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20°

User Review : Uncharted 4: A Thieves End

Ups
  • Beautiful graphics and spectacular set pieces
  • A blast to play from start to finish
  • Online Multiplayer is addictive
Downs

    Brilliant adventure!

    Uncharted 4: A Thieves' End is the 4th installment in the loved saga, you control Nathan Drake once again, at the beginning we find that he's settled down, he's living a 'normal' life, happily married to Elena, and doing a normal boring job. Soon he finds himself in a situation where he has to let go of the normal life he started with Elena, and secretly pursue some criminals in order to help his brother with some debt.

    The story is once again full of mysteries, twists and surprises and it takes the player around the globe, you'll be traveling through lush and stunning places, like (one of my favorite parts) driving a jeep in Madagascar, the beautiful Nathan's signature jungles and you'll even visit the white sands and crystal blue waters Caribbean style, to name a few. The visuals once again are vividly beautiful, very detailed and animations are sublime, there is so much detail in Nathan's movements and gestures, and the environments, these little details make the game more impressive to watch and play.

    There are a lot of weapons to have fun with, vehicles to drive, and it never ever gets boring, there's always a surprise behind every corner that keeps the player on edge. There are some truly spectacular blockbuster set pieces where you'll literally have to lift your jaw from the floor when you experience them.

    The audio is top notch too, voice actors are simply brilliant, the acting and dialogue is of the highest quality you'll find in a game, the soundtrack is great too, with Uncharted trademark sounds and tunes.

    There is not much to say anymore, I won't spoil things, the game is, I think the longest one in the series, there's so much to enjoy here and I haven't even mentioned the online multiplayer and coop missions. It's a game that has the whole package, if you have never played Uncharted before you must own this masterpiece, actually you have to play the entire series too, it's a series that continues to evolve and each iteration is better than it's predecessor. Do yourself a favor and go get Uncharted 4 now.

    Score
    10.0
    Graphics
    10.0
    Sound
    9.5
    Gameplay
    9.5
    Fun Factor
    Overall
    10.0
    50°

    Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

    Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

    Read Full Story >>
    powerupgaming.co.uk
    33d ago
    phongtro123_com33d ago

    There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

    DarXyde33d ago

    More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

    I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

    A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

    60°

    The Russo Brothers Rate Gaming Chase Scenes

    Anthony and Joe rate some classic gaming chase scenes from Uncharted 4 to It Takes Two.

    masterfox1402d ago

    what no spider man sequences? , what a shame would love to see their reaction.

    Hambrickblack1402d ago

    Whenever I see these guys I just imagine them going to group meetings with Captain America and talk about how sad they are about their husbands being dusted.

    https://www.facetimeapp.org...

    Killa782027d ago

    They're all phenomenal tbh but Persona 5 took my heart...

    2026d ago