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90°
1
Metaphor: ReFantazio Strohl actor on finding out he was in an Atlus game (interview)
543d
ago
Interview
gamesradar.com
70°
How Need For Speed's Vehicle Development And Game Design Strategy Have Changed Over The Years
543d
ago
Interview
gamerant.com
60°
Devs Share Insights on Monster High: Skultimate Secrets' Reception
545d
ago
Interview
gamerant.com
100°
4
Sniper Elite devs want the series to stay “grounded in World War 2”
548d
ago
Interview
videogamer.com
100°
2
Sniper Elite: Resistance Dev Talks Level Design, New and Returning Content, and More
549d
ago
Interview
gamerant.com
60°
Tales of the Shire Designer Talks Home Decoration Feature
554d
ago
Interview
gamerant.com
80°
9
'Dragon Quest 3' Producer Wants to See an HD-2D Remake of 'Final Fantasy VI'
556d
ago
Interview
inverse.com
50°
Albatroz Interview – Locations, Art Style, and More
556d
ago
Interview
gamingbolt.com
50°
1
Metal Slug Tactics Interview: How to Make a Tactics Game Feel Like Metal Slug
560d
ago
Interview
gamerant.com
90°
8
Dragon Quest III HD-2D Remake interview: how the classic RPG was revamped for its PS5 debut
567d
ago
Interview
blog.playstation.com
50°
Uncharted Cast Doesn’t Take the Games’ Success For Granted at MCM Comic-Con
568d
ago
Interview
cgmagonline.com
60°
Apex Legends Season 23's 'Lifeline Revived' Rework Explained
569d
ago
Interview
gamerant.com
90°
4
‘Harry Potter’ 2.0: How WB Plans to Keep the Magic Alive With a New HBO Series, Video Games
569d
ago
Interview
variety.com
110°
10
Hironobu Sakaguchi and Naoki Yoshida talk about the "charm of the classics."
573d
ago
Interview
www-4gamer-net.translate.goog
60°
1
The Elder Scrolls Online Considered Adding A Permadeath Battlegrounds Mode
573d
ago
Interview
thegamer.com
100°
3
Toyama Says Slitterhead is a 'Bit Rough Around the Edges' Like Silent Hill
573d
ago
Interview
gamerant.com
60°
Keiichiro Toyama Discusses The Making of Slitterhead
574d
ago
Interview
gamerant.com
50°
Slitterhead Originally Had a More "Open" Map Structure
574d
ago
Interview
gamerant.com
50°
The Elder Scrolls Online Lead PvP Designer Wants To Iron Out Cyrodiil Lag
574d
ago
Interview
thegamer.com
50°
Exo One Interview: Dev Reveals Game Pass Was Huge For The Title's Success
574d
ago
Interview
exputer.com
100°
3
The Elder Scrolls Online Narrative Director Responds To Non-Binary Companion Backlash
575d
ago
Interview
thegamer.com
60°
Slitterhead Dev Explains Creation of Kowlong
575d
ago
Interview
gamerant.com
60°
From Show to Game: Jonathan Rush Reflects on the Influx of New Players to Fallout 76
575d
ago
Interview
sector.sk
60°
1
Slitterhead Creator Explains Exactly What a Hyoki Is
575d
ago
Interview
gamerant.com
60°
Interviewing Shinichi Tatsuke on Romancing SaGa 2’s Modern Reimagining
580d
ago
Interview
theouterhaven.net
60°
Sky Oceans: Wings for Hire Interview With Octeto Studios - Sailing the High Winds
580d
ago
Interview
mp1st.com
90°
12
Spider-Man 2's Natasha Ofili Talks Landing, Expanding, and Playing the Role of Hailey Cooper
580d
ago
Interview
gamerant.com
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