Spelunky is a difficult game.
Very difficult.
It’s indifferent to your suffering and makes no apologies for killing you instantly. If you’ve been softened by most modern game conventions (watered down difficulty levels, extensive auto-checkpoints, hand-holding, etc), this game is not for you.
In some ways, you shouldn’t feel inferior if it’s difficulty remains impenetrable to you. Occasionally, the game will spawn you into a situation that has you screwed from the get go. Also, the way Spelunky can punish you by having one mistake snowball into a chain of events leading you to your death can seem random and unfair. Those drawbacks aside, Spelunky is one of the most balanced games I’ve played in recent memory.
It’s an intricately calculated ecosystem of various rule-sets that interact in very precise ways. When you die, it is likely that you were too careless, reckless, or too arrogant. The honing of Spelunky’s systems and rule-sets are to be expected when it’s had so much time to incorporate feedback from fans. Similar to other masochistic indie games Super Meat Boy and the Trials series, Spelunky has its roots in the freeware game space and communities. However, Spelunky’s Xbox debut is the real thing. Updated visuals look fantastic, music is a great nod to a chiptune composition of the 8-bit & 16-bit world without being shackled by their limitations, controls feel tight and subsequently new content (a new multiplayer mode, weapons, monsters, areas, etc) make this package worth the asking price. It definitely feels like you are purchasing a meaty package, not a freeware game.
All that polish is much appreciated, but what truly makes Spelunky special is the core philosophy of the game; risk and reward. That core philosophy informers much of Spelunky’s design. An Indiana Jones-eque booby trap could kill you instantly, but the golden idol that activates it can get you a nice amount of coin. You could kill a shopkeeper and loot his shop for all its items, but he’ll try to kill you, all future shopkeepers will have a wanted poster of you, and they’ll all kill you on sight. The risk and reward design then informs your observation the games many systems (represented by obstacles and enemies) that are bendable to your will or skillfully learning how to avoid them through observation of what makes them tick. Baiting an enemy and tricking them into getting killed by another enemy, spike pit, venus fly trap, among several other manipulations, are one of the things that makes Spelunky so much more than Indiana Jones meets Mario (even though that’s not a bad thing to be).There’s depth and nuance in Spelunky that will reward those who pay attention, poke at systems and examine how they can interact with each other, much like baiting a bear into a dragon in Skyrim.
Spelunky doesn’t ask you to memorize a level lay out like a Mario game would. The levels are randomly generated and therefore always changing every time you die and spawn again. Spelunky breeds an environment that requires the player to adapt or they will eat shit for not being vigilant enough. If you’re into games like Dark Souls, the NES Megaman games, or Super Meat Boy, Spelunky is a must buy. I cannot stress its steep difficulty will definitely intimidate some, but it’s a necessary casualty to the fiendish brilliance of Spelunky’s uncompromising vision and willingness to ruin your day with cute monkeys.
IGN : Do some of the shots in Amazon's upcoming Secret Level animated anthology look familiar? Sit back as we dive into the connections between Secret Level's Creator, Tim Miller (also known for creating Love, Death, and Robots, directing the first Deadpool movie, and more), and the secret history of Blur Studios – a visual effects studio that produces CGI sequences for high profile names such as Star Wars, Sonic 2, and others. Along with films, Blur studios is known for creating incredible cinematic game trailers for titles including Call of Duty, Batman: Arkham games, Gears of War, and many more. Find out further secrets within Blur Studios and how they connect even deeper into the gaming world. Secret Level releases on Amazon Prime on Dec. 10, 2024.
SECRET LEVEL is a new adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games. From the creative minds behind LOVE, DEATH + ROBOTS, each of the 15 episodes is a celebration of games and gamers. Games that inspired the 15 epic stories include Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000. SECRET LEVEL, arrives on Prime Video December 10.

As we come to the end of 2021, let's take a look back as we celebrate many anniversaries that are up and coming next year.