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80°
1
How Guardians of the Galaxy Puts Choice & Consequence At The Centre Of Its Take On Marvel's Universe
1833d
ago
Interview
well-played.com.au
80°
Remnant II Is Powered by Unreal Engine 5, Though It Doesn't Use Lumen Yet
1067d
ago
Interview
wccftech.com
80°
Weird Beluga Studio Talks Clid the Snail – Inspiration, Challenges and Why a Snail
1770d
ago
Interview
mp1st.com
80°
Dying Light 2 Devs On Why A Cure Didn't Work, How Player Choice Affects Multiplayer, And More
1823d
ago
Interview
gameinformer.com
80°
inZOI Director Talks Inspiration, Design, and Unique Features
461d
ago
Interview
gamerant.com
80°
Aaron Paul Opens Up About Dispatch: 'It Was Honestly A Very Confusing Process For Me'
248d
ago
Interview
gameinformer.com
80°
2
Evil Dead The Game’s devs on the vision, the horror game, and beyond
1134d
ago
Interview
theloadout.com
80°
6
Test Drive Unlimited Solar Crown demo “old version”, optimisation a priority
736d
ago
Interview
traxion.gg
80°
Making Genshin Impact shine on everything from mobile to PS5
1803d
ago
Interview
gamesindustry.biz
80°
1
Lost Judgment and how the team of Yakuza is preparing for a revolution
1748d
ago
Interview
translate.google.com
70°
CyberConnect2 talks self-publishing and Fuga: Melodies of Steel
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Interview
nintendoeverything.com
80°
110 Japanese Game Developers Discuss 2021 Goals
2001d
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Interview
translate.google.com
80°
6
Forspoken Interview: “We Wanted To Break Boundaries And Try New Things”
1287d
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Interview
thegamer.com
70°
4
How Final Fantasy 16 reinvented a "stale" 35-year-old franchise
1125d
ago
Interview
gq-magazine.co.uk
70°
1
How RGG Made Like A Dragon Gaiden's New Secret Agent Combat
938d
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Interview
gameinformer.com
Ad
70°
CULTIC Interview - Developer Talks Hidden Story, Public Response, And More - PSX Extreme
1767d
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Interview
psxextreme.com
70°
1
Alone in the Dark Q&A - Reimagining the Horror Classic
1110d
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Interview
mp1st.com
70°
Tides of Annihilation Q&A (2026 Tentative Launch, 30+ Hours, Light RPG Elements) + Exclusive Screens
493d
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Interview
wccftech.com
70°
How Did You Know Gaming has survived the terrors of YouTube for over a decade
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Interview
gfinityesports.com
70°
1
Hood: Outlaws & Legends Sounds Like a Co-Op Ocean's Eleven Merry Men Simulator
1955d
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Interview
ign.com
70°
Stormind Games raises its ambitions with Batora: Lost Haven
1964d
ago
Interview
gamesindustry.biz
70°
NieR Replicant's Development Challenges And Expectations To Meet Automata's Standards, With Saki Ito
1867d
ago
Interview
bunnygaming.com
70°
5
Metro Awakening dev on VR haters complaining – “it’s never been a better moment to step into VR”
591d
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Interview
videogamer.com
70°
4
Riders Republic – A Roaring Racing Riot | Developer Interview
1833d
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Interview
gamebyte.com
70°
Meet The Artist Behind The Like A Dragon Series’ Iconic Tattoos
816d
ago
Interview
thegamer.com
70°
9
Josef Fares revisits It Takes Two: ‘I still think to myself, this is a f***ing good game’
1326d
ago
Interview
videogameschronicle.com
70°
8
Final Fantasy VII Rebirth Director Naoki Hamaguchi on making one of 2024’s greatest games
564d
ago
Interview
square-enix-games.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
52d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
52d
ago
Article
daynglsgameguides.com
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Page: 29
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