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30°
Exclusive: Monster Train 2: Echoes From the Void first details
214d
ago
Interview
pcgamer.com
40°
Arc Raiders designer says Marathon's reception 'was a great A/B test'
214d
ago
Interview
pcgamer.com
60°
1
Final Fantasy VII Rebirth Q&A with Director - No DLC for Rebirth, But There's a Chance for Part 3
214d
ago
Interview
wccftech.com
40°
1
Fatal Fury: City of the Wolves Game Director and Producer Talks Joe Higashi's Return
218d
ago
Interview
thenerdstash.com
40°
Nioh 3 Tokyo Game Show 2025 Hands-On Preview and Interview
218d
ago
Interview
wccftech.com
80°
Aaron Paul Opens Up About Dispatch: 'It Was Honestly A Very Confusing Process For Me'
219d
ago
Interview
gameinformer.com
130°
11
Sucker Punch will remain a single-project studio after Ghost of Yotei, boss suggests
220d
ago
Interview
videogameschronicle.com
50°
Huge buzz but a big gamble: Battlefield 6 takes aim at Call of Duty
224d
ago
Interview
bbc.com
40°
Cult of Blood - Interview With the Developers of the New Indie Horror Inspired by a True Story
226d
ago
Interview
nettosgameroom.com
40°
Absolum interview: How the beat 'em up's developers created four fabulous characters
226d
ago
Interview
pcgamer.com
30°
Clair Obscur's director talks success, "art house" aspirations and the scope of future projects
227d
ago
Interview
eurogamer.net
70°
2
Why Wreckreation’s creators think Burnout fans will “feel right at home”
227d
ago
Interview
traxion.gg
60°
Fallout 76 devs on how they fit New Vegas, Walton Goggins into their next update
228d
ago
Interview
polygon.com
60°
Revolution Software Is Raising The Bar Even Higher With Broken Sword: The Smoking Mirror Reforged
228d
ago
Interview
thegamer.com
50°
MARVEL Tōkon: Fighting Souls Interview
230d
ago
Interview
blog.playstation.com
50°
Ghost of Yōtei: Erika Ishii Interview
231d
ago
Interview
blog.playstation.com
70°
3
FFVII Remake director says the key to a good-looking Switch 2 port is not compromising on lighting
232d
ago
Interview
automaton-media.com
120°
4
‘It’s been an honor’: Sucker Punch’s Brian Fleming and lead Erika Ishii reflect on Ghost of Yotei
233d
ago
Interview
videogameschronicle.com
70°
5
Diablo's creator says Blizzard needs to push past D4's "super high" expectations
233d
ago
Interview
pcgamesn.com
110°
6
Final Fantasy VII Remake Director Interview - Multiplatform Releases, Part 3 Development, and More
234d
ago
Interview
simulationdaily.com
40°
IGN in Conversation with Dan Houser at LA Comic Con 2025
234d
ago
Interview
ign.com
160°
20
Sucker Punch on Ghost of Yotei series’ identity: ‘We can’t imagine a Ghost game in Feudal Europe’
235d
ago
Interview
ungeek.ph
50°
NASCAR 25 is "the game we’ve always wanted to make"
236d
ago
Interview
traxion.gg
60°
4
Interview: Resident Evil Requiem bosses talk leaks, Switch 2, and remakes
238d
ago
Interview
videogameschronicle.com
30°
1
Exclusive Interview: "Alien: Rogue Incursion" Writer Alex White
240d
ago
Interview
paulsemel.com
30°
Nioh 3 Devs Explain How Open Fields Reduce Stress Without an Easy Mode
241d
ago
Interview
ign.com
60°
Ghost of Yotei pushes the limits of draw distance far beyond its predecessor thanks to the PS5
241d
ago
Interview
automaton-media.com
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