
Michael Futter writes: OK. Before you grab up the pitchforks and call for my head on a spike, please hear me out.
I understand that there is a place in the gaming world for long-term relationships. Clearly, the popularity of Bethesda’s RPGs (Fallout 3, Skyrim), the time vacuum of Minecraft, the competitive play of online shooters and stickiness of MMOs proves that gamers are willing to sink countless hours into a single title. We’re nearing the end of a console generation, though, and the market is getting crowded. Very few people have enough time to devote to even one of these games, let alone the flood we’ve seen over the past six months.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
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That's why we have social games now, for all the casuals :-p
No. Most of the games are short 6-8 hours with online to make up for a short story mode. Sorry but no we need longer more quality games.
If a game is going to be short (like Limbo, Uncharted, etc.,) it should be highly replayable.
A lot of these so-called AAA blockbusters aren't replayable.
I think that the sweet spot for a game is anywhere between 8-12 hours for Singleplayer.
Of course you'll have your Witcher 2/Mass Effect 3/Skyrim/Minecrafts that you'll sink 50/100/200 hours into easily, but overall, I find that those games are sweetest when they are far and few in between.
Now, don't get me wrong, I DO NOT support 4-6 hour games, but a good length game for me is as stated, about 8-12 hours, and that seems like a good tradeoff between enough content to keep the game interesting and enough length to hopefully prevent it from dragging on.
My first concern with any game is quality of gameplay and fun factor, with it's length being a secondary consideration. There are many games that fell within the 6 to 10 hour range that I thoroughly enjoyed, while some that were significantly longer that I struggled to stay interested in.
It can also go the other way, with some 5 hour games feeling rushed and incomplete, while a game like Skyrim kept me enthralled for over 100 hours. At the end of the day, it all boils down to gameplay for me.