The other day, I tuned into my favorite gaming website, N4G, to see what could be known about the Order: 1886. There were the typical clickbait articles containing classic clickbait terminology: "graphics downgrade," "game is too short," "repetitive," and "generic." What, do these guys buy the same dictionary: "How to write clickbait, a primer?" It was then that I had an epiphany of sorts.
I prebought the game this week because I saw all the hate it is getting.
It seems that every time a new IP or game comes out for the Sony system, it garners incredible amounts of hate: Killzone: SF, Infamous: SS, (and the claims of graphics downgrades!!!!!) Dragon Age Inquisition. Since I bought everyone of those games and had an absolute blast, I am now basing my decisions to buy games on how much hate it gets. It appears that the more hate the game gets, is a direct correlation to how much fun I have playing it.
I've put in 9 days 10 hours on Destiny alone. Sure, that'll get me some disagrees in and of itself, but obviously, I'm enjoying the game.
Recently, I finished (quite enjoyably) AC Unity.
With that, I give you a review of the Order: 1886.
What to expect:
The game is a cinematic 3rd person cover shooter. It has elements of stealth as well as enemies that don't just stand out in the open for you to shoot them. Expect quick time events (QTEs) that seamlessly jump between cinematics and gameplay. Cut scenes keep the narrative fast paced and gripping, something that just can't be done in an open world FPS. It is set in an alternate Steampunk Victorian London. It is quite possibly one of the better Steampunk stories I have experienced.
The main character is Galahad, a Knight of the Round. His Order has been fighting the Lycans for years. His compatriots are varied and enjoyable counterparts.
Graphics
Impressive Coding. Right off the bat, and through the entire game it is obvious that this thing went through extensive alpha testing. The textures are solid, draw distances are perfect. There are no graphical hiccups, no stutters, no screen tearing. The characters are anything but generic. If I were to make a complaint here it would be the lack of non white characters. There are no gamebreaking bugs that I have encountered. Which makes me wonder about those review scores that place this below a BF4 or AC: Unity. I honestly don't believe anyone knocks this game for the graphics as they are stunning.
The set pieces are works of art. Every hallway, every room, every store front, every street appears to have been meticulously planned out. There are no generic graphics that are repeated over and over.
Sound
Sound effects are appropriate and match the weapons and the movements of the characters well. Ready at Dawn released the soundtrack and I can see why people would buy it. This soundtrack is definitely well done. The voice acting is spot on. The actors sound like they live in this awesome alternative history world. They believe what they are saying and not just phoning it in. Weapons sound as they should, even as fantastical as they are.
Gameplay
If you want to run and gun, do drop shots and quick scopes, you are going to be sorely disappointed. This game doesn't offer that. Instead, it forces you to *gasp!* actually take aim before firing. You won't be able to grenade spam either. The controls are easy to learn and intuitive. I was able to understand them within minutes of picking up the controller. Aiming is similar to most 3rd person shooters. I am not sure how you can change this to make it not feel like other 3rd person shooters or why you would need to.
Getting into cover and doing stealth feel organic and part of the game. It feels natural and the animations reveal that Galahad is an old pro at this. There are instances of parkour and they also feel genuine. There are no superhuman feats of daring, just simple jumps and grabs that make things exciting enough.
The Order also gives us a reason for why our character can heal himself in the middle of combat. It isn't just a "patch" that miraculously heels that bullet to the chest, but an actual tonic that is established as part of the mythology of the game and thus makes it far more "realistic" than your modern shooter where you can heal a severed limb by gauze. Sure, in the Order, you can heal by waiting, but it has more to do with this Blackwater tonic than anything else.
Fun Factor
I would definitely say this is a fun game. The story is an original take on werewolf hunting. It is perplexing to see people claim that they didn't enjoy this experience. Exploring feels like the Uncharted games, of which I am a huge fan. The levels are big enough to feel that you are part of a bigger city. But if you are looking for a GTA, Fallout, Skyrim open world experience, this is not it.
Conclusion:
This game has cut scenes and quick time events. That detracts from a game's score for some jaded people. For me, it enhances the experience. Not everything has to be run and gun, use enough fire power to blow up a continent, and kill enough people to populate a large country.
The low scores match games that are broken, are unplayable messes, and, in some cases, can't be completed. But when I see some sites rate this game the same as Wreck it Ralph (the video game) or some other game that should never have been published then it is obvious what those authors are trying to do. Those reviews reveal themselves as pure, unadulterated clickbait. I am not talking about the mid range review scores. I am talking about the ones that fall far below a 50.
And, as I stated before. The more a game is hated by in the media, the more vitriol that is aimed at it, I find that my experience is the complete opposite. Maybe because I understand what the consoles (and PC) are capable of and what they aren't. Maybe because I like unique experiences and enjoyable characters and storyline. Maybe it's because I am not some jaded person who hates this awesome hobby.
The Order: 1886 is a promise to the new generation of gaming. Here's to Gaming's New Golden Age, begun but a scant year ago, and already strong and gaining steam.

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point
Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?
You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.
https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
...
Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.
It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.
I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.
However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.
One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."
Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.
Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.
Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.
A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.
At the right price this was a great game & deserved a sequel!
I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.
I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.
It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.
Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.
Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.
Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.
That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.
This is one of my favorite reviews! You gave specifics that i was wondering about. You didnt spoil any parts of the game but gave a thorough review. Again, although your opinion (thats what reviews are), I can appreciate the game more. Still may wait till I can find it used. AGAIN you don't spoil anything at all, you completely engaged the reader and it does exactly what its supposed to inform without spoiling anything. Thanks and I look forward to reading more of your reviews. thanks
One of the few reviews i've actually enjoyed reading. Nice format and content.
I just finished The Order and I agree with the score. But this game is not for everyone. I think the order actually fits a really small audience. Most reviewers complain about the lack of freedom but imo the orders restrictions only enhances the narrative.
I always think that a game with a good narrative weights up for the lack of gameplay. I often find the narrative to be what drives me to complete the game. As an example I never could finish Far Cry 4 because the story was unoriginal and uninteresting.
I still think The Order could find a better balance between narrative and gameplay in a sequel. TLOU made that balance brilliantly.
Great review for a great game
"I prebought the game this week because I saw all the hate it is getting.
It seems that every time a new IP or game comes out for the Sony system, it garners incredible amounts of hate: Killzone: SF, Infamous: SS, (and the claims of graphics downgrades!!!!!) Dragon Age Inquisition. Since I bought everyone of those games and had an absolute blast, I am now basing my decisions to buy games on how much hate it gets. It appears that the more hate the game gets, is a direct correlation to how much fun I have playing it. "
There's no conspiracy going on here. Just those that hate seeing their choice of console and its games getting mediocre reviews. There have been plenty of games that have had what you lot like to call 'hate' that I've absolutely loved too. And there have also been games that have been hyped through the roof which I've been quite disappointed by. I still don't believe that one or the other company is paying off reviewers to see them do bad. That's just a lame excuse. Have we forgotten what TLOU/Uncharted/GOW scored?
We're all quick to pick on the reviews that rate a game poorly but what if this game had 9s and 10s across the board. Would that imply Sony bought the reviewers?
That's a fine review but please let's stop the conspiracy theories.