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110°

How NVIDIA GeForce GRID Will Change Video Games

BenchmarkReviews.com: NVIDIA recently unveiled two new graphics technologies at the 2012 GPU Technology Conference: NVIDIA GeForce GRID and NVIDIA VGX. You're probably not familiar with either of these 'Cloud Computing' technologies, but in the next few years they'll develop to become quite commonplace. One day in the not so distant future, you could find yourself choosing between a NVIDIA GeForce GRID subscription or NVIDIA GeForce graphics card to play the latest high-end game. In this editorial I explore what these two new technologies offer, and how they will change the graphics industry.

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benchmarkreviews.com
NYC_Gamer5119d ago

That service may be good for others but i'm sticking with buying my own hardware

F7U125119d ago (Edited 5119d ago )

same here, I'd rather build my own system and have actual physical copies of my games.

chidesd5119d ago

yeah physical hardware FTW only way id us this is if I had a laptop with terrible specs

sovietsoldier5118d ago

when there is no lag in online games that's when i will rejoice!

ninjahunter5118d ago

I really cant see cloud gaming ever becoming a real thing, i mean sure theres onlive, but cmon, its basically useless with how much lag it has. I cant see Cloud gaming to ever become more than a smartphone thing.

badkolo5118d ago

i get that, but if those hurdles are completly fixed and the games look amazing and run well then im all in.

floetry1015118d ago

How can you not see cloud gaming becoming permanent? Do you realise how young the system is? Of course OnLive lags, it's one of the first known implementations of cloud gaming.

This idea by NVidia is ground-breaking, and likely to send the console market into a frenzy if they don't choose to compete.

GrumpyVeteran5118d ago

Yeah, cloud gaming just can't work. The lag really can't be fixed either since the commands that are sent from the player to the server and then streamed back to the player are already moving at light speed. (Ping for example, when you're playing online is data being sent at light speed. A ping of 200ms means it took 200 miliseconds for that data to get there, and it goes at light speed). So unless we get superluminal data transfer, cloud gaming will never be practical.

badkolo5118d ago

i should contact you for next weeks lottery numbers then grumpy. never say never as most likely cloud gaming will be perfected in the next 5 years.

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger52d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree52d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad51d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX51d ago

It's commercial how they show it. Typical any company does that.

Goodguy0151d ago (Edited 51d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9262d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long62d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger62d ago

Everything you said but for me MS is always the problem.

isarai_lee62d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa62d ago (Edited 62d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.