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thorstein

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User Review : The Order: 1886

Ups
  • Characters
  • Cinematics
  • Graphics
Downs
  • Lack of Four Player Co-op

The Order: 1886. An honest review from someone who isn't jaded.

The other day, I tuned into my favorite gaming website, N4G, to see what could be known about the Order: 1886. There were the typical clickbait articles containing classic clickbait terminology: "graphics downgrade," "game is too short," "repetitive," and "generic." What, do these guys buy the same dictionary: "How to write clickbait, a primer?" It was then that I had an epiphany of sorts.

I prebought the game this week because I saw all the hate it is getting.

It seems that every time a new IP or game comes out for the Sony system, it garners incredible amounts of hate: Killzone: SF, Infamous: SS, (and the claims of graphics downgrades!!!!!) Dragon Age Inquisition. Since I bought everyone of those games and had an absolute blast, I am now basing my decisions to buy games on how much hate it gets. It appears that the more hate the game gets, is a direct correlation to how much fun I have playing it.

I've put in 9 days 10 hours on Destiny alone. Sure, that'll get me some disagrees in and of itself, but obviously, I'm enjoying the game.

Recently, I finished (quite enjoyably) AC Unity.

With that, I give you a review of the Order: 1886.

What to expect:

The game is a cinematic 3rd person cover shooter. It has elements of stealth as well as enemies that don't just stand out in the open for you to shoot them. Expect quick time events (QTEs) that seamlessly jump between cinematics and gameplay. Cut scenes keep the narrative fast paced and gripping, something that just can't be done in an open world FPS. It is set in an alternate Steampunk Victorian London. It is quite possibly one of the better Steampunk stories I have experienced.

The main character is Galahad, a Knight of the Round. His Order has been fighting the Lycans for years. His compatriots are varied and enjoyable counterparts.

Graphics
Impressive Coding. Right off the bat, and through the entire game it is obvious that this thing went through extensive alpha testing. The textures are solid, draw distances are perfect. There are no graphical hiccups, no stutters, no screen tearing. The characters are anything but generic. If I were to make a complaint here it would be the lack of non white characters. There are no gamebreaking bugs that I have encountered. Which makes me wonder about those review scores that place this below a BF4 or AC: Unity. I honestly don't believe anyone knocks this game for the graphics as they are stunning.

The set pieces are works of art. Every hallway, every room, every store front, every street appears to have been meticulously planned out. There are no generic graphics that are repeated over and over.

Sound

Sound effects are appropriate and match the weapons and the movements of the characters well. Ready at Dawn released the soundtrack and I can see why people would buy it. This soundtrack is definitely well done. The voice acting is spot on. The actors sound like they live in this awesome alternative history world. They believe what they are saying and not just phoning it in. Weapons sound as they should, even as fantastical as they are.

Gameplay

If you want to run and gun, do drop shots and quick scopes, you are going to be sorely disappointed. This game doesn't offer that. Instead, it forces you to *gasp!* actually take aim before firing. You won't be able to grenade spam either. The controls are easy to learn and intuitive. I was able to understand them within minutes of picking up the controller. Aiming is similar to most 3rd person shooters. I am not sure how you can change this to make it not feel like other 3rd person shooters or why you would need to.

Getting into cover and doing stealth feel organic and part of the game. It feels natural and the animations reveal that Galahad is an old pro at this. There are instances of parkour and they also feel genuine. There are no superhuman feats of daring, just simple jumps and grabs that make things exciting enough.

The Order also gives us a reason for why our character can heal himself in the middle of combat. It isn't just a "patch" that miraculously heels that bullet to the chest, but an actual tonic that is established as part of the mythology of the game and thus makes it far more "realistic" than your modern shooter where you can heal a severed limb by gauze. Sure, in the Order, you can heal by waiting, but it has more to do with this Blackwater tonic than anything else.

Fun Factor

I would definitely say this is a fun game. The story is an original take on werewolf hunting. It is perplexing to see people claim that they didn't enjoy this experience. Exploring feels like the Uncharted games, of which I am a huge fan. The levels are big enough to feel that you are part of a bigger city. But if you are looking for a GTA, Fallout, Skyrim open world experience, this is not it.

Conclusion:

This game has cut scenes and quick time events. That detracts from a game's score for some jaded people. For me, it enhances the experience. Not everything has to be run and gun, use enough fire power to blow up a continent, and kill enough people to populate a large country.

The low scores match games that are broken, are unplayable messes, and, in some cases, can't be completed. But when I see some sites rate this game the same as Wreck it Ralph (the video game) or some other game that should never have been published then it is obvious what those authors are trying to do. Those reviews reveal themselves as pure, unadulterated clickbait. I am not talking about the mid range review scores. I am talking about the ones that fall far below a 50.

And, as I stated before. The more a game is hated by in the media, the more vitriol that is aimed at it, I find that my experience is the complete opposite. Maybe because I understand what the consoles (and PC) are capable of and what they aren't. Maybe because I like unique experiences and enjoyable characters and storyline. Maybe it's because I am not some jaded person who hates this awesome hobby.

The Order: 1886 is a promise to the new generation of gaming. Here's to Gaming's New Golden Age, begun but a scant year ago, and already strong and gaining steam.

Score
10.0
Graphics
Stellar graphics make this a breathtakingly beautiful game. Coupled with expert coding, no graphical hiccups, it is no wonder people consider it a piece of art.
10.0
Sound
The sound track is spot on taking the player on a ride hitting the right notes at the right times. Voice acting is superb and each part is played well.
9.0
Gameplay
Gameplay is merged flawlessly with QTEs and cut scenes. During certain sequences you are not allowed to take out your guns and try them out on a store window. Of course, you are a knight of the round and would never do such things anyway.
9.0
Fun Factor
This is definitely a fun experience. I fear that the replayability may take a hit. However, I hope the DLC has missions as the Marquis. He is my favorite of the foursome.
Overall
9.2
RjK311jR3981d ago (Edited 3981d ago )

This is one of my favorite reviews! You gave specifics that i was wondering about. You didnt spoil any parts of the game but gave a thorough review. Again, although your opinion (thats what reviews are), I can appreciate the game more. Still may wait till I can find it used. AGAIN you don't spoil anything at all, you completely engaged the reader and it does exactly what its supposed to inform without spoiling anything. Thanks and I look forward to reading more of your reviews. thanks

rambi803981d ago

One of the few reviews i've actually enjoyed reading. Nice format and content.

Magicite3981d ago

I agree, you did good job, sir.

Mykky3981d ago

I just finished The Order and I agree with the score. But this game is not for everyone. I think the order actually fits a really small audience. Most reviewers complain about the lack of freedom but imo the orders restrictions only enhances the narrative.

I always think that a game with a good narrative weights up for the lack of gameplay. I often find the narrative to be what drives me to complete the game. As an example I never could finish Far Cry 4 because the story was unoriginal and uninteresting.

I still think The Order could find a better balance between narrative and gameplay in a sequel. TLOU made that balance brilliantly.

berndogskate3980d ago

Great review for a great game

PraxxtorCruel3980d ago (Edited 3980d ago )

"I prebought the game this week because I saw all the hate it is getting.

It seems that every time a new IP or game comes out for the Sony system, it garners incredible amounts of hate: Killzone: SF, Infamous: SS, (and the claims of graphics downgrades!!!!!) Dragon Age Inquisition. Since I bought everyone of those games and had an absolute blast, I am now basing my decisions to buy games on how much hate it gets. It appears that the more hate the game gets, is a direct correlation to how much fun I have playing it. "

There's no conspiracy going on here. Just those that hate seeing their choice of console and its games getting mediocre reviews. There have been plenty of games that have had what you lot like to call 'hate' that I've absolutely loved too. And there have also been games that have been hyped through the roof which I've been quite disappointed by. I still don't believe that one or the other company is paying off reviewers to see them do bad. That's just a lame excuse. Have we forgotten what TLOU/Uncharted/GOW scored?

We're all quick to pick on the reviews that rate a game poorly but what if this game had 9s and 10s across the board. Would that imply Sony bought the reviewers?

That's a fine review but please let's stop the conspiracy theories.

thorstein3979d ago

I honestly don't think people are angry about the 6-9 point reviews. Well, I disagree withe the 6, obviously.

But 2/10s? Or the 4/10s? Can you honestly justify those scores? There is no way that the order is a 2 or a 4 out of 10. 2's are completely broken games that don't work.

Most 4's are too but some can be completed. Wreck it Ralph (the game) cannot be completed, has nothing to do with the movie, and weirdly doesn't even let you play Fix it Felix. Yet it is scored a 4.

Are you seriously telling me that the Wreck it Ralph abomination is equal to The Order? You can justify that score?

You are telling me that this game is on par with Nickelodean Party Blast for the original Xbox? You can honestly say that a review that gave it a similar score is equal to that abomination?

If you can, I can only conclude one or both of the following:
1) You haven't played the Order 1886.
2) You are just here to defend the pathetic journos of this industry.

PraxxtorCruel3978d ago (Edited 3978d ago )

I'm not here to defend anybody that's exactly why I stated "that's a fine review", otherwise I'd simply have pointed out to Metacritic scores and said the reviews disagree with you. You on the other hand are implying that there is some sort of underhanded tactic against Sony.

When were certain score ranges designated for broken games? Forza Horizon 2 on the XBOX One received around 80+ positive reviews and one single reviewer decided to hand it 2/10. As I said above I'm not disagreeing with your review as it is your opinion. Just like everyone else has their opinion of the game. I simply commented because you brought up this issue with supposed 'hate' against Sony.

If anything Forza Horizon's review of 2/10 should stand out as odd. Not a when a game has a majority of average scores which The Order attained.

coolbeans3978d ago

"But 2/10s? Or the 4/10s? Can you honestly justify those scores? There is no way that the order is a 2 or a 4 out of 10. 2's are completely broken games that don't work."

I have to ask: is that what the site's criteria specifies for their low scores? Could they have a greater emphasis on sheer enjoyment, game quality in every aspect, or somewhere in the middle?

It's also rather troubling to see some suggesting nearly half of a typical video game scoring spectrum be locked away for completely broken/broken games, especially when considering the complaints as to how overused 8's, 9's, and 10's from last gen were probably brought up by many of the same people. I feel my scores totally justified giving the likes of MoH: Warfighter and Beyond: Two Souls 4-ish scores since they both felt like 'sub-par' experiences for what they were trying to accomplish. Who's to say a simpler Netflix/Giant Bomb-esque scoring system might become more of a thing for reviewers?

And I don't really recall any Order reviews bringing up...Wreck-It-Ralph or other licensed games for comparison. Perhaps when considering how typical this genre is in the AAA industry and seeing the cracks in design, story, overall value, and more (in THEIR opinion) they just found it to be in the range of mediocre/meh territory that no amount of highly-detailed moustaches could fix. Since that only encouraged you to make the purchase and you turned out to really like the game then...is there really anything worth complaining about? Any average internet-goer should already expect stuff that they cherish to receive harsh criticism on the web.

But rather than the "conspiracy" angle Praxxtor mentions--which I think is also a valid point, the thing that bugs me the most is that it doesn't really add anything to the product you're reviewing and how I, as another gamer, could learn more about this game. Unlike dem politics in games, there's no exploration of some theme or mechanic that could have some deeper meaning; instead, "review score politics" like how you presented this just come off as something tangetial to "The Order: 1886 Review" I expected to see when I clicked here. As much as I like AJ, that's the one focal aspect that bugs me with some of his reviews too.

Perhaps it's more about content and tone more than anything else. If it's more about hearing how you stumbled upon this title or noting how you're going to go against popular critic opinion in advance, that's sound great. I'd really like to hear backstories like that. Just make them more about you and less about "I can't believe other people are shooting this game down."

thorstein3975d ago

Just putting this out there. I am not of a conspiracy theorist either. And I have always had an idea that this was going on. But the hottest story today is this one:

http://vgrhq.com/exclusive-...

And it seems legitimate.

PraxxtorCruel3975d ago

And if no one is actually surprised then why is everyone still putting so much emphasis on review scores? I'm glad you enjoyed the game by the way! My relative also enjoyed it.

coolbeans3975d ago

1.) Hottest stories on front page don't often translate to their legitimacy on here. I'm sure you can agree to that.

2.) A no-name site in which the entirety of the staff remains anonymous on their About Us page, yet expects us to take it on their word of them having decades worth of game critic experience under their belt and knowing the ins-and-outs of gamez journalizm (review aspects)?

Seems like your preconceived notions on the topic at hand are helping you to determine the legitimacy of this story.

Show all comments (19)
210°

The Order: 1886 Sequel Would Have Featured Larger-Scale Battles & Multiplayer

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.

Read Full Story >>
twistedvoxel.com
pwnmaster3000233d ago

I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point

KyRo233d ago

Killzone, Resistance, Uncharted, TLOU, Motorstorm. Great times. Its a shame how far they've fallen this generation

Muigi233d ago

Oh they still do…its just the whole game now 😂.

-Foxtrot233d ago

Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?

You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.

RaidenBlack233d ago

https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
...
Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.

Charal233d ago

It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.

Reaper22_233d ago (Edited 233d ago )

If "we" is sony, i agree. I liked the game but it was metacritic that contributed to it's death. It's a shame.

AshleeEmerson233d ago

No, we are "us," the gamers who rated it so low on Metacritic, hurting... Killing its sales. I agree it is a shame. I loved this game.

Charal233d ago

No it is not, it is us has a community which crucified this game, which is happening much too often.

CrimsonWing69233d ago (Edited 233d ago )

I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.

However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.

One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

Show all comments (16)
120°

The Order: 1886, a Ten Year Reunion

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."

Read Full Story >>
waytoomany.games
SimpleSlave330d ago (Edited 330d ago )

Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.

Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.

_SilverHawk_330d ago

The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games I'd put the last of us 2, the order 1886, days gone, horizon zero dawn and God of war.

SimpleSlave329d ago

"The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games..."

Jesus H. Christ, bud. You just sound like a Sony apologist. What the fuck? Anyways. Good luck with that or whatever.

coolbeans329d ago

God. The "what could've been" you're describing would've been way better than just being the most empty cinematic shooter slop of that generation.

SimpleSlave329d ago

Right? I mean, I can understand people enjoying this thing ironically. Knowing that it sucks but still enjoying it for what it is. I get that. That's fine. We all have our guilty pleasure no doubt. But to come here and actually pretend that this is a top 5 PS4 game? Wow!

To pretend that this barely there game is anything more than an "empty cinematic shooter slop of that generation," as you said, is beyond ridiculous. But I guess Self-Awareness is some expensive ass DLC still.

Espangerish329d ago

I really enjoyed this game and also think it was one of the best PS4 games. It’s weird to me that this makes you so angry. I’m not a Sony fan at all by the way, very much pc player.

SimpleSlave329d ago

"and also think it was one of the best PS4 games"
"I’m not a Sony fan at all by the way, very much pc player."

Yeah, OK. You want to lie to yourself? You do you, bud. But like I said to the other Sony apologist, "good luck with that or whatever."

-Foxtrot329d ago

Jesus, it had some flaws but you're acting like it was unplayable.

It built a foundation, a rocky one but a sequel is where they could have refined things.

Personally my only issue is I feel like the "Gears of War" like over the shoulder gameplay, especially getting into cover and the like didn't really fit the game as much. In Gears you understand that kind of gameplay because they are wearing super heavy amour and guns but in the Order these guys are super human, they should feel more of a breeze to control, easily jumping over things and being allowed to climb whatever similar to Uncharted.

+ Show (1) more replyLast reply 329d ago
Inverno330d ago

Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.

1nsomniac330d ago (Edited 330d ago )

A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.

At the right price this was a great game & deserved a sequel!

thorstein329d ago

Exactly. What a weird metric that suddenly was important and then, within a few months, no longer mattered.

andy85330d ago

I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Rebel_Scum329d ago

Put the thing on PS plus already!

Show all comments (16)
310°

The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.

Read Full Story >>
pushsquare.com
_SilverHawk_340d ago

I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.

DodoDojo339d ago

About 2 million sales and not the greatest of reviews, I can believe it.

Tbh there's a lot of dormant Sony exclusives that are more deserving of a sequel.

ravens52339d ago

Have you played it? Just curious.

ABizzel1339d ago (Edited 339d ago )

2 million probably wasn’t enough to make a strong profit on, and the mid reviews didn’t help, even though it was a solid game just short, and could have expanded way more on the creature mythos.

Days Gone: +7 million / mid reviews (no sequel)
Infamous SS: 6 million / mid reviews (no sequel)
Killzone SF: +2 million (4 mo.) / mid reviews (no sequel)
Driveclub: +2 million (2015 / leaks say 5m) / mid reviews (no sequel)

Basically it looks like for the PS4 generation budgets were getting out of control and Sony made the decision

sales + reviews - budget = sequel or no sequel

goken339d ago

Whatever the number, can’t be worst than concord

SimpleDad339d ago

Glad that Alloy Lego is doing great.

Toecutter00339d ago

Two million in sales for a new IP is pretty impressive. The world-building was in a class on its own. Any moron could see this IP had mad potential and the fact that Sony balked on it makes one question their competence and leadership.

Cacabunga338d ago

Nothing to do with sales. It’s all about the broken vision that Sony is having lately.
Days Gone sold great but they still don’t want a sequel to it.
Sony wants Easy money and they saw it in gaas and lazy games like lego horizon and countless remasters..

+ Show (4) more repliesLast reply 338d ago
pwnmaster3000339d ago (Edited 339d ago )

Idky you can’t believe it.
This game was shitted on by everyone besides some PS fans.

Don’t blame Sony on this one. Blame everyone who wanted to see this burn. Sony does a lot of stupid shit with their IP and waste a lot of them like bloodborne and days gone, but don’t be surprised with this one.

Outside_ofthe_Box339d ago

Exactly. I came to post exactly this. The game was torn apart upon release. It's not shocking that a sequel was denied.

S2Killinit339d ago

Not “upon” release. There was a whole campaign “prior” to release.

In my opinion they should have made it a bit less linear and it would have been great. I did enjoy it. But the reception it got makes sense that Sony wouldnt want to risk a sequel if it was going to open up a can of worms with people who wanted the first one to fail.

339d ago
Christopher339d ago

I played the game. I 100% believe Sony turned down a sequel.

blackblades339d ago

Well pretty obvious when it was left on a cliffhanger. Many sequels get turned from companies as someone else said above blame the SOB's that always whining.

Sabbath1313339d ago

i 100% agree with you, both of those games were amazing

Bathyj339d ago

What's so hard to believe? Don't you remember this game was crucified by the media.. it was DOA. It's a shame because it was a really fresh new IP it was gorgeous and a play really well . it had some issues but it wasn't the only game with qte repeated bosses and a playtime under 10 hours.

TheEroica339d ago ShowReplies(2)
mkis007339d ago (Edited 339d ago )

It was panned because of the graphics hype. Kind of similar to Ryse and hellblade 2...although the story was pretty interesting in all 3.

As a matter of fact I think Indy's success is partially due to the fact the graphics were not hyped up pre launch.

+ Show (4) more repliesLast reply 338d ago
-Foxtrot340d ago

It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.

Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.

Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.

neutralgamer1992339d ago (Edited 339d ago )

Definitely days gone 2 should happen. Who knows maybe now Sony will let them make it since bend had to cancel its live service game. Days gone 2 for PS6 sounds amazing

As far as order 1886 sequel it would be have been interesting. I think if this game was a RPG with 15 hour story it would have done so much better. Don't get me wrong game is great but you can tell the potential is there if they were allowed to make some drastic changes

Sadly this new Sony is not the PlayStation they are suits and spreadsheet guys. Playstation has lost its touch with gamers. I miss Shawn jack Andrew house etc

At the launch of PS4 Playstation was at its full strength with gamers running the company but not anymore. No we have a guy who loves horizon above every thing else and is willing to fund projects based on that IP

Redemption-64339d ago

So an IP that actually sell? Sony moved away from the type of games you saw during the launch of the PS4 because many gamer didn't support them. I hear people crying more about say Japan Studio closing than actually supporting their games when they were open. Wasn't it shawn layden who said many of these games fail and you hope a few like horizon to make up for the failed games. Maybe if gamers actually supported these games there would be more of them. Shocking right?

Redemption-64339d ago

There is no sequel for Days Gone because it didn't sell. The director himself said "If you love a game, buy it at f****** full price. I can't tell you how many times I've seen gamers say 'yeah, I got that on sale, I got it through PS Plus, whatever'.”

Majority of the sales from days gone came from when it was heavily discounted, and I have seen many gamers say they will not pay full price or the game isn't worth full price, but they will buy it when it's discounted. Yet they get triggered when the studio decides to move away from a game they refused to support at full price

jwillj2k4339d ago (Edited 339d ago )

What this is showing is that the majority of people don’t like the price. It doesn’t mean they don’t like the game. Two different dimensions.

Example: The company Take Two took advantage by selling NBA 2K at $20, completely undercutting NBA live to become the most popular basketball game. High priced games isn’t the only way they can make money.

-Foxtrot339d ago

Well. If we are going to go off that director apparently Days Gone hit 8 million sales around the same time frame that Ghost of Tsushima later did.

https://x.com/JakeRocket/st...

One was considered a failure, the other a massive success so I don't think it just boils down to sales.

Redemption-64339d ago

@Foxtrot

Hey, maybe you clearly know more than the director/writer. If memory serves me right, Days Gone went on sale faster than Ghost. Also, please know budget is a major factor. There is a huge difference between Ghost with a budget of $60M selling 8M, vs Days Gone, with a budget of $250M selling 8M after major price cut. One can be considered a success, because it had a much lower budget.

Don't Complain If a Game Doesn’t Get a Sequel” If You Didn’t Buy It “At F-cking Full Price, clearly shows the game didn't make the money it needed to make within the time frame it needed

Redemption-64339d ago

@jwillj2k4

What is shows is majority of gamers didn't think Days Gone was worth the $60 price tag and clearly Sony agrees with them. You can like a game, but if you don't think it is worth the price tag, why do you complain when the company decides to not invest in a game you don't think is worth what they are charging? They should release the game, lose money, cut the price and then you will support it?

jwillj2k4337d ago

Reading is fundamental. I said start with a reduced price not cut the price after you’ve already released it. It was an example to show how there are other ways they couldn’t make money. The idea is that number of buyers is much greater at $20 than $60. I didn’t think I had the point that out to you.

Redemption-64337d ago (Edited 337d ago )

@jwillj2k4

The number of buyers being greater at $20 than $60 does not equate to more money. You literally have to sell 2-3 times more to makeup the difference. Starting with a reduced price for an AAA that costs say $250M is pure stupidity and again would have to sell 2-4 times more depending on the reduced price break even. Or include micro transactions. They can make it into a free live service game with mtx. Yeah, you are right, maybe they should follow the route 2K NBA took

Clearly many don't think the game is worth $60. Who knows maybe the remaster can give it hope. But it would be funny if they get a sequel and people refuse to buy it at full price. Highly doubt those who think the game isn't worth 60, will be lining up for 70.

+ Show (3) more repliesLast reply 337d ago
S2Killinit339d ago

Days Gone deserved so much better than 71. I’ve noticed that some PlayStation games get attacked and it feels generated. Like money is behind the hate campaign.

-Foxtrot339d ago

Days Gone was that one game which wasn't really attacked by gamers but by journalists.

As soon as it was revealed they really didn't like it for some reason, it was made out to be because it came across as a generic looking open world game or another generic "zombie" game but at the time we had plenty of open world games and a fair few "zombie/infected" games that these journalists didn't bad an eyelid towards.

When the game released broken before the Day One patch it just gave these journalists a massive excuse to slaughter the game in their reviews.

On one hand, a game shouldn't have released in that broken state or at least they shouldn't have given journalists a copy without the Day One patch HOWEVER these are the same journalists who usually gloss over that kind of stuff with so many other games, take Star Wars Outlaws for example, the game was a buggy, broken mess at launch with plenty of issues, bad AI, some clear performance issues and a lot of quality of life improvements needed but it still did a lot better than Days Gone at launch.

Personally I think they knew they could get away with it more because Sony Bend weren’t that high up and respectable, they knew calling their game out as much as they did wouldn't hit them with any major consequences unlike if they hypothetically were like this towards NaughtyDog, Sony Santa Monica or Insomniac.

RaidenBlack339d ago

Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.

Relientk77339d ago

That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.

S2Killinit339d ago

But Assassins Creed sold a lot.

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