130°
6.5

Gravity Rush Review | Destructoid

Jim Sterling: Gravity Rush is worth checking out, especially with the Vita being so quiet since launch, and as the system's library fills, this title will still stand out as something uniquely charming.

However, one must be honest about the questionable design decisions that lets the whole thing down on a dismayingly consistent basis.

Gravity Rush has everything it needs to be something great, but it takes all the wrong forks in the road and ends up rather unfulfilling.

It's a real shame, too, because you it's so clear how brilliant it truly could have been.

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5086d ago Replies(3)
OllieBoy5086d ago

Oh, look who has to be different.

cmpunk535086d ago

a worng guy to review this great game. every major site including gamesradar and eurogamer gave it a favorable score.

Godchild10205086d ago (Edited 5086d ago )

I love the review, just not the score. From the review it seems like it could have gone either way. I was expecting a higher score since it seems like the reviewer was having fun.

Some of his complaints don't really bother me in a way. "The problem is, when it comes time to stop simply exploring and get on with actual objectives, the free-floating mayhem abruptly ceases to become enjoyable."

I thought it was like that with most open world games, in GTA I would rather roam around, shoot the birds and find the other collectibles. The story was just a bonus for when I didn't want to roam around anymore. Prototoype is another one, I would rather do the side missions and find the collectibles than do the story half the time. The story is meant to be kind of restricted and straight forward.

"Most of the enemies move too swiftly and jerk around a lot, meaning they're often gone before Kat can reach them."

I would hate for an enemy to stay in one place unless I froze it or made time stay still for a while, just so I can hit it. Enemies shouldn't be stupid and it seems like they are not in this game. That's good news.

As he said it doesn't work all the time even if they don't move, but I had that issue in the demo and I still had fun.

I read his review and turned his complaints into positives and now I can't wait for this game. I have it paid off and I can't wait for June 12.

Regent_of_the_Mask5086d ago

Not surprised that another Vita exclusive flopped. This game had mediocre written on it from the beginning.

Lucretia5086d ago

nvm, ur not just a dead or alive hater, ur just an all around troll who is so bored with all his games he has nothing else better to do than troll :)

5086d ago
Dark115086d ago

the only mediocre thing here is your life.

MasterCornholio5086d ago

Which is why you only post in the articles where this game got low scores. I am guessing that you are refusing to accept any positive reviews of this game.

We all know what you are because of this.

:-)

XperiaRay

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
394d ago
darthv72394d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay393d ago

It's what most IP holders do.

jznrpg394d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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Goodguy01432d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga430d ago (Edited 430d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt430d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai432d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades431d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000431d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai431d ago (Edited 431d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades430d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai430d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman430d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

431d ago Replies(1)
jznrpg431d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai431d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg429d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis431d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay430d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt552d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde551d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai551d ago (Edited 551d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde551d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.