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80°
Enshrouded Interview: Creative Director Reflects on Early Access Success, & Teases Future Support
800d
ago
Interview
thenerdstash.com
80°
How Hidetaka Miyazaki Made 'Elden Ring: Shadow of the Erdtree,' His Biggest Expansion Yet
722d
ago
Interview
rollingstone.com
80°
Resident Evil Village: Meet Lady Dimitrescu’s three daughters
1865d
ago
Interview
blog.playstation.com
80°
Interview: How Treyarch wants Black Ops 6’s new movement system to change the genre | VGC
732d
ago
Interview
videogameschronicle.com
80°
3
Call of Duty: Modern Warfare 2 Devs on Building the Campaign
1330d
ago
Interview
ign.com
80°
1
How Guardians of the Galaxy Puts Choice & Consequence At The Centre Of Its Take On Marvel's Universe
1826d
ago
Interview
well-played.com.au
80°
007 First Light Dev Talks What to Expect From Upcoming James Bond Game
368d
ago
Interview
gamerant.com
80°
inZOI Director Talks Inspiration, Design, and Unique Features
454d
ago
Interview
gamerant.com
80°
Weird Beluga Studio Talks Clid the Snail – Inspiration, Challenges and Why a Snail
1764d
ago
Interview
mp1st.com
80°
Remnant II Is Powered by Unreal Engine 5, Though It Doesn't Use Lumen Yet
1060d
ago
Interview
wccftech.com
80°
Aaron Paul Opens Up About Dispatch: 'It Was Honestly A Very Confusing Process For Me'
241d
ago
Interview
gameinformer.com
80°
2
Evil Dead The Game’s devs on the vision, the horror game, and beyond
1128d
ago
Interview
theloadout.com
80°
Dying Light 2 Devs On Why A Cure Didn't Work, How Player Choice Affects Multiplayer, And More
1816d
ago
Interview
gameinformer.com
80°
Making Genshin Impact shine on everything from mobile to PS5
1796d
ago
Interview
gamesindustry.biz
80°
1
Lost Judgment and how the team of Yakuza is preparing for a revolution
1741d
ago
Interview
translate.google.com
80°
6
Forspoken Interview: “We Wanted To Break Boundaries And Try New Things”
1280d
ago
Interview
thegamer.com
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80°
6
Test Drive Unlimited Solar Crown demo “old version”, optimisation a priority
729d
ago
Interview
traxion.gg
70°
1
How RGG Made Like A Dragon Gaiden's New Secret Agent Combat
931d
ago
Interview
gameinformer.com
70°
CyberConnect2 talks self-publishing and Fuga: Melodies of Steel
1804d
ago
Interview
nintendoeverything.com
80°
110 Japanese Game Developers Discuss 2021 Goals
1995d
ago
Interview
translate.google.com
70°
CULTIC Interview - Developer Talks Hidden Story, Public Response, And More - PSX Extreme
1760d
ago
Interview
psxextreme.com
70°
1
Alone in the Dark Q&A - Reimagining the Horror Classic
1103d
ago
Interview
mp1st.com
70°
4
How Final Fantasy 16 reinvented a "stale" 35-year-old franchise
1119d
ago
Interview
gq-magazine.co.uk
70°
Tides of Annihilation Q&A (2026 Tentative Launch, 30+ Hours, Light RPG Elements) + Exclusive Screens
486d
ago
Interview
wccftech.com
70°
How Did You Know Gaming has survived the terrors of YouTube for over a decade
925d
ago
Interview
gfinityesports.com
70°
1
Hood: Outlaws & Legends Sounds Like a Co-Op Ocean's Eleven Merry Men Simulator
1948d
ago
Interview
ign.com
70°
5
Metro Awakening dev on VR haters complaining – “it’s never been a better moment to step into VR”
585d
ago
Interview
videogamer.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
45d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
45d
ago
Article
daynglsgameguides.com
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