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13
Take-Two CEO Once Again Side Steps Grand Theft Auto 6 Price Point
48d
ago
Interview
ign.com
50°
3
Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories
57d
ago
Interview
powerupgaming.co.uk
50°
1
With Stupid Never Dies, Kobayashi is relishing the chance to build his bonkers zombie action game
58d
ago
Interview
videogameschronicle.com
50°
Ghost of Yotei actor says the game's wolf-petting scene was actually the Director of Cinematics
58d
ago
Interview
gamesradar.com
50°
3
"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes
59d
ago
Interview
gamesindustry.biz
50°
1
Why Build A Rocket Boy moved to self-publishing for MindsEye | Mark Gerhard interview
75d
ago
Interview
gamesbeat.com
50°
Forget The $100M Bet: Jack Emmert Explains Why The ‘Warframe Model’ Is The Future of Western MMOs
135d
ago
Interview
wccftech.com
60°
11
Highguard CEO responds to that poorly-received Game Awards reveal
139d
ago
Interview
pcgamer.com
50°
Fable's "shades of gray approach to morality" directly ties into the RPG's living population
141d
ago
Interview
gamesradar.com
50°
15
Forza Horizon 6 looks like the pinnacle of open-world racing games
141d
ago
Interview
gamesradar.com
60°
15
The head of Xbox Game Studios on multiplatform strategy, and hard lessons learned from 2025
142d
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Interview
gamesradar.com
50°
4
"We all have strong opinions within the studio" – Microsoft
144d
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Interview
rockpapershotgun.com
50°
5
The Big Fable Interview With Microsoft Developer Playground
144d
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ign.com
110°
61
There's an Underrepresented Majority That Wants Entertainment Without Agendas, Says Ex Tripwire CEO
153d
ago
Interview
wccftech.com
50°
Rainbow Six Siege Devs Reflect on 10 Years and the Game’s Future
181d
ago
Interview
cgmagonline.com
70°
Sci-fi RPG Exodus looks like Mass Effect but there's a very important difference
181d
ago
Interview
eurogamer.net
70°
2
Catalyst picks up "years after" Underworld, continuing Lara Croft's story from the Legend trilogy
181d
ago
Interview
gamesradar.com
50°
To a T was meant to counter the "downer" vibes of 2019, Takahashi says it "did not sell well"
181d
ago
Interview
gamesradar.com
150°
7
Forza Horizon co-creator’s new AAA driving game is “in a league of its own”
184d
ago
Interview
traxion.gg
80°
2
We ask the devs about Leon’s role and "RE4-style" battle mechanics in Resident Evil Requiem
185d
ago
Interview
automaton-media.com
60°
Matt Booty on ‘South of Midnight’ for PS5 and Switch 2, and Big Plans for January Dev Direct
185d
ago
Interview
variety.com
60°
5
The Developers of The God Slayer 'Do Not Want to Use AI Too Much'
188d
ago
Interview
wccftech.com
80°
1
Microsoft Flight Simulator 2024 Interview - PS5 Version, Sim Update 4, and the Future of MSFS 2024
189d
ago
Interview
simulationdaily.com
120°
The HDR Gaming Interview - Veteran Dev Explains Its Sad State and How He's Coming to Its Rescue
191d
ago
Interview
wccftech.com
50°
Romancing SaGa creator discusses the fantasy RPG’s legacy, music, art, and more
192d
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Interview
blog.playstation.com
50°
Last Epoch founder opens up on Krafton and paid classes: “There’s no good playbook to follow”
193d
ago
Interview
escapistmagazine.com
70°
IO Interactive Talks Eminem Collab, ‘007 First Light’ Inspiration and Future of Hitman Franchise
195d
ago
Interview
variety.com
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