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Story
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This game takes place in alternate reality of London, where it is plagued by Half-Breed attacks as well as by the Rebels. Galahad, along with his comrades are tasked to find out the cause of Half-Breed attacks, without official jurisdiction and orders. Little did he know that he will uncover a secret conspiracy that will threaten the whole country of England.
The setting is particularly innovative and well-done, reflecting an interesting take of London in the past. Story itself is fairly interesting, but falls short as there are too many unanswered mysteries in the game and the abrupt conclusion. Characters are underdeveloped in this game, for both main and supporting characters despite having memorable designs. The only characters that I am genuinely interested with despite lack of development are Galahad and the Rebel leader.
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Gameplay
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This game is a standard third person shooter game, with lots of cutscenes in the game and Quick Time Events. You can take cover to avoid damage during gunfights and to avoid detection, you can dodge rolling to avoid attacks such as grenades, and interact with objects.
The game's progression is linear and simple, as you will progress from one point to another by relying your objective marker, and you may have to fight enemies on your way in. Occasionally you will encounter a lockpick puzzle which you have to get through to proceed, or bypassing certain doors using Nikola's device. As there is not many variety or progression methods and processes, the game is fairly simple yet too linear.
While exploring, you may pick up new weapons and ammo for you upcoming gunfights, or inspect a number of objects throughout the game, such as newspapers and photos. You may also examine certain objects further if you want to. There are quite a number of hidden collectibles in the game, so using a guide to find these collectibles is highly recommended.
Combat in this game is rather intense yet repetitive. You may use weapons such as revolvers, pistols, assault rifles, sniper rifles, and other weapons. Each weapon have their own pros and cons, such as firepower, ammo capacity, and others. Depending on the difficulty you are playing, you may have to improvise your strategy on defeating enemies such as picking up weapons dropped by enemies in case you are out of ammo. You may also throw grenades to kill a group of enemies, but it may not be reliable if enemies are spread out. There are two main group of enemies, such as armed humans and a certain group of Half-Breed. Armed humans can be dispatched easily using your firearms, but the particular group of Half-Breed enemies that you will encounter will require you to be a bit more responsive in terms of attacking and dodging them. You may also initiate lethal physical attacks on nearby enemies, or do stealth kills in later chapters while undetected.
There are two useful techniques in this game that will help you survive the game. First is the Blacksight. Blacksight is a slow-motion technique that allows you to fire your pistol/revolver at enemies in a very fast rate, and you may be able to kill multiple enemies if you are quick enough. You can only use Blacksight once the gauge is filled up, which can be filled up by killing enemies. The second is Blackwater. Once Galahad is dying, you can use the Blackwater to revive yourself and giving yourself another chance in combating enemies. However, enemies can still kill you when you are in dying state and when you are using it. You can only use Blackwater once, and you will not be able to use it again until you restart a checkpoint or die in the level again.
Overall, the third person shooter combat is solidly done, but the game lacks a lot of content to make this game worth playing all over again. There are lots of game modes that can be included in this game to increase the replay value, such as survival modes, boss modes, and others. The whole game can be completed less than 10 hours, meaning very short completion time. The developers could have add more gameplay sections and incorporate less Quick Time Events to extend the playing time. Other significant issues of the gameplay include lack of enemy variety, no actual boss fights, lack of stealth sections, repetitive and linear progression, and imbalance of QTEs and actual gameplay sections. Technically, there are two boss fights, but it is difficult to consider those as boss fights as these two fights are completed via Quick Time Events.
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Graphics
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So far, this is the one of the best looking PS4 games, with amazing looking characters and environments. The attention to character details and environments are amazing. Collectibles such as items that can be inspected throughout the game are also amazingly well designed.
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Sound
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The game's voice acting is pretty good, with solid performance by all voice actors. The motion capture in this game is simply well-done. However, nonce of the voice actors did extremely memorable job for me to highlight their performances in the game. The soundtrack is rather good, and it has choir and epic themes. As the main composer of the soundtrack is the same one who has done Dead Space soundtracks and Tomb Raider reboot soundtrack, the composer has made quite a name for himself by doing this great soundtrack.
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Replay Value
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There isn't much replay value in this game. You can opt to play the game again in different difficulties such as Hard Mode, collect all collectibles in the game, or obtain all Trophies in this game.
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Conclusion
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There are few games that are worth comparing with this game, which are Beyond: Two Souls and Heavy Rain. Lots of cutscenes, heavy QTEs usage, and impressive graphics. Some players however, may debate that how much playable these games are compared to other games. Another comparison is Asura's Wrath, an action game with lots of Quick Time Events. Depending on player's tastes, this game can be a great addition to them or a bane for them.
One of the employees of Ready at Dawn Studio mentioned that the quality matters, not quantity. Players may only agree that statement is true only if the overall game is enjoyable without being extremely repetitive. Otherwise, quality of a game is very debatable. The value of the game is also questionable, and it is wise to get this game when it is cheaper.
Overall, this game has major issues. Abrupt ending, underdeveloped characters, short completion time, repetitive progression, lack of gameplay modes, no major boss fights, lack of enemy variety, and low replay value are the major issues of this game. This game has some merits however, such as interesting setting and lore, intense and fun combat, variety of weapons to be used, amazing graphics, good voice acting, and good soundtrack. The pros do not outweigh the cons easily, and it is highly suggested to get this game when it is cheap and if you like story-driven and Quick Time Events based game. Hopefully a sequel with improvement on these areas will somehow overshadow this game's critical mixed reviews by critics and players in the future.
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Score
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Story: 6/10
Gameplay: 6/10
Graphics: 10/10
Sound: 8/10
Final Score: 7.0/10.0 or 30/40
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Pros and Cons
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Pros
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- Interesting setting and lore.
- Intense and fun combat.
- Lots of weapons to be used.
- Amazing graphics.
- Good voice acting and soundtrack.
Cons
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- Abrupt and weak ending.
- Many underdeveloped characters.
- Imbalance of combat sections and Quick Time Events sections.
- Not many stealth sections.
- Short completion time.
- Repetitive progression.
- Lack of gameplay modes, such as Survival mode.
- No major boss fights.
- Lack of enemy variety.
- Very low replay value.

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point
Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?
You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.
https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
...
Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.
It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.
I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.
However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.
One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."
Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.
Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.
Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.
A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.
At the right price this was a great game & deserved a sequel!
I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.
I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.
It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.
Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.
Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.
Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.
That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.