In an industry that puts out sequels like they ain't got no other business, it's genuinely surprising that these games haven't been made yet. Seriously, they need to be made. They need to be made now.

James writes: "Not a game that I was intending to review or even play – Double Fine’s Psychonauts 2 seems to have left a lasting impression on me… so why is that?"

All playable from September 2.

If Half-Life 3 ever happens, what big innovation would justify it in Gabe Newell's eyes?
Just go back to what made Half-Life 2 special: the physics.
At the time, it was groundbreaking and arguably influenced a wave of other games that started to experiment with more interactive and dynamic environments. For a while, physics-based gameplay became a trend. But if you've played any first-person shooters in the last decade, you've probably noticed that most developers have either abandoned those ideas entirely or significantly toned them down. The focus shifted away from immersive world interaction toward faster pacing, scripted set pieces, and visual spectacle.
And while you're at it, ship it with a robust modding tool. That’s another thing most developers have completely given up on. It could offer a much-needed alternative to the current AAA landscape, which feels increasingly trapped in a cycle of cinematic universes and safe, homogenized content. In a world of "Marvelized" blockbusters, a game that draws inspiration from the experimental spirit of the late 1990 and mid-2000s wouldn’t just be nostalgic,it would be genuinely fresh. Ironically, looking back might be the most forward-thinking move a studio could make right now.
Here's something innovative, finish the God damn story. Wow, a concept! Locking a series behind forced innovation is stupid, and stupidity is not innovation.
1. Dynamic AI for NPC - Supporting character AI that responds to your voice in real-time. Imagine getting pinned down and then just say "Alyx, throw a smoke grenade and give me covering fire!" and then she does it after responding "OK!". How about having a conversation with Alyx?
2. FOV graphical render using NVMe SSD - A graphics rendering feature that is built-in the game engine so that your GPU and CPU only renders what player is seeing. Current graphics engine renders the world beyond the FOV because of hardware limitations in immediate rendering as you pan your camera/view. Having a graphics rendering system that renders graphics instantly and only what you're seeing allows for richer, more detailed worlds or less RAM usage.
Shenmue III. Sega has the resources and capital to develop this game. With Kickstarter being another outlet, Yu Suzuki would gain massive support and proper funding relatively quickly.
Dont worry Sega, we're waiting to see what "suprises" you have in store at E3.
$niper