
In May 2009, consummate indie game developer Markus "Notch" Persson released the alpha version of Minecraft, a strange mix of Lego and video games. After a wave of positive feedback, Notch formed Mojang and brought Minecraft to beta in Dec. 2010. On November 18, 2011 the full PC version was released, and within three months, 5 million units had been sold. A lot of people have been asking for a console release, so Mojang tapped Scottish developer 4J Studios to port the game to Xbox Live. How did the new developers do in bringing Minecraft's unique feel to the Xbox 360?

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
Learn more about Minecraft LIVE, the annual celebration of all things Minecraft. Hear from Mojang Studios and content creators during the livestream and find out where to watch it.