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MightyNoX

Contributor
CRank: 10Score: 77180

User Review : Puppeteer

Ups
  • Amazing Soundtrack
  • Beautiful story
  • Dat. Presenation!
Downs
  • Might be a tad too dark for kids
  • Narration sometimes overlaps

Well done, Kutaro

Few games make feel privileged and blessed to be a gamer. Ocarina of Time did it when it came out and so did Okami. Still, in this age of AAA-gaming where 'Perfect Game' means having the best graphics or turning around and insulting the player, imagine my surprise when I came across The Puppeteer.

STORY:

You are Kutaro, a boy who's been spirited away in his sleep and forced to serve the tyrant Moon Bear King on, you guessed it, the moon. Like all kidnapped children, Kutaro's spirit is housed inside a puppet and must now traverse the Moon Lands in search of the Moon Shards to overthrow the Moon Bear King and return home.

Make no mistake, The Puppeeter is an amalgamation of multiple literary works in children's fiction and wears the moniker proudly. It takes inspiration from Grimm's fairytales, Japanese folklore, every kid's childish fear and weaves a beautiful tale about friendship and growing uo. It's a tired and tested formula but The Puppeteer dresses it up with a once-in-a-lifetime presentation, FANTASTIC voice-acting and memorable characters that you can't help but fall in love with it.

However, true to it's origins, The Puppeeter can be QUITE DARK. In vein of the themes of Prostitution, Murder, Rape that can be found between the lines of our children's fairytales, The Puppeteer itself packs a wallop. The creators stated that their intent was to make a game that both adults and children can enjoy and it shows. Kids will laugh at the zany going ons but the adults WILL pick up on the more darker aspects of the story. Expect to take note of Patricide, Beheading, Murder, Suicide and other forms of ghastly and grizzly fates (Captain's Gaff and Nebula's stories were particularly dark)

GRAPHICS:

The Puppeteer somewhat defies your local convention. It's an action-platformer but the stage it's set upon is both literal and figurative. Kutaro is both a puppet in the story and in presentation. The game presents itself as stage show about puppets, clouds hanging from the ceiling via contraptions, flat backgrounds that change with every 'scene' and the presence of an omnipresent narrator. It's not all 2D, though, the stage becomes more and more elaborate and watching one scene transition into one another (complete with gears and contraption switching) never gets old.

There is. Really. No. Way to describe The Puppeteer's art style. You have to watch a video or experience it for yourself.

GAMEPLAY:

Rayman Legends would be the 'closest' I could come to describing how The Puppeteer plays. You move from left to right or right to left, depending on the stage, avoiding enemies or slaying them with your mighty scissors. On occasions, just like RL, the action moves from zipping along the X-axis and moves to the Y-axis territory (even the Z-axis at times. Bring your 3D glasses)

Difficulty-wise, it's not that challenging. There are quite a few hectic jumps and a few sequences that require patience and memorizing patterns but the game will never make you feel like it's an unfair death or that it's too easy. On the bright side, you'll be swimming in lives by the end.

Also...the boss fights. 'nuff said.

SOUND

Amazing soundtrack. Amazing voice-work. Nothing else to be said. Moving on.

CONCLUSION

I can honesty and without shame say that The Puppeteer was perfect. It's a game overflowing with heart and passion. Best of all, it's a game that WANTS you to have fun. In an age where Indie games or big AAA titles want you to feel ashamed for playing videogames and tries to judges us for it -- or games that are simply a lifeless apathetic product meant to siphon our friends, it's gratifying to play something so pure.

And it's $40 dollars (may be even cheaper)! What are you waiting for! Go pick it up!

Score
10.0
Graphics
10.0
Sound
10.0
Gameplay
Wheeeeeee~~~
10.0
Fun Factor
Overall
10.0
Picnic4552d ago (Edited 4552d ago )

No way I'd give it 10/10 overall though. Artistically, yes. But gameplay-wise it can be fiddly (and also frustrating on boss battles). It does depend on how tenacious you are in overcoming that but the pop up book style, whilst nicely done, ends up feeling like you've managed to blag your way to the next scene. A game that deserves to be fondly remembered but I feel more fondly about the art than the gameplay itself. It veers between being very easy and very hard in the blink of an eye.

PlayGamesNotConsoles4551d ago

I agree 7-8 could be more appropriate.

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

Read Full Story >>
pushsquare.com
408d ago
darthv72408d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay407d ago

It's what most IP holders do.

jznrpg408d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

Show all comments (11)
90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

Read Full Story >>
hardcoregamer.com
gamerz442d ago

Little Big Planet, lol. No.

paddy95441d ago

LBP3 and rayman legends are the best here.

jznrpg441d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

Read Full Story >>
pushsquare.com
Goodguy01445d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga444d ago (Edited 444d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt443d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai445d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades444d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000444d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai444d ago (Edited 444d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades444d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai444d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman443d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

445d ago Replies(1)
jznrpg444d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai444d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg443d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis444d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay444d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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