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coolbeans

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User Review : The Order: 1886

Ups
  • Much work was clearly put into it in regards to technical visuals and sound design
  • Interesting setting and premise...
Downs
  • ...that are wasted by terrible storytelling
  • Gameplay harnessing nearly every AAA trope with reckless abandon
  • Appalling value, whether measured by length or girth

“Waste of time if you ask me.”

*Note #1: You will be wading into MAJOR SPOILER territory in this review. Given the issues I will be raising with the story, I can't avoid spoiling many big plot points while also trying to provide an honest evaluation on the game. If you want a fresh experience on all the game has to offer: avoid this review for now.*

*Note #2: Review reflects experience of the 1.02 version*

Because why not have my first PS4-focused review be on one of its most galvanizing exclusives? Truth be told, I’m quite surprised to see myself in this position. Between the marketing hype, E3 showings, and the vainglorious developer quotes of them reconciling a lower framerate and a letterboxed image as “artistic choices,” I wasn’t exactly on the best of terms with developer Ready at Dawn (RAD); despite that, I figured game critics would just do the usual: praise the heck out of yet another exclusive game with hardcore cinematic affectations. Lo and behold, even critics admonished consumers from early purchasing (publisher ad money or no). So where that left me was an exciting position to see where I’d land on this ‘filmic’ game; unfortunately, I came away with a much more derisive opinion than expected, to the point where I’m willing to categorize this as the PS4’s Lair (post-update giving it analog controls). The Order: 1886 (TO: 1886) may be more polished than that compared example but it also feels much more design-by-committee too, akin to final movie chapters that are getting split into two parts.

The setting is an alternate historical London in 1886. Started by Kind Arthur and The Round Table long ago, this old order of knights continue to try to keep the world safe from half breed monsters (essentially werewolves and vampires). Through a mysterious turn of fate centuries earlier, the Knights discovered “Blackwater,” a mystical liquid that significantly extends their lifetimes and gives them remarkable healing abilities. The fight was looking pretty dire, even with Blackwater, until The Industrial Revolution (present day) gave The Order some significant advantages. Sir Galahad, the playable protagonist, is a near-immortal soldier with The Order.

Considering nearly one-half of the game is comprised of cutscenes and RAD’s previous statements, there’s a greater focus on narrative versus gameplay; and yet, it’s shocking to see so much stock put into a story that could still be so unengaging and fundamentally broken. TO: 1886 starts in medias res fashion: Galahad’s imprisoned and being tortured but after a short, uninvolving QTE segment and slowly trying to make his way out, he’s eventually cornered into making a desperate last ditch effort. What makes this one of the most vacuous storytelling decisions in the game is in how much it answers before questions have even been asked. Seeing as how he’s cornered by almost every significant member of The Order here, any suspense is already sapped in life-threatening moments that could occur to those characters BEFORE this point since we see them here in fine health.

Now with the transition to the chronological beginning of the story, we see Galahad doing his diligent work of shooting an armed underclass that are being a bit too meddlesome in…not wanting impoverished conditions, I guess. Okay, not exactly the enemies I was hoping to battle but even the destitute need to be put in their place by 'The Man' every once in a while. It’s easy to tell who the bad guys are with them having the only attire they can seemingly afford and living in slums versus our gallant warriors’ wonderfully-outfitted wardrobe and working for those living in the refined uptown area. If my acerbic jabs weren’t obvious enough just let me know. Needless to say, it shouldn’t come as a surprise that this battle between The Order and 'The Rebellion' isn’t as straightforward as what initially appears—especially when, you know, the first sequence in the entire campaign is about escaping those same people in The Order later on. What follows is a story of Galahad unraveling a cluster of banal yet pointlessly expositive set of conspiracies.

Perhaps this all wouldn’t feel so convoluted and boring if so much of the storytelling wasn’t relayed through people talking to each other in rooms about super-serious political stuff via unskippable cutscenes. Come to think of it, these parts often reminded me of the politics in the Star Wars Prequels. Heck, if even bringing those slivers of the movies up could have you foaming at the mouth against George Lucas then you’re in for a similar treat here; but rather than having some kind of visual stimulation in the form of fun costumes, aliens, and locales, you’ll be treated more with close-ups of well-rendered faces, mustaches, and…nose hair. And that’s really one of the story issues that hurt The Order the worst for me: having this interesting and fresh concept for a new IP and making it all feel incredibly boring.

Even the characters are often bland clichés. Galahad’s a boring ‘gruff military man’ cardboard cutout, Lady Igraine does pretty much all of her ‘badass chick’ shtick through telling rather than showing, and there’s hardly a single side character I even exhibited interest in other than the French bloke who should’ve gotten much more screen time. Granted, his personality is just the debonair Frenchman but that attitude was put to clever use a few times. I guess it was initially neat to see Nikola Tesla act like 007’s Q here as well; but at this point, making historical figures act as important side characters has lost a lot of long-lasting mojo with me altogether. In this case, it almost felt as if there was some kind of manual fire alarm near the writing team that said “break glass in case of lacking creativity” just so they can insert someone who’s actually interesting instead of doing the hard work in fleshing out new characters.

Ludonarrative dissonance is a term used to describe a disconnect between story and gameplay. And while it’s been improperly used in the past for specific video games, there’s one clear example of this occurring when Galahad’s intentions come crashing head-on with how the game wants to move forward. In order to sway Galahad’s opinion of the obvious evil corporation, he’s impelled by someone to join them in sneaking through company’s private docks for evidence. The one rule he has before heading out: they don’t harm innocent men until he says otherwise. What does the game decide next? Wholesale slaughter on dozens of possibly-innocent men that are in your way to get the proof he so desires.

I know I’m jumping to different points erratically here but I can’t stress enough how this narrative is one of the most scatter-brained I’ve seen for such a simplistic, silly premise. The thing is: simplistic and silly wouldn’t be so bad if the game bothered to indulge itself in a more cheesy tone for maybe a nanosecond. Even the premiere trailer had that sort of edge I was hankering for when showing off these electricity knights shooting at a pack of werewolves. Along with the funny moustaches, that early showing hit a chord that felt just right. But when considering the dour atmosphere set early on here, the overabundance of super-serious talking, as well as all the dramatic scenes that ring hollow, there’s less enjoyment to be had because TO: 1886 tacitly believes this mess could actually be considered meaningful and arty.

All this prattling and I haven’t even gotten to the rotten ending. As mentioned before, TO: 1886 only feels as though there’s half a story here. Many games before this have structured their stories to leave possibilities open for a sequel or have one part of the storyline for players to latch onto in anticipation. But this “special” game doesn’t do anything in half-measures. It cuts itself off just as all the big pieces are falling into place. Whether it’s the Rebels possible future, Lady Igraine, the main antagonist, to the very Order itself hanging in the balance, the plethora of dangling plot threads left here feels like a much more sinister cash-grab in comparison.

I haven’t even indulged in other specific issues like the inconsistency of Blackwater’s healing—which also harms moments meant to be suspenseful, the bloody boxed-wined dialogue, or even the mediocre cinematography because those—sadly—feel like small gripes in comparison. Overall, the story seems like the first half of some high-schooler’s creative writing assignment that somehow got greenlit by a big game publisher.

Many reading this may be saying “Yikes!” from this harsh critique of the story, but considering that I wanted to get as much out of the ephemeral experience as possible skipping the cutscenes would slash the game’s runtime down from roughly seven hours to four hours. The runtime would be even further cut down by over an hour if Galahad wasn’t forced to saunter at a snail’s pace during many of the game’s forced walking segments. And that’s an important thing to keep in mind: it’s not just that this feels a bit short (even on hard difficulty), it’s also that RAD desperately used artificial ways of padding the entire experience to even reach that unimpressive runtime.

So then, what could be so bad about these segments of strolling around compared to a game like The Last of Us? Considering just how compact of a campaign this is, it feels like the most walking I’ve ever done in any shooter or action game before. This is exaggerated further by the fact that no human being with two fully-functional legs would ever walk like Galahad does too. A bigger distinction to make from TLOU: at least I could choose between—actual—walking to take in the scenery or start a brisk jog AT MY OWN VOLITION. Here: sometimes Galahad is enabled to do a little canter (L3 button), but oftentimes it’s arbitrarily locked away. You’ll be consistently hammering away at that button while ennui quickly develops and the reasons you bothered to pay money to partake in this adventure start to become an evanescent memory altogether.

Ecstatic about this overbearing control from the game yet? Then you should be happy to know this sort of regulation is more the rule rather than the exception. The ability to dodge roll is allowed—and ONLY allowed—when the X button prompt will appear on-screen. Crouching is only possible behind chest-high walls or whenever the game makes Galahad crouch for you. Gluing your back to cover is removed during the segments Galahad’s forced to hold a lantern in one hard and a pistol in the other. Even the very ability to draw your weapon isn’t allowed without the expressed written consent of the developer first!

At its core, The Order is a third-person shooter that dates back beyond Gears of Yore. Bad joke, but I have to stress just how mechanically one-dimensional this game feels. The list of things to do against enemies in shooting segments: stop-n-pop fire behind cover, blindfire behind cover, and sometimes fire at them while not in cover. I stress to continue this thorough examination of the shooting because…I just did already. That’s all of it…right there. Admittedly, the sensation and feeling of shooting works well enough. There’s the standard catalogue of armaments between pistols, shotguns, sniper rifle, a remote-detonated grenade launcher, and a couple of creative weapons: a lightning gun and the thermite gun. The thermite gun in particular is a nifty device: your primary fire shoots projectiles that release a highly-flammable gas while secondary shoots a flare. It’s a nice one-two punch that could afford you some creativity at times. A shame that creativity is often snatched away since the game’s very choosy in ever allowing these weapons to be used. With just the standard weapons considered (majority of shooting), I never got much enjoyment in experimenting with them. My go-to whenever possible was having an auto pistol and the one-shot “coach gun” that's ridiculously overpowered.

In the ever-growing litany of things The Order made me audibly say “why?” while playing, there’s also another feature that slows down time to a Wackowski crawl and just auto-targets any enemy for easy kills; you know…just in case anyone would become too distracted in actually playing the game to get back to more enjoyable tasks like watching paint dry or filing taxes. There’s also some ledge traversal segments where you get to jam the control stick to the right for a bit as Galahad sluggishly makes his way across. We also can’t go without some uninteresting forced stealth segments where you can either shoot an enemy with a crossbow (during the nighttime mission only), sneak up behind them, or trigger an instant fail state if caught. Of course, having the patience to sneak up isn’t enough as you also have a hit the stealth kill button prompt at the right time or a cutscene auto-triggers it as an instant fail state as well.

Perhaps having a patchwork template of gameplay tropes is used here to make unique levels and fight a bunch of werewolves, then? Not really the case. Lycans are very rarely a part of this experience altogether and feel the least threatening because hitting the dodge prompt is all that’s needed to evade them and wait as they keep running from one end of the room just to turn around and charge Galahad again and again and again. The technically-detailed set dressing doesn’t really do much either since it’s all extremely static. Even when you’re in an awesome zeppelin, the best on offer is really decorated hallways and galleys with chest-high cover. Fighting against human AI for the majority of the game barely registers as engaging until the very end where a significant amount are thrown at the player, but then soon thereafter discarded. Even in those best circumstances the enemy AI’s underwhelming anyways. The variety’s split between droves of bland identical baddies sometimes sprinkled in with bullet-sponge men-of-armor most often equipped with coach guns that just rush your position to give some false sense of complex enemy waves.

Oh yeah, there’s also quick-time events (QTE’s). Lots of them. Make no mistake though, I’ve never loathed the idea of QTE’s altogether; in fact, quite the opposite. For me: it’s just another tool in the developer’s toolbox that, when used wisely, can make the experience work well. Their more careful use in certain TellTale games often elicit some emotion that’s contextually sensible with the action you’re tasked to do, like desperately reaching for a bullet and loading it into a shotgun in The Walking Dead Season One. Other times, an abundance like in Heavy Rain works because of all the unique uses and the sense of consequence carried with so many of them. The Order fails at that bit within the first few SECONDS of their introduction. Having been momentarily distracted and failing to perform the “mash the X button” prompt on-screen, I noticed this specific sequence was looped. Anyone could make up dinner and come back to see this same dumb drowning part still waiting for the player to engage in its game of Simon Says. Now the majority of QTE’s here aren’t like that, but it became so easy for me to look behind the curtain for those never-ending ones. Toying with the game like that brought me more enjoyment than any of the QTE’s themselves. As for being sensibly used to convey some kind of emotion…well, no; it’s more like the exact opposite. It’s unbelievable to see the pathological need RAD seemed to have in forcing QTE’s into so much of the game with little rhyme or reason. The worst offender being where the player would actually have to press triangle TO SPEAK. To top it all off, the first big boss fight with an Elder Lycan mid-way through is just one big QTE battle; worse yet, the final fight with a different Elder Lycan is just a carbon copy of said earlier battle.

I’m left utterly stunned I’ve been able to expatiate what’s on offer here. At times, I could almost sense just how little activity was going on in my head while playing and considering what I was doing. Even with condescending tutorial pop-ups smattered across the ENTIRE campaign (which can’t be turned off), standard TPS reflexes I’ve acquired over the years just did everything for me as if I was driving or grocery shopping. TO: 1886 can just be considered Every Other TPS Since 2006: The Game except for a couple fun distinctions like some cool weapons or an insta-kill nut punch melee move. Worst of all, because of the officious railroading, constant jump back to cut scenes or ludicrous hacking mini-games, arbitrary removal of player abilities throughout, waiting for friendly AI to unlock doors for you, etc., the whole experience feels stultified by atrocious pacing.

As savage as I’ve been here I’d be lying if I said there aren’t any noteworthy positives. A shame my biggest compliments mostly come from what’s typical in a big-budgeted ‘cinematic experience’ but they’re praises nonetheless.

On a visual standfront, there’s no denying this currently being one of the best looking exclusives on a technical level with very fews bugs in sight. The forced walking segments may be stupid, but it can be gratifying to view some of these grand skyboxes or the detailed layout within house interiors. Where my complaints would be more focused is on certain artistic decisions made. RAD’s going to spout whatever bunkum about ‘filmic’ aspirations, like the unchanging widescreen aspect ratio, the drab color grading to most environments, and the copious amounts of motion blur throughout, but at the end of the day these moves only serve to cram a higher-quality graphical output and marvel at some overdone aesthetic. Aside from those issues, I liked the world that was crafted: the unique little gadgets, the special weapons, and an almost-steampunk sort of background. I may take issue with some unique visual design elements, but I can’t deny the whole campaign was combed over several times to weed out almost all imperfections.

Sound would be the next big positive of The Order in most regards. As much as I like Marquis (the Frenchman), whatever sort of weird American/French mix accent he was trying to make would sound quite strange at times. Aside from that, the rest of the voice actors performed more consistently and a much better job than this script really deserves. Sound design was well-done with each gun indicating a lot of oomph in them. Beyond the shooting, sound has given appropriate detail when walking around and interacting with the environment. But the soundtrack was, well, just another soundtrack at the end of the day. Only a couple of tracks pricked my ears up at all, really.

That’s TO: 1886 in a…big nutshell. In some ways, I’m actually surprised to even offer up some semblance of an examination to such an experience that feels both this functional and this hollow. As a result, it feels like a different kind of low than any other third-person shooter I’ve previously covered. In nearly every chapter of this game—at least the ones that weren’t just a cutscene, my mind would yearn for some fresh gameplay scenario that’d make better use of the environs. The only answer TO: 1886 seemed content to give was just another funneled stop-n-pop shooting gallery with a mostly-generic soundtrack booming in the background throughout, at least until the next walking or mini-game segment interrupted that.

If you weren’t seething with rage halfway through my story complaints and stopped reading at that point, you may have caught my mention of the relatively short runtime for this single-player campaign. There are some collectible doo-dads scattered throughout the game’s world to try to add value though. There’s random photos and hand-written letters that force your eyes to be about 6 inches from the screen to actually make out the writing, audio logs with voice actors reading out their lines in such a laggard manner (they also MUST be played in the pause menu), and pointless trinkets like models or Sackboy. If I were being nice I’d estimate probably a quarter of everything I managed to pick up actually felt useful in making this world feel more realized; the other three-quarters fell between pointless backstory filler or RAD just fetishizing their engine’s capabilities. Are they that impressed by the textures on Galahad’s hands?

From a pompous critic viewpoint, even the very act of playing and thinking about the game felt like a blur just because of how it rarely even passes the basic framework of analysis: level design, gameplay nuances, mechanics in boss battles, and so on; from a consumerist viewpoint, I’m shocked at just how little’s on offer here for a game initially sold at sixty dollars (or more considering the Collector’s Editions). And the only extra value outside the game proper to ameliorate these complaints in the ‘Extras’ section are the game’s credits and Photo Mode—even that extra had to release later in an update.

I don’t want to suggest there’s a severe dearth of talent at RAD from top to bottom; in fact, I do truly believe a lot of people poured their hearts into this project to try to make something enjoyable. Single-player only games in the AAA industry are still tough to get. In that respect, The Order was trying to stand out from the crowd. But rather than go for a quality story they had in mind, it just revealed to me that consumers will have to pony up twice as much dough to get any semblance of a complete narrative. Maybe if so much sweat wasn’t dedicated solely to the game’s graphics we’d have a decent experience on our hands.

The Order: 1886 is the first big blockbuster I played last year where I finished it and let out a big sigh. One of both relief in finishing and utter disappointment. I acknowledge there are times I’m more nitpicky than most when dealing with stupid design and pointless filler, but The Order so often feels like a panoply of those two qualities exclusively. A simulacrum of the worst of the big-budgeted game (and movie) industry’s qualities bottled up into one example. And that just makes me really, really sad. Beneath all the pretentious twaddle made by key RAD figureheads before its release, I still saw the sterling promise of something great to come from this game. If given another chance, I genuinely hope the team goes back to the drawing board to realize The Order’s full potential.

Until then, I’m compelled to grade this to the same scale of the medium they so desperately wanted to imitate; essentially, I’d consider it the equivalent of a one-and-a-half star film.

coolbeans’ *Certified RotteN* Badge

Score
9.0
Graphics
Questionable artistic decisions aside, this is still one of the best-looking games on the market from a technical perspective.
7.5
Sound
Good voice acting between most characters in cutscenes and within audio log collectibles. Sound design gives an appropriate punch to everything happening in the environment. Biggest issue for me was a rather common soundtrack.
3.0
Gameplay
The shooting gameplay is certainly functional and with near-zero bugs from my experience. Yet I’m still shocked at how dreadful EVERYTHING ELSE around that working template is, whether it be level design, pacing, boss fights, etc.
2.5
Fun Factor
Even more surprising is just how unappealing a story about werewolves and electricity knights turns out being. All that talk RAD made about the story’s importance feels like a farce now.
Overall
3.8
coolbeans3767d ago (Edited 3766d ago )

Hope everyone enjoyed the review. Please feel free to leave any comments and/or questions below. :)

I'm anticipating someone bothered with the score to bring up how the averaging of those four scores doesn't align, despite the "not an average" posted right by the overall score. Here's the thing: I don't care if any game turns out to have Star Citizen's visual fidelity if I rarely feel engaged during the experience. I'm not the type that meets halfway between terrible engagement (basically 'fun factor' here) and awesome technical visuals. Sure, it's worth some credit to the game but not much overall. Please, please, please don't bother me over that.

Gazondaily3767d ago

"In the ever-growing litany of things The Order made me audibly say “why?”"

Ha! Same here. So many times.

I would love to have the opportunity to speak to Pessino and Co about the title. Im astounded by just how badly they fumbled in almost all areas that mattered most.

Rookie_Monster3766d ago (Edited 3766d ago )

Totally agreed 1000% with your review, Coolbeans. It is EXACTLY how I felt when I rented the game and played it earlier last year.

The most disappointed aspect is how restricted you are and your hand is literally being held most of the time by the CPU. There are parts of the game in which there is instant failed and die during stealth, in which you are instantly killed after being detected, like WTF? That probably contributed to the overall 6-7 hours for the game.

Not to metioned the recycled boss battle, including the last boss and the battle is nothing but QTE prompt...again, you are restricted and your hand are being held. The worst part is, after the fustrating and disappointed last boss battle, the game just end. This is such a disappointment as the final 3rd of the game is actually better than the first 2/3 of the game and might have had turn into something if it were longer.

It took me around 7 hours to beat the game, and for those that say "you guys are speeding through the game" and claimed it took them over 10 hours to beat it, yea if you put the game on and take a 4 hour nap before resuming the game as the cutscenes are non-skippable and you literally have to walk in a snail pace during the many cutscenes (there are many) and that makes up like more than 1/2 of the game so how can anyone do a speed run under those circumstances?

To me, this is not only the biggest bust of 2015 but the entire gen so far for a Big budget AAA exclusive. Even Ryse has more variety, less QTE as most of the QTE are optional style kill, and the story is actually more interesting plus a MP arena mode. Non of those aspects existed in The Order 1886.

Really disappointed as I really wanted it to be good. Hopefully Ready at Dawn can rebound for their next game from the lesson learned and criticism for The Order 1886.

timmyp533766d ago

ready at dawn aint getting a second chance bro. Kojima should license their engine though.

gamer11383766d ago

Why should he? It could be the engine that limited the gameplay. I think he'd be better off talking to Gurilla and what they're doing with the killzone engine in horizon.

KingKionic 3766d ago

Well well well....

Episodic beans.... *sips nilfgaardian lemon* well done.

moegooner883766d ago

Couldn't disagree more Coolbeans :/

coolbeans3766d ago (Edited 3766d ago )

Well I couldn't disagree more to your disagreement! :P

Honestly, I do hope you enjoyed the read anyways. And considering the times people have tried wand-having harsh criticisms about the game ( http://n4g.com/news/1834272... ) hopefully you can at least understand where I'm coming from. I'm not dogging it to be "hip" or anything; instead, I wanted to spend a lot of time (and ~3800 words) evaluating what I find to be a bad game down to its fundamentals. At least none of those previous people scoffing have decided to stick their chest out here.

TimelessDbz3765d ago

I have to disagree too. I thought the story was fantastic. Pacing was solid. I love when they are sitting at the round table and having a very serious debate on the matter and how its portray.

I could go on about how I found this game to be really good. Well worth it IMO. The only thing I didn't like that there was no co op.

Well it is your review.Well written and you gave reasons why you felt let down by the game.

coolbeans3765d ago

@TimelessDbz

That's...quite interesting. I'm glad you were able to really enjoy it.

And I'm glad you decided to drop by, check out the review, and share your thoughts. Thanks for your kind words on the review.

moegooner883765d ago (Edited 3765d ago )

I would love to share my thoughts, but the comment section is already plaqued with Xbox fanboys,not the place to have a logical discussion.

coolbeans3765d ago (Edited 3765d ago )

@your reply

It's your call, moe. But...I'd be lying if I said I wasn't disappointed at your reasoning. Considering some of the comments below your own, there are some that've expressed liking the game while also understanding my side of the argument. It seems like replies of agreement OR disagreement can happen here. Plus, it seems like no one's been bothered by fanboys yet.

But if you'd like to continue a dialogue via PM that's totally cool too. In any case, I'm down for extended conversations with you (and others here) on the topic because I am genuinely interested to see what you have to say. :D

Show all comments (35)
210°

The Order: 1886 Sequel Would Have Featured Larger-Scale Battles & Multiplayer

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.

Read Full Story >>
twistedvoxel.com
pwnmaster3000354d ago

I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point

KyRo354d ago

Killzone, Resistance, Uncharted, TLOU, Motorstorm. Great times. Its a shame how far they've fallen this generation

Muigi354d ago

Oh they still do…its just the whole game now 😂.

-Foxtrot354d ago

Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?

You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.

RaidenBlack354d ago

https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
...
Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.

Charal354d ago

It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.

Reaper22_354d ago (Edited 354d ago )

If "we" is sony, i agree. I liked the game but it was metacritic that contributed to it's death. It's a shame.

AshleeEmerson354d ago

No, we are "us," the gamers who rated it so low on Metacritic, hurting... Killing its sales. I agree it is a shame. I loved this game.

Charal354d ago

No it is not, it is us has a community which crucified this game, which is happening much too often.

CrimsonWing69354d ago (Edited 354d ago )

I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.

However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.

One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

Show all comments (16)
120°

The Order: 1886, a Ten Year Reunion

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."

Read Full Story >>
waytoomany.games
SimpleSlave451d ago (Edited 451d ago )

Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.

Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.

_SilverHawk_450d ago

The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games I'd put the last of us 2, the order 1886, days gone, horizon zero dawn and God of war.

SimpleSlave450d ago

"The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games..."

Jesus H. Christ, bud. You just sound like a Sony apologist. What the fuck? Anyways. Good luck with that or whatever.

coolbeans450d ago

God. The "what could've been" you're describing would've been way better than just being the most empty cinematic shooter slop of that generation.

SimpleSlave450d ago

Right? I mean, I can understand people enjoying this thing ironically. Knowing that it sucks but still enjoying it for what it is. I get that. That's fine. We all have our guilty pleasure no doubt. But to come here and actually pretend that this is a top 5 PS4 game? Wow!

To pretend that this barely there game is anything more than an "empty cinematic shooter slop of that generation," as you said, is beyond ridiculous. But I guess Self-Awareness is some expensive ass DLC still.

Espangerish450d ago

I really enjoyed this game and also think it was one of the best PS4 games. It’s weird to me that this makes you so angry. I’m not a Sony fan at all by the way, very much pc player.

SimpleSlave450d ago

"and also think it was one of the best PS4 games"
"I’m not a Sony fan at all by the way, very much pc player."

Yeah, OK. You want to lie to yourself? You do you, bud. But like I said to the other Sony apologist, "good luck with that or whatever."

-Foxtrot450d ago

Jesus, it had some flaws but you're acting like it was unplayable.

It built a foundation, a rocky one but a sequel is where they could have refined things.

Personally my only issue is I feel like the "Gears of War" like over the shoulder gameplay, especially getting into cover and the like didn't really fit the game as much. In Gears you understand that kind of gameplay because they are wearing super heavy amour and guns but in the Order these guys are super human, they should feel more of a breeze to control, easily jumping over things and being allowed to climb whatever similar to Uncharted.

+ Show (1) more replyLast reply 450d ago
Inverno450d ago

Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.

1nsomniac450d ago (Edited 450d ago )

A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.

At the right price this was a great game & deserved a sequel!

thorstein450d ago

Exactly. What a weird metric that suddenly was important and then, within a few months, no longer mattered.

andy85450d ago

I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Rebel_Scum450d ago

Put the thing on PS plus already!

Show all comments (16)
310°

The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.

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_SilverHawk_460d ago

I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.

DodoDojo460d ago

About 2 million sales and not the greatest of reviews, I can believe it.

Tbh there's a lot of dormant Sony exclusives that are more deserving of a sequel.

ravens52460d ago

Have you played it? Just curious.

ABizzel1460d ago (Edited 460d ago )

2 million probably wasn’t enough to make a strong profit on, and the mid reviews didn’t help, even though it was a solid game just short, and could have expanded way more on the creature mythos.

Days Gone: +7 million / mid reviews (no sequel)
Infamous SS: 6 million / mid reviews (no sequel)
Killzone SF: +2 million (4 mo.) / mid reviews (no sequel)
Driveclub: +2 million (2015 / leaks say 5m) / mid reviews (no sequel)

Basically it looks like for the PS4 generation budgets were getting out of control and Sony made the decision

sales + reviews - budget = sequel or no sequel

goken460d ago

Whatever the number, can’t be worst than concord

SimpleDad460d ago

Glad that Alloy Lego is doing great.

Toecutter00459d ago

Two million in sales for a new IP is pretty impressive. The world-building was in a class on its own. Any moron could see this IP had mad potential and the fact that Sony balked on it makes one question their competence and leadership.

Cacabunga459d ago

Nothing to do with sales. It’s all about the broken vision that Sony is having lately.
Days Gone sold great but they still don’t want a sequel to it.
Sony wants Easy money and they saw it in gaas and lazy games like lego horizon and countless remasters..

+ Show (4) more repliesLast reply 459d ago
pwnmaster3000460d ago (Edited 460d ago )

Idky you can’t believe it.
This game was shitted on by everyone besides some PS fans.

Don’t blame Sony on this one. Blame everyone who wanted to see this burn. Sony does a lot of stupid shit with their IP and waste a lot of them like bloodborne and days gone, but don’t be surprised with this one.

Outside_ofthe_Box460d ago

Exactly. I came to post exactly this. The game was torn apart upon release. It's not shocking that a sequel was denied.

S2Killinit460d ago

Not “upon” release. There was a whole campaign “prior” to release.

In my opinion they should have made it a bit less linear and it would have been great. I did enjoy it. But the reception it got makes sense that Sony wouldnt want to risk a sequel if it was going to open up a can of worms with people who wanted the first one to fail.

460d ago
Christopher460d ago

I played the game. I 100% believe Sony turned down a sequel.

blackblades460d ago

Well pretty obvious when it was left on a cliffhanger. Many sequels get turned from companies as someone else said above blame the SOB's that always whining.

Sabbath1313460d ago

i 100% agree with you, both of those games were amazing

Bathyj460d ago

What's so hard to believe? Don't you remember this game was crucified by the media.. it was DOA. It's a shame because it was a really fresh new IP it was gorgeous and a play really well . it had some issues but it wasn't the only game with qte repeated bosses and a playtime under 10 hours.

TheEroica460d ago ShowReplies(2)
mkis007459d ago (Edited 459d ago )

It was panned because of the graphics hype. Kind of similar to Ryse and hellblade 2...although the story was pretty interesting in all 3.

As a matter of fact I think Indy's success is partially due to the fact the graphics were not hyped up pre launch.

+ Show (4) more repliesLast reply 459d ago
-Foxtrot460d ago

It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.

Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.

Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.

neutralgamer1992460d ago (Edited 460d ago )

Definitely days gone 2 should happen. Who knows maybe now Sony will let them make it since bend had to cancel its live service game. Days gone 2 for PS6 sounds amazing

As far as order 1886 sequel it would be have been interesting. I think if this game was a RPG with 15 hour story it would have done so much better. Don't get me wrong game is great but you can tell the potential is there if they were allowed to make some drastic changes

Sadly this new Sony is not the PlayStation they are suits and spreadsheet guys. Playstation has lost its touch with gamers. I miss Shawn jack Andrew house etc

At the launch of PS4 Playstation was at its full strength with gamers running the company but not anymore. No we have a guy who loves horizon above every thing else and is willing to fund projects based on that IP

Redemption-64460d ago

So an IP that actually sell? Sony moved away from the type of games you saw during the launch of the PS4 because many gamer didn't support them. I hear people crying more about say Japan Studio closing than actually supporting their games when they were open. Wasn't it shawn layden who said many of these games fail and you hope a few like horizon to make up for the failed games. Maybe if gamers actually supported these games there would be more of them. Shocking right?

Redemption-64460d ago

There is no sequel for Days Gone because it didn't sell. The director himself said "If you love a game, buy it at f****** full price. I can't tell you how many times I've seen gamers say 'yeah, I got that on sale, I got it through PS Plus, whatever'.”

Majority of the sales from days gone came from when it was heavily discounted, and I have seen many gamers say they will not pay full price or the game isn't worth full price, but they will buy it when it's discounted. Yet they get triggered when the studio decides to move away from a game they refused to support at full price

jwillj2k4460d ago (Edited 460d ago )

What this is showing is that the majority of people don’t like the price. It doesn’t mean they don’t like the game. Two different dimensions.

Example: The company Take Two took advantage by selling NBA 2K at $20, completely undercutting NBA live to become the most popular basketball game. High priced games isn’t the only way they can make money.

-Foxtrot460d ago

Well. If we are going to go off that director apparently Days Gone hit 8 million sales around the same time frame that Ghost of Tsushima later did.

https://x.com/JakeRocket/st...

One was considered a failure, the other a massive success so I don't think it just boils down to sales.

Redemption-64460d ago

@Foxtrot

Hey, maybe you clearly know more than the director/writer. If memory serves me right, Days Gone went on sale faster than Ghost. Also, please know budget is a major factor. There is a huge difference between Ghost with a budget of $60M selling 8M, vs Days Gone, with a budget of $250M selling 8M after major price cut. One can be considered a success, because it had a much lower budget.

Don't Complain If a Game Doesn’t Get a Sequel” If You Didn’t Buy It “At F-cking Full Price, clearly shows the game didn't make the money it needed to make within the time frame it needed

Redemption-64460d ago

@jwillj2k4

What is shows is majority of gamers didn't think Days Gone was worth the $60 price tag and clearly Sony agrees with them. You can like a game, but if you don't think it is worth the price tag, why do you complain when the company decides to not invest in a game you don't think is worth what they are charging? They should release the game, lose money, cut the price and then you will support it?

jwillj2k4458d ago

Reading is fundamental. I said start with a reduced price not cut the price after you’ve already released it. It was an example to show how there are other ways they couldn’t make money. The idea is that number of buyers is much greater at $20 than $60. I didn’t think I had the point that out to you.

Redemption-64458d ago (Edited 458d ago )

@jwillj2k4

The number of buyers being greater at $20 than $60 does not equate to more money. You literally have to sell 2-3 times more to makeup the difference. Starting with a reduced price for an AAA that costs say $250M is pure stupidity and again would have to sell 2-4 times more depending on the reduced price break even. Or include micro transactions. They can make it into a free live service game with mtx. Yeah, you are right, maybe they should follow the route 2K NBA took

Clearly many don't think the game is worth $60. Who knows maybe the remaster can give it hope. But it would be funny if they get a sequel and people refuse to buy it at full price. Highly doubt those who think the game isn't worth 60, will be lining up for 70.

+ Show (3) more repliesLast reply 458d ago
S2Killinit460d ago

Days Gone deserved so much better than 71. I’ve noticed that some PlayStation games get attacked and it feels generated. Like money is behind the hate campaign.

-Foxtrot460d ago

Days Gone was that one game which wasn't really attacked by gamers but by journalists.

As soon as it was revealed they really didn't like it for some reason, it was made out to be because it came across as a generic looking open world game or another generic "zombie" game but at the time we had plenty of open world games and a fair few "zombie/infected" games that these journalists didn't bad an eyelid towards.

When the game released broken before the Day One patch it just gave these journalists a massive excuse to slaughter the game in their reviews.

On one hand, a game shouldn't have released in that broken state or at least they shouldn't have given journalists a copy without the Day One patch HOWEVER these are the same journalists who usually gloss over that kind of stuff with so many other games, take Star Wars Outlaws for example, the game was a buggy, broken mess at launch with plenty of issues, bad AI, some clear performance issues and a lot of quality of life improvements needed but it still did a lot better than Days Gone at launch.

Personally I think they knew they could get away with it more because Sony Bend weren’t that high up and respectable, they knew calling their game out as much as they did wouldn't hit them with any major consequences unlike if they hypothetically were like this towards NaughtyDog, Sony Santa Monica or Insomniac.

RaidenBlack460d ago

Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.

Relientk77460d ago

That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.

S2Killinit460d ago

But Assassins Creed sold a lot.

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