All Channels
Popular
190°

38 Studios execs quit, employee health care coverage ends Thursday

XMNR: The controversy surrounding 38 Studios took another turn for the worse on Wednesday as two senior executives have apparently left the company and inside sources report that not only have employees not been paid but their health care coverage will run out on Thursday, May 24 as well.

Read Full Story >>
examiner.com
MultiConsoleGamer5123d ago

It really makes me sad to hear about hard working people losing their health care coverage. That stuff is expensive. I wish them all the best.

ATi_Elite5123d ago (Edited 5123d ago )

Curt Schilling has made millions from Baseball and that Jerk can't pay his employees?

Come on man!!

Glad i don't Live in Rhodes Island cause if 38 Studios goes Belly Up the tax payers will be forced to pay back the $75 million that 38 Studios got in Loans.

Always sticking it to the little guy. Banks, Government, and Wall Street are so corrupt.

chasegarcia5123d ago (Edited 5123d ago )

I live in Rhode Island. They did not get the full amount of loan money. It was a performance based loan. With lots of requirements to get the full amount.

-Still scks to lose money on a gamble. 38 studios spent the money ridiculously.

AusRogo5123d ago

that sucks, poor blokes.. Thats really sad. I hope this stuff gets sorted out and they atleast get their pay.

showtimefolks5123d ago (Edited 5123d ago )

i am guessing their game didn't sell well enough otherwise EA would try to buy them?

why would you do a MMO when you new in business because it costs a lot to make a MMO?

very bad for business and very bad for 38 studios and sad at the same time, i hope a big publisher tries to help them keep their dreams alive

KOA was a very good game so i hope their things can get worked out

Soldierone5123d ago

Honestly.....reading this it says they used over 45 million dollars and had over 75 million dollars available.....

Do you have any idea how many indie developers would LOVE to have that money to make something worthwhile? I honestly think something should be looked into here. Rhode Island FINALLY does something to help boom video games, and this studio completely screws it up and makes it harder for any future studios to do anything.

Sure its an MMO. it takes time and money to make an MMO....how many MMO's have failed recently? anyone with common sense would say put out something else first to get a boost while you work on the MMO.

I feel bad for the employees, I really do. Not taking any credit from them, but the CEO's and and business people SUCK and shouldn't find a job elsewhere. Honestly just sounds like Curt Shilling was looking to make a quick buck, and milked it for what its worth.

aPerson5123d ago (Edited 5123d ago )

"...anyone with common sense would say put out something else first to get a boost while you work on the MMO."

That is what they intended to do with KoA: Reckoning. It sold 1.2 million copies worldwide, so I'm not sure why these guys are financially struggling.

http://forums.reckoning.ama...

Soldierone5123d ago

Which is why I said the business people in the upper management suck. They need to be investigated and see what the hell they were doing to crumble something like this....

I don't see why a new studio running off loans would want to dive into MMO's anyways....a majority of them fail, and a majority of them come from major studios.....

Queasy5123d ago

MMOs are expensive to produce and 38 Studios was required to meet certain employment levels as a condition of the $75 million loan. They were to hit 300 employees by October of this year and 450 by November of 2013. Pay and benefits for that number of skilled people is ridiculously expensive and that's not even counting the cost of building leases, technology purchases, licenses, etc.

According to some reports, 38 Studios had a monthly burn rate of $4 million before this all went down.

Show all comments (15)
80°

Video Games Are a Labor Disaster

Why do game studios keep imploding?

Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.

Read Full Story >>
newrepublic.com
isarai1803d ago

Devs really need to unionize asap

Minute Man 7211802d ago

Create their own studio ala Activision but never forget where they came from ala Activision

Dixiedevil1802d ago

Unions breed garbage product no matter what’s being made. Passion and drive to make awesome stuff goes out the window and it’s replaced by laziness, seniority over skill, office politics and all around horseshit. As a welder of 23 years, I’ve seen it first hand, over and over again.

lipton1011802d ago

I’d say there’s a time and a place for unions. If work conditions have gotten so bad because the company is run by tyrants, unions will help.

But, on the contrary, I work for one of those rare companies that is better for the employee than a union is. Family owned, we purchased a new facility in Jersey and the workers voted the union out based on the offer (pay, hours, benefits, etc). Now we have UNION scabs, hired by the union, to protest against us at various locations.

franwex1802d ago

An interesting case study. I thought it was worth a read.

100°

Looking Back at Kingdoms Of Amalur: Reckoning

Do you remember the good old days, when video games put fast hack-and-slashing combat sequences and extensive levelling systems first and a deep narrative with memorable characters second? BigHuge Games certainly banked on gamers holding some kind of nostalgia for those titles of yore with their fantasy RPG Kingdoms Of Amalur: Reckoning.

DacO3128d ago

Best action rpg of its generation. Loved it.

Soulst0rmer3128d ago

This deserves to be on Switch

execution173127d ago

Loved the world and combat, just horrible timing for the release tho :/

Matrix63127d ago

Would play a remaster next gen

taijutsu3633127d ago (Edited 3127d ago )

This is hilarious that i would see an article after I went and re-bought the game and playing it all week! I love the QTEs in this game its satisfying, the combat is fluid where you can switch from weapons to magic so easily, the weapons, armor, quests, character customizations, lore, world, voice acting, are all great this game has almost everything you'd need and want from an RPG!

I really wish there was going to be a KoAR 2!

Show all comments (11)
100°

Top 10 Games of Last Generation Countdown - Number 6

COG writes - The games of the last generation were amazing and the COGconnected team decided to get together to countdown their favorites. The countdown inches to number 6 and the games are starting to get good... real good.

Read Full Story >>
cogconnected.com
3399d ago