS for missing emenies because they don't just sit there and wait to get shot? NO

I have the game and of course enemies move around and attack you, it would be retarded in any game if the enemy just sit there and don't move around. But unless you are retarded you can aim w/ analog and at the same time shift slightly with the motion sensor for finer adjustments when you approach the enemy, which is a brilliant mechanic.

I'm so sick of reviewers calling themselves gamers and mark down games when they just plain SUCK at it.

Nimblest-Assassin5034d ago

Still getting it... was looking forward to this game since I first saw gameplay

Ddouble5034d ago

I would wait before ordering since only Shopto at the moment have said they will also include the pre-order bonus.

I'm waiting for Amazon to match it but even still £25 is a steal for this game and I hope more follow suit.

Aggesan5034d ago

Well, not everyone can like every game. Seems like a must have to me though.

DivineAssault 5034d ago

7.5 isnt bad but MOST other reviewers gave it 9z with a few 10z & 8z.. i highly doubt studio japan will let me down so im buying it anyway.. its the reason i bought a vita.. too bad its taking so long to drop out here if no English voice work was done

nugnugs5034d ago

Please don't buy it at ASDA. Get it from a smaller dedicated games company, It'll only cost you a bit more. The supermarkets have taken a bite out of every small business and now my town doesn't have one independent music/video/game shop.
Just F'ing tanning salons, nail shops and pound shops.

Kinger89385034d ago

really need an awesome RPG on this system! the PSP had LOOOADS!

Hicken5033d ago

Give it time, they'll come. It took a while for the PSP to build up that awesome library of games.

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
342d ago
darthv72342d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay341d ago

It's what most IP holders do.

jznrpg342d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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Goodguy01380d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga378d ago (Edited 378d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt378d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai380d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades379d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000378d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai378d ago (Edited 378d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades378d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai378d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman378d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

379d ago Replies(1)
jznrpg378d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai378d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg377d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis378d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay378d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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Knushwood Butt500d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde499d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai499d ago (Edited 499d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde499d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.