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40°
How The Crew Motorfest delivers its “own take” on NASCAR
72d
ago
Interview
traxion.gg
40°
Crimson Desert's Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game
77d
ago
Interview
ign.com
40°
GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"
78d
ago
Interview
wccftech.com
30°
How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless
84d
ago
Interview
eurogamer.net
40°
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update
91d
ago
Interview
rpgsite.net
40°
Yakuza Kiwami 3 Director Says The Future of the Kiwami Brand Is To Go Beyond Just Remakes
97d
ago
Interview
slimepress.com
40°
“Bigger, Funnier, Sharper”: Squanch Games on Evolving High on Life 2
99d
ago
Interview
cogconnected.com
30°
Romeo is a Dead Man Interview with Suda51
100d
ago
Interview
gamersocialclub.ca
30°
Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development
100d
ago
Interview
blog.playstation.com
30°
Interview: An Inside Look Behind the Chaos of Romeo is A Dead Man
100d
ago
Interview
news.xbox.com
40°
Starsand Island Q&A: Building a Cozy Life Sim With the Community at Its Core
101d
ago
Interview
cogconnected.com
30°
Why Civilization VII is the way it is, and how its devs plan to win critics back
103d
ago
Interview
arstechnica.com
30°
Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style
106d
ago
Interview
cgmagonline.com
50°
Forget The $100M Bet: Jack Emmert Explains Why The ‘Warframe Model’ Is The Future of Western MMOs
111d
ago
Interview
wccftech.com
40°
Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more
112d
ago
Interview
blog.playstation.com
40°
Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more
112d
ago
Interview
blog.playstation.com
60°
11
Highguard CEO responds to that poorly-received Game Awards reveal
114d
ago
Interview
pcgamer.com
40°
Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
116d
ago
Interview
rpgsite.net
50°
Fable's "shades of gray approach to morality" directly ties into the RPG's living population
116d
ago
Interview
gamesradar.com
50°
15
Forza Horizon 6 looks like the pinnacle of open-world racing games
116d
ago
Interview
gamesradar.com
40°
Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
117d
ago
Interview
rpgsite.net
60°
15
The head of Xbox Game Studios on multiplatform strategy, and hard lessons learned from 2025
117d
ago
Interview
gamesradar.com
30°
Interview: Planet of Lana 2 Game Directors Talk Ambitious Sequel, Partnership With Xbox & More
119d
ago
Interview
gamersocialclub.ca
40°
Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics
119d
ago
Interview
blog.playstation.com
50°
4
"We all have strong opinions within the studio" – Microsoft
119d
ago
Interview
rockpapershotgun.com
50°
5
The Big Fable Interview With Microsoft Developer Playground
119d
ago
Interview
ign.com
40°
Beast of Reincarnation Game Director Answers All Our Burning Questions
119d
ago
Interview
ign.com
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