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GoldenRimz

Trainee
CRank: 5Score: 2730

User Review : Remember Me

Ups
  • Awesome combat sequences
  • Great story
  • "Remixing memories"
Downs
  • Feels repetitive toward the end

[ Insert cheesy pun about memory or identity here. ]

Recently, I’ve had the opportunity to play Capcom’s action-adventure title Remember Me. In many ways, this game is one of the rare instances where my expectations have been fulfilled through and through.

The focal part of this game is its well-thought out story. Set in Neo-Paris, 2084, Remember Me opens up with its main character Nilin having her memory drained in a Bastille prison facility owned by the corporation Memorize. Through technology known as ‘Sensen,’ Memorize has digitalized memories, allowing them to be shared, altered, and even taken away. In this age, many people have fallen victim to accidents with digitalized memory and others have gotten hooked on memory drugs, causing them to physically mutate and lose their minds. Others have been victims of memory accidents, which have been seldom reported by the media due to Memorize’s political stranglehold over the world. Nilin learns that she was once a part of an underground faction called the Errorists, and following her imprisonment she seeks to uncover more of her past while dismantling Memorize in the process.

Capcom’s futuristic vision of a coporatocratic dystopia comes alive in the form of dilapidated slums, the more modern parts of which look like they’ve been scrapped together by junkyard metal. There are a lot of these gritty environments in the game, which are sometimes offset by more sheltered parts of Paris such as corporation buildings and even the inner-most portions of Bastille’s prison. But one odd issue I had was that environments like the ones above and the flooded slum villages began to feel like they ran together toward the end. After you’ve played Remember Me, you begin to yearn for something you haven’t seen before and the game seldom delivers in that respect. You’ll notice that redundancy, even outside of the environments, is one of Remember Me’s biggest faults.

One thing that never quite gets old is Nilin’s acrobatic fighting style. You get four pre-designated combo strings, two at the beginning of the game, and as Nilin remembers each fighting technique you earn the ability to unlock it (presumably through experience) and sequence it wherever you’re allowed in the combo string. Combo strings function around guidelines that are intended to separate them, since you’re essentially using your Y button to kick and your X to punch. Therefore your XY YX combos are predetermined; however, you unlock different punches and kicks so that you can change the fighting moves performed by your X and Y in certain strings. The only other condition is that you also get a base attack for both buttons, which is why you can’t ever change the first move of each string. So while you’re not making the combo itself, you’re given power over the attacks that each button performs.

Playing with these combo strings is fun, as you usually find yourself tapping into your inner fight choreographer to put together some of the craziest looking combos you can imagine. It’s also something that becomes a huge advantage early in the game. Certain Y and X moves increase damage, replenish health, reduce cooldown on larger abilities and amplify the earlier mentioned effects of the previous moves in the string. As someone who played through the standard difficulty of the game, I found that this gave me an overwhelmingly huge advantage. Not only did I have the ability to change my combos in the middle of a fight, but nothing stopped me from stringing together one combo full of health restorative moves and another full of cooldowns so I could quickly (and I mean QUICKLY) regain usage of some of my larger abilities. You must remember: The button inputs never change either, so I was already familiar with how the combos were performed. It made me wonder if I had too large of an advantage; without some of my health buffs I surely would’ve died during certain parts of the game.

Later, Nilin unlocks a few special abilities that gain cooldowns so you can’t spam them, though if you purpose one of your longer combo strings entirely toward reducing cooldowns then you’ll find it’s available in the matter of a single string. Some of her abilities allow her to stun enemies, chain together consecutive hits faster than usual and even go invisible for a short period of time so she can automatically “override” them. “Overrides” are basically moves that execute an opponent who’s been weakened to the point he or she can barely fight anymore. After taking them down, Nilin uses her memory glove to suck away at her opponent’s memory and basically finish them off. Despite how cool some of these new features are, you’ll find that – unless you’re in a boss fight -- combat mostly consists of using your A button to chain evasive maneuvers due to your lack of a parry and Y and X to pummel enemies with lengthy combo strings. It should be mentioned that evasive movements don’t break combo strings either, so you can stop in the middle of your attack to evade and continue your previous string so that you earn all of the buffs from it.

Now you might not know this, but despite everything I’ve told you Remember Me is defined as an “action-adventure stealth game,” and the term “stealth” is used rather loosely. Aside from a few instances of sneaking past automated turrets, you shouldn’t expect to lurk in the darkness and stalk your prey even half of the time. Remember Me plays more like a beat-em-up; more often than not, you’ll find yourself flipping and rolling through hordes while employing your flashiest hand to hand techniques so you can take them out and unlock progression into the next level. Stealth is nothing more than a prevailing gimmick that creates an illusion of control, when in reality the player is always the one fighting off an ambush of some sort.

For the luster that polished titles like Remember Me put on proud display, the repetition of each level dulls the true impact of the game. Once you’ve mashed past the parkour bits, the high-falutin fight sequences and your first boss battle everything begins to seem uniform. The only fresh breaths of air throughout various parts of this game are the remix sequences that occur every time Nilin encounters a key antagonist in the plot. In order to take away their deepest convictions, she uses her glove and traces back to the strongest traumatic memory that fosters their way of thinking. For the player, this is laid out like a cutscene, and you use the stick to rewind time slowly enough so you can activate glitches that tamper with different parts of each scene to change the way it unfolds. The goal, ultimately, is to trigger a different series of actions and reactions that either makes it seem like the person remembering the event is at fault for it happening or like they’ve done something even worse. These puzzles are usually fun to piece together, however sometimes each outcome feels like an inherently evil course of action for a protagonist like Nilin.

So what more is there to say about Remember Me? It’s a great game for the most part. The storyline’s well-written, the gameplay’s excellently executed and the potential for the formula rather than the series spans far with a few tweaks. But like with all rigidly structured formulas, it gets old. That ravaged future you’re introduced to becomes bisected between the broken, impoverished shantytowns of Neo-Paris and the state-of-the-art architecture of its finer cities. Eventually, the enemies get small quirks and they become a little bit harder to deal with, but overall you realize you’re seeing nothing new. It’s a perpetual loop of similarly styled environments, remixed memories and enemy waves that gives you a yearning for something that seems far out of the game’s reach. Fortunately, Remember Me doesn’t lose its charm until you’ve almost seen all it has to show you and that in itself makes this game worth much more than afterthought. Happy hunting, Errorists.

Score
9.0
Graphics
These graphics were nothing short of amazing. Each part of Neo-Paris looks crisp, and Nilin's movements are well-defined, fluid and feel like they move at 60 FPS the entire time. Graphics definitely helped bring Remember Me to life.
8.7
Sound
The voice acting in this game was really good. Remember Me's soundtrack helped bring out the techno-futurist feel of the game. If any of these scenes ever struggled, it was likely the script writing rather than the voice acting.
9.0
Gameplay
You've got parkour (albeit simplified to only the a button), memory remixes, fight scenes and a few chase scenes as well. What could you ask for? Capcom came up with a foolproof formula, and placed in a completely different setting I'd love to see it again.
7.0
Fun Factor
This is where Remember Me takes a serious blow. After you've gotten past all of the flashing lights, the game really just gets harder. It never incorporates truly different elements, and that takes away from a lot of its replayability since mustering up the interest to beat it is a hurdle in itself.
Overall
8.3
80°

Remember Me - A Forgotten Gem

A Capcom classic, Remember Me, has ironically been forgotten in the 10 years since its release on PC, Xbox 360 and PlayStation 3.

SimpleSlave1074d ago

Sadly, Remember Me is not a forgotten Gem but a case of wasted potential. The best idea the game had was the Mind Remix Segments and the New Paris World setting, neither of which where really exploited or used well. Instead everything comes down to this just being pretty Beat'em Up and nothing more.

It does deserves a re-imagining though. Make it in first person and use something like the current Sherlock Holmes like gamedesign. Use some of that Deus Ex/Hitman mechanics and go all the way with the Memory Remix as the center piece.

Each case takes place in the mind of a victim, either dead, dying, or alive, and each level should be design like a Hitman level. Contained but chock-full of details. Investigating in the real world give you hints and clues as to how you can help or mess up a person's memory. Make this a player's choice. You can add combat but make it tasteful and short IF combat is required. Make the combat fit the narrative and the setting. Like a Boss fight taking place in the Mind of a CEO that's hiding a dark secret. Or a victim injected with some nasty Nano Machines trying to erase her memories so she can't be scanned by the Memory Remix Agent. Stuff like that. Again, make these short, sweet and to the point.

The potential for a classic is there but the original wasn't even close to being it.

blackblades1074d ago

I liked the game, couldve been better but you can say that for every game or movie.

80°

Bring it Back | Remember Me

Some may not remember Capcom and Dontnod Entertainment's Remember Me, but GotGame does, making it a part of another Bring it Back retrospective.

IamTylerDurden11868d ago (Edited 1868d ago )

I agree. Personally, Remember Me, imo, was quite underrated. The game was linear and beautiful Neo Paris wasn't available to be explored as much as I would've liked, but as a whole, it was enjoyable.

Graphics were excellent, the art style was terrific and Nillin was a tremendous character that was voiced beautifully. It even had a solid story. Combat was attacked, but going back recently, I rather enjoyed it. The pressen system was genius and the basic flow to action worked. Platforming was terrible, but the overall package was one that i loved and I'd rather DontNod make more titles like this then become complacent making knockoff Tell Tale games. They are going down the same road as TT, using old tech and pumping out inferior products consistently. I know they had interest in a sequel and had already written the script. Capcom just doesn't want it, but I do.

Magog1868d ago

Yeah their walking simulators do nothing for me. Funny that Quantic Dream seem to be going in the other direction. I wouldn't be surprised to see some actual gameplay in their next game.

Relientk771868d ago

I will always see Remember Me as one of the most underrated games of the PS3/Xbox 360 generation. I had a blast with the game. I would love a sequel.

PersonX1868d ago

No point, nothing but a mediocre game.

120°

Recapturing the Love of Exploring and Discovering as an Adult Gamer

BY JOHN SANTINA: As adult gamers, it can be difficult to find the joy that we once found in exploring every nook and cranny in a video game world. Speaking personally, I’ve found that even minor deviations from the main plot can quickly begin to feel like a needless chore.

I’m determined to recapture the joy of exploring and discovering as an adult gamer.

Read Full Story >>
growngaming.com
isarai2303d ago

Should really check out Outward, it's very good at rewarding exploration with tons if great things to discover. Also while pretty much the opposite of hand holding, it's also pretty forgiving replace death and reloading with "defeat scenarios" that picks a random scenario after being defeated that keeps the game moving. You can be saved and given a weapon by a mysterious being, or dragged into an animal den needing to crawl your way out alive an refind your gear

gamer92302d ago

In the same boat, but for me it’s the linear story driven games that I just can’t get into anymore. After 25 years of them, they seem very formulaic compared to something like Siege or PUBG where I’m playing against real humans and the adrenaline is pumping. I’ll always have a place to be immersed in something like Xcom 2 or fallout 4, but I haven’t clicked with a story driven linear game since TLOU. Could also use some of these tips on how to enjoy a story game like you’re a kid again ha ha. Looking forward to TLOU2!

Felix_Argyle_Catbro2302d ago (Edited 2302d ago )

SOMA
INSIDE
What Remains of Edith Finch
Observation
Dishonored
Tomb Raider 2013

6 great story-driven games for you. You can pick them all from the current Steam sale for probably less than 20 bucks combined.

Also, Dark Souls and Bloodborne for the pure joy of exploration and discovering.

gamer92302d ago

Thanks! I really enjoyed the soulsborne games and INSIDE as well. Is Dishonored 2 also recommended?

Felix_Argyle_Catbro2302d ago

Yes, I recommend Dishonored 2 as well.

william_cade2302d ago (Edited 2302d ago )

What Remains of Edith Finch surprised me. I will never forget playing her brother at the cannery.

EDIT (Bloodborne and Dark Souls are amazing)

Felix_Argyle_Catbro2302d ago

Oh, forgot to also recommend Hollow Knight and Bloodstained: Ritual of the Night. Great games for exploration and discovering.

Atom6662302d ago

It's interesting because I find myself in a similar situation lately. There are still those exceptions where I'm interested in gaining that linear, engaging experience, but I'm finding myself being drawn away from those experiences more and more.

Sometimes it gives me a weird feeling of obligation and anxiety. Like I'm more focused on completing the game then enjoying the path to get there.

I've become an open world enthusiast more and more because of it. If I know I have X amount of time to game or just don't want to be heavily invested in something, I look to those games first. Maybe I clear out a base, do a side mission, or just explore. Maybe I play story missions for hours at a time. It's the variety that I like.

Similar thoughts about MP. I can drop in and drop out, play some competitive round of something and be on my way.

Felix_Argyle_Catbro2302d ago (Edited 2302d ago )

Dark Souls and Bloodborne are the best games for exploring and discovering. In these games you will actually find cool shit as you explore. Straight up big hidden areas with unique enemies and bosses, etc.

frostypants2302d ago (Edited 2302d ago )

There's only so much to explore in those, though. You're still very much kept on a general path. There's exploration but it's more along the lines of a Metroidvania-style exploration where you're just peeking down every path put in front of you. I love those games though. The very first one, Demon's Souls, may have been the most interesting in that sense, because there were a few secret areas that would only open up if the world tendency was dark or light enough, which relied on the behavior of other players. They did away with the world tendency mechanic in the other games and that always bummed me out.

2302d ago
frostypants2302d ago (Edited 2302d ago )

The problem is by a certain age you've seen enough games that you start seeing the patterns and design limitations that flew over your head as a younger gamer. And game developers haven't been able to take that next step in their open worlds to make truly interesting emergent gameplay, nor do they want to spend a lot of time on content that is purely optional...everything tends to feel shallow, e.g. "the Ubisoft/Far Cry problem". They need more randomness, better AI interacting within that randomness, and more hidden content, that is actually well thought out and elaborate, buried out in the world to make exploration rewarding (even knowing that most players may never even come across it). Otherwise you end up with a game where only the main plot has anything memorable.

One thing The Witcher 3 did well is it had lots of purely optional quests that actually took time to complete, with their own little storylines. I want to see that sort of dedication to optional content, but in a more exploration-oriented game design. Not everything has to be quest-based.

The author's complaint near the end about just not having time to even TRY some games is weird and a different topic entirely. Not sure what he was getting at there.

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