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Cat

SuperContributor
CRank: 68Score: 1665925

User Review : Rock Band

Ups
  • Downloadable content{Great multiplayer
Downs
  • Repetition on BTW{Hardware issues

Just wait until you play the latest musical love fest from Harmonix: Rock Band.

If Guitar Hero made you feel like a rock star wait until you play the latest musical love fest from Harmonix: Rock Band. From the legendary Ramones and Rolling Stones to Weezer and Fall Out Boy, the range is exceptional.

If you've played Guitar Hero III and like the sort of challenge that makes your fingers bleed you won't find it here. That doesn't mean you will be picking up the drums on expert your first go around, or even that you won't run into difficulty, it's just that the game isn't made to leave you in a crumpled pile of defeated goo. For $166.99 you get a wireless guitar (dongle), wired mic (plenty of cord), wired drum kit and 45 licensed tracks plus an additional 13 bonus songs. While the higher initial cost may frighten the meek (and foolish, if I may), you get more bang for your buck on this game than most other titles out there.

The career mode is engaging (no bass career mode), however the multi-player is really where the beauty lies. Sure you can play online, but why do that when you can hand your friend a beer, the mic and get him to sing Mississippi Queen? For the Band World Tour component you'll need at least two players, and remember, you are only as good as your weakest link. If you have an expert guitarist and a rhythm-less monkey for a drummer you will only be scored on the drummer's level.

Unlike Guitar Hero, Rock Band is a cooperative effort competitive only with other bands. One facet of this is that each band member can accumulate star power - er, I mean "Overdrive" - which, when activated, causes a 2x multiplier. When activated at the same time as the rest of the band, the multiplier jumps to 8x. Overdrive can even restore a failed bandmate, though you'll get booed right offstage if the band member isn't saved or fails three times. One singular improved to the system is that energy can be accumulated even after Overdrive is activated.

Another teamwork element is the unison bit. During a song the guitarist(s) and drummer will have to nail a section for a bonus. Certain songs use the same idea at the end of the track: the guitarists, drummer and singer can freestyle but the former two have to hit the final notes of the song for a big finish. These seemingly small components all add up to a game that makes you feel more like a band, which is ultimately what makes Rock Band different from other music based games.

In BWT mode you will begin playing small clubs and limited sets. The number of fans accumulated springboards you to larger venues (40 total, all over the world) and new set options. Fail, however, and you will lose those precious fans and even access to larger venues. You will also acquire things like a manager and a tour bus, roadies and a jet, all in your efforts for induction into the Rock Band Hall of Fame, no easy task. For those still not sated, fear not, the Hall of Fame does not signal the end of your tour; there are still venues to play and songs to conquer. This all before you delve into the vast world of downloadable content!

In BWT you will have to replay a number of songs which can get tiresome if, say, you are not a fan of the Blue Oyster Cult. The downloadable content at $5.49 (3 songs) to $1.99 (one song) is an easy fix. Challenges also pop up on your BWT: things like forgoing a paycheck on a charity show in order to double your fanbase, or taking a gamble on getting five stars on a set for quadruple the fans (gambling your fans is definitely not for the faint of heart).

Singing in Rock Band is a novelty of a gaming experience. While you don't have to be a great singer, you do have to match the pitch. For the average person this is achievable with varying levels of success through most songs on Hard. On Expert, however, you better have some sort of training, and in a party situation you will likely prefer to play on Medium. Instead of notes the singing component breaks the song into phrases measuring your performance based on how well you can match the pitch. You can track your progress through a phrase in the tiny meter below the lyrics; it fills as you do well. Fill it completely before the phrase is over for a rating of "Awesome", and boost your multiplier. Songs like Sabotage, however, skip the pitch measure in favor of lyric accuracy. This adds some variety and is fun enough, especially if you are as big of a Beastie Boys fan as I am, but if you don't know the song you are guaranteed to botch your multiplier. The tambourine and cowbell elements give the singer the chance to really look like the tool most frontmen are. While singing is tons of fun and often the easiest thing for non-gaming friends to pick up at a party, the singer is also most likely to be demoted to roadie: they're just not as integrated into the band.

Phenom guitarists looking for the challenge that Guitar Hero offers might find something lacking. The songs are not designed to be difficult. Experts will find themselves in the role of savior, or just trying to play with the guitar behind their backs. The effects switch is neat, and fans of a smoother fret board will be pleased. That the fret buttons were flush drove me crazy at first, and you may frequently lose your place as you adjust.

The bass is for the friend that you might otherwise kick out of the band. Most songs seem over-simplified with fewer notes than everyone else and most of the job is rhythm based. On the Hard or Expert levels, however, the smoother sailing bass parts mean that the bassist is well-equipped to bail out struggling bandmates. Definitely the least-clamored for instrument, the bass is a safe bet for the drunk in the corner, it just doesn't rock as hard as the other instruments.

The drums are easily the most true-to-life musical experience, and playing on Expert will actually teach you the real drum parts of the song. Unless you have a chair or table of just the right height, you will want to use your (or a friend's) drum throne. The drums will be the most fought over, and barring the presence of a drummer in your midst they will be the most frequently failed instrument. The drummer is also pretty rowdy (outside of the game), thumping the foot pedal and banging away on the drum pads. Thus, playing with someone butchering the drum parts is wholly unpleasant, and their alternate version of the song will easily throw off other band members.

Notably, there have been hardware issues. Guitar loss didn't ruin my life, but it did set the band back a week. If your guitar does go bust or your drunk friend falls through the drum kit, choose the expedited method of replacement, it's worth it.

There is a character design aspect, which I was into for all of five minutes. Once I got a reasonable likeness going, the need to accessorize didn't overcome me. Remarkably un-girly, I know, but the rest of the game is just too enticing. If you were to obsess over your character, though, you could change everything from clothes and makeup to design you own tattoos.

Graphically, Rock Band makes Guitar Hero look like its inbred cousin that got run over by a tractor. The band actually appears to be playing their instruments, and the singing is close enough to lip-synching to continue the illusion. Crowd interaction is great, and they will even sing along as band does well.

Online mode comes with some choices. Quickplay, which means your band is playing some songs but they are unrelated to career mode. Duel is a battle between two players for the highest score on the same song. Tug of War demands that two players on the same instruments play separate sections of the same song, with the more successful player gradually winning over the crowd. Online is nothing compared to BWT.

Rock Band truly raises the bar for the genre, and with continually updated downloadable content it's no one night stand. Career mode will please casual and hardcore gamer alike, while the multiplayer makes this the best party game to date. This game is built to last, unless of course, you have no friends.

Score
9.0
Graphics
The guitar just won't challenge the guitar game devotee.
9.0
Sound
The customizable character models are fun and the virtual band plays along pretty closely.
10.0
Gameplay
There may be the occasional song you don't like, but overall the track list is outstanding, and downloadable content only improves it.
10.0
Fun Factor
Easily the best party game, and it's built to last.
8.5
Online
Pales only because it's compared to the BWT.
Overall
9.4
Syko6644d ago

Great review...Not much to add. Other than the fact that I have spent near $400 on this game. =(

About $120 in DLC so far. However I make my "bandmates" that usually come over on Fridays throw in so it doesn't ding the wallet as bad.

Cat6644d ago

and it was worth every penny! right? right?!?!

toughNAME6643d ago

that would involve a lot of comparisons with Rock Band.

But I don't know if mine would be able to go side by side with this one. Really well written.

-

I hated boss battles in GH3, but atleast it was something else to do. I did find Rock Band to be really repetitive while going through the world tour.

Cat6643d ago

Yeah, I'm working on a GHIII review, and the game just pales in comparison to RB. I hated the boss battles, too, it seemed really poorly thought out. Anyway, save the rest for the review! ;)

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

Read Full Story >>
thegamer.com
Christopher1234d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai1234d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood1233d ago (Edited 1233d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai1233d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood1233d ago (Edited 1233d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood1233d ago (Edited 1233d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long1234d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim1233d ago (Edited 1233d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz1233d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit1234d ago

Can it work? Yes. Does it compare? No.

monkey6021233d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

Show all comments (20)
90°

Ten Games That Should Get The Warriors Treatment

In anticipation of Dynasty Warriors 9 this piece explores other game worlds that would work with a Dynasty Warriors makeover.

Read Full Story >>
hardcoregamer.com
110°

The life and death of Guitar Hero and Rock Band series

They gave rise to the market, they rocked it, now they are gone. When did peripheral-based rhythm games give their last performance? And can we have them back?

Read Full Story >>
gamepressure.com
darthv723016d ago

It was because of GH2 that my oldest son learned how to play a real guitar and is in a few bands. But he still finds time to rock out with his old man.

Chaosdreams3016d ago

Had a lot of great moments with friends during the good old days of shredding some tunes with Guitar Hero. That said like this opinion piece points out, the stagnation took hold.

DasTier3015d ago

I wouldn’t quite say RB Is dead. New tracks got released just a few days ago. But the games obviously aren’t as big any more.

3014d ago