
Crave Online writes: In the business of big game development, there is a very thin line between games that are great and those that are generic. This is apparent when evaluating the qualities of mega-blockbuster Mass Effect 3. While lauded as one the greatest games of its generation, Mass Effect 3’s weaknesses show that the distance between amazing and average isn’t that far. One game’s lucky gamble is another’s stupid gimmick.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Has the "generic" become so over used by the vocabulary deprived gaming collective that it's now nothing but a derogative term?
Generic games can be great. Great games can be generic. We need a new buzz work.
Sometimes the idea is more important than the execution, sometimes the execution is more important than the idea. It's a constantly adaptive philosophy that changes from original IP to sequel, fluctuating with anticipation, word of mouth, etc.
It's honestly simple and complicated at the same time.