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70°
Tribes of Midgard Interview - Creative Director Discusses The New Viking Game for PS5, PS4, & PC
1810d
ago
Interview
twinfinite.net
70°
5
The Team Behind Astro's Playroom
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Interview
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70°
Warhammer 40K: Space Marine 2 Developer Talks New Co-Op PvE Mode
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Interview
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70°
Shadow Labyrinth’s Producer Talks Secret Level, Aiming For A New Audience, And The Future Of Pac-Man
546d
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Interview
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70°
Project Stella Interview: An Update About the Upcoming Mecha+Cute Girls Game, Next-Gen, and More
2367d
ago
Interview
twinfinite.net
70°
Resident Evil 4's Sound Designer And Composer Break Down The Remake's Haunting Soundtrack
1220d
ago
Interview
gameinformer.com
70°
The Talos Principle 2 Interview: "We Still Have Plenty Of Creative Ideas Left"
945d
ago
Interview
exputer.com
70°
7
Housemarque wants to put canned Returnal ideas into its next game
1465d
ago
Interview
videogameschronicle.com
70°
1
Inside Kingmakers - 2024's Biggest Gaming Surprise So Far
836d
ago
Interview
eurogamer.net
70°
Overwatch 2 has a very different relationship with esports now
950d
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Interview
gameshub.com
70°
Metal Slug Tactics’ Soundtrack is a Wild Ride - Here’s the Genius Behind It
552d
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Interview
cogconnected.com
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Striking Distance Boss: The Callisto Protocol Universe Teeming With "Potential"
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VROOM! Obstacle Racing: Interview with the developer shows the black magic behind Unreal Engine 5
1768d
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Interview
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70°
Zenless Zone Zero's team says "you can only produce something that players like if you like it too"
731d
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Interview
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70°
Exclusive Interview: Aliens: Infiltrator Author Weston Ochse
1859d
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Interview
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70°
Interview with Warcave Studio Director Menno for Black Legend
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Interview
4gqtv.com
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70°
Lost Judgment Interview: Scott Strichart on Simultaneous Launches and Wrong Answers
1754d
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Interview
siliconera.com
70°
One of Square Enix's most underrated JRPGs could get a sequel if the remake does well enough
1115d
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Interview
twitter.com
70°
2
Chicory: A Colorful Tale Interview – On Player Freedom, Animal Crossing Vibes, and More
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Interview
wccftech.com
70°
How Avatar: Frontiers of Pandora Embraces Creativity While Pushing Boundaries of Technology
1818d
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news.ubisoft.com
70°
3
Interview: Final Fantasy 16's Devs on Clive's Name, God of War's Leaves, and Fulfilling Fans
1125d
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Interview
pushsquare.com
70°
Phantom Galaxies Interview: Creative Director Is "Open To Creating A Rich Multiverse Experience"
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70°
1
Diablo IV interview: Making a modern rogue
1942d
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Marvel Contest of Champions devs are “open” to Marvel Rivals crossover
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Diablo 4 Developers Talk About Class Changes, Dungeons, and More Ahead of Final Beta Test
1156d
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ign.com
70°
Relayer interview: Director discusses development, difficulty, and design
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frontlinejp.net
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Climbing inside fear with the makers of Little Nightmares 2
1965d
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eurogamer.net
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
52d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
52d
ago
Article
daynglsgameguides.com
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