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Max Payne 3 Review | Game Rant

It’s been 9 years since the release of Max Payne 2. Does Rockstar and Take-Two’s Max Payne 3 make the frenzied shooter’s hiatus worthwhile? Read our review to find out!

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gamerant.com
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Report: Take-Two lays off the head of AI and multiple team members

The head of AI at Take-Two says his time with the company has reportedly 'come to an end.'

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linkedin.com
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Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher121d ago (Edited 121d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty119d ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan119d ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher119d ago

It's okay as long as they get a cut of the money.

fr0sty119d ago

Expect R* to force it on you.

Snookies12119d ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH119d ago (Edited 119d ago )

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

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Take-Two hires Perfect Dark studio leads for new studio

Take-Two has hired Perfect Dark studio head Darrell Gallagher and creative director Brian Horton to start a new studio under 2K.

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gamedeveloper.com
jjb1981156d ago

This is great news as long as it it focused on SP games and not live-service