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CRank: 5Score: 60940

User Review : Puppeteer

Ups
  • rich,interactive, robust andvibrant levels
  • great narrative and story
  • elots to do and see til the very end of the game
Downs
  • could have been a bit more challenging
  • the replay elements can eventually get tedious and tiresome
  • Jumping and platforming needs tweaking for more precision

Best Platformer I have played in a while

Let me start off by that like Okami this game is criminally underrated and despite it's minor flaws and should have been put on a pedestal.The story,for those who don't know, is about a boy named Kutaro who was kidnapped by a monster named the Moon Bear King,turned into a puppet and gets his head bitten off.He then has to find new heads along the way including four main head that give him new powers along the way while fighting his generals to get the Moonstone pieces to put the Queen of the moon back on her throne,save the moon citizens and get your soul back.

First of all the environments.They are extremely varied going from a sword fighting on a pirate ship to an undersea kingdom populated by sea creatures and mermaids to an abandoned pirate's cove where you fight a giant robot crab in a single level.I don't want to spoil anything else but it gets pretty wild.They are full of life with about a dozen things in each level going on in the background and foreground that you can interact with that gets you funny scenes,bonus levels and new heads.

The story and narration are top notch.Some impatient people will bring the score down saying the cut scenes are too long but they are actually very interesting to listen to.It is told in a very storybook like manner on a stage that constantly shifts to adapt to each new scene with the fourth wall being broken constantly as the cast of the game argue,insult and berate the narrator who responses in kind with weird stories and comments.The characters themselves especially Pikarina the 'Sun Princess' pixie who follows you around and talks and complains constantly about everything around her including things going on in the scenery,about herself and the characters,the narrator and even gives hints by pointing out oddities or observing things with funny comments that you can interact with.People who take the time to explore and wait are rewarded by many funny comments and scenes that you would miss if you didn't stop to listen.If the cut scenes really bother you however you can skip any scenes you want.

The gameplay centers around four things. Finding new heads,using your partners Pikarina and Ying Yang as 'cursors' to interact with everything around you,cutting and slicing with Calibrus your magical scissors and finding moons sparkles and Moonstone pieces. Only the four main heads can be used directly in battle or platforming. The other heads activate bonus stages, change the outcome of a boss battle,summon things that change a situation,give you moon sparkles or bring out random wheels that can spin and give you either something good or bad.The best part is finding the place where each head can be used and seeing the results.One of my latest finds is activating a horse race where you have to guess which horse will reach the finish line.Your partners are an important part of the game as they can interact with things which also cause effects,give you new heads and moon sparkles or even clear a path for you.Calibrus the magical scissors is used to cut through anything that gets in your way like enemies or obstacles or a way of transporting yourself upwards, over chasms and swamps or across pathways or finishing off bosses.It can cut through a variety of things even smoke,leaves,balloons,spiderwe bs,curtains,sails,vines etc to get on your way.

Replay value is good too.It will bother some impatient people to go back and explore the stages they defeated but new powers or head can be used in past stages.Not every head is found in the stages it is needed so you can reach Stage Three Level two for example and find a head you needed back in Stage Two Level One which means you have to go back and use it to see what it does many times giving you new heads,bonus stages,cool or strange occurrences,level changing events or moon sparkles.However you can only have three heads at a time(excluding the four main heads of the Guardians).
If the one you want or need gets knocked off and disappears or gets replaced by another head on your way to the place it is needed then your only hope is to get it back is randomly from one of the cauldrons you see floating above you head at certain points or to go back to the place you found the head and get another one.It adds a level of challenge to try to be careful and keep the heads you need for the level.It is worse the first play-through as you don't have a clue what head to replace or what head you will need for a level.I have had many fits of anger after replacing a head that I found out I would need a few scenes down or for the boss battle or bonus stage or for a new head.Even if you find all the secrets and heads you still have to free all the souls of the other captured children trapped in monsters called grubs and unlock all the story books about individual characters in the game.The grubs are not always in plain sight and many times have to be revealed to be cut or destroyed by your powers.

Okay minor gripes.They could have tweaked Kutaro's jumping and platforming a little.It works most of the time but every know and again it could have used a bit more precision especially when you are leaping over spikes and bottomless pits. I kind of wish that each head gave you abilities like the four main heads but there are so many heads I guess that would have made the game way too easy.Speaking of easy this game is not crushingly hard.It is challenging, especially the above mentioned task of keeping your head,but never overwhelmingly hard.Even the boss battles could have used a bit more challenge.This is made worse as the game suffers from 'Mario 1 Up syndrome' where you get more lives then the amount of times you die.You can get 99 lives easily as you get an extra life after every 100 moon sparkles which are not as rare as they should have been.Maybe less lives or a stiffer penalty for being killed was needed.Going back to past levels continuously can eventually get kind of tedious and not knowing what head you will need forcing you go get the head you need when you find out also can get tiresome.

So overall, awesome game, a lot of fun and laughs with a few minor hiccups but not enough to ruin this game in the least.If you don't love this game after playing it through then you should check to see if you are still alive.Trust me after racing a horse against a train,bouncing on a giant steak,watching a robot squid fight a angler fish and wearing a train for a head you will love it too.

Score
9.5
Graphics
10.0
Sound
9.0
Gameplay
10.0
Fun Factor
Overall
9.5
dedicatedtogamers4507d ago

And it's $7 on PSN (with PS+) during the 14 in 2014 sale. No excuse, people. This game is great.

ABizzel14501d ago

I agree it was a good game, and a steal at $7. Very underrated for anyone interested in platformers and artistic games. The only downside I would say besides the replays, would be the audience. I get it's a Japanese theatre "play", but I wish they're interaction (laughter, sighs, gasp, etc...) were just a bit less.

GmP4506d ago

great game and great review. app'd

Picnic4505d ago (Edited 4505d ago )

What you're buying is boss battles and pantomime-style presentation.

It's interesting but the difficulty spikes, whilst not of Viewtiful Joe levels, go way up on the frequent bosses. Which doesn't make it the relaxing experience that I probably would have preferred it to have been.

I'd suggest making sure you've played more consistent experiences like Limbo, Rain, The Unfinished Swan before you consider tackling the gameplay quirks of Puppeteer which veers between super easy and super hard in the space of a few minutes.

truegame4504d ago

Great Game. Very unrated and it is only $7 for the psn sale.

pyramidshead4500d ago

Fantastic game.

Bleeds 100% unadulterated charm.

When it's back on my rotation I'm going back in to see if I can find all those damn heads I missed!

Show all comments (8)
150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

Read Full Story >>
pushsquare.com
417d ago
darthv72417d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay416d ago

It's what most IP holders do.

jznrpg416d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

Show all comments (11)
90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

Read Full Story >>
hardcoregamer.com
gamerz450d ago

Little Big Planet, lol. No.

paddy95450d ago

LBP3 and rayman legends are the best here.

jznrpg449d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01454d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga452d ago (Edited 452d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt452d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai454d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades453d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000453d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai453d ago (Edited 453d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades452d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai452d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman452d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

453d ago Replies(1)
jznrpg453d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai453d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg451d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis453d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay452d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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