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60°
The Crew Motorfest’s track creator is “the biggest feature we’ve ever developed”
197d
ago
Interview
traxion.gg
60°
Path of Exile 3.26’s New Storage System Was Designed for Map Hoarders
357d
ago
Interview
gamerant.com
50°
3
Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories
39d
ago
Interview
powerupgaming.co.uk
50°
Zenless Zone Zero Interview: A Year In New Eridu and What's Next for Our Proxies
356d
ago
Interview
thenerdstash.com
50°
“It’s not World War Z 2 right now”: Well, What Is This ‘Really Cool’ Game Announcement Tim Willits?
248d
ago
Interview
thethumbwars.com
50°
GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth
100d
ago
Interview
gtaboom.com
50°
4
"We all have strong opinions within the studio" – Microsoft
127d
ago
Interview
rockpapershotgun.com
50°
Rainbow Six Siege Devs Reflect on 10 Years and the Game’s Future
164d
ago
Interview
cgmagonline.com
50°
Witchbrook's "practical approach to education" means the cozy RPG won't get sidetracked by studying
124d
ago
Interview
gamesradar.com
50°
“It Almost Felt As If The Raidou IP Itself Had A Will Of Its Own”: Says Raidou Remastered Director
339d
ago
Interview
thegamer.com
50°
Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
99d
ago
Interview
gtaboom.com
50°
Goat Simulator devs reflect on how they “accidentally ragdolled into gaming history”
325d
ago
Interview
videogamer.com
50°
Romancing SaGa creator discusses the fantasy RPG’s legacy, music, art, and more
175d
ago
Interview
blog.playstation.com
40°
ESO's director says doing the same-old yearly patch cycle wasn't 'going to cut it'
134d
ago
Interview
pcgamer.com
40°
1
Hotel Barcelona Interview: Swery on Collaboration and 15 Years of Deadly Premonition
252d
ago
Interview
gamersocialclub.ca
40°
What changes will the new FC 26 bring: An exclusive interview with the gameplay team
269d
ago
Interview
sector.sk
40°
Absolum interview: How the beat 'em up's developers created four fabulous characters
233d
ago
Interview
pcgamer.com
40°
Luto Developer Interview - Game Devourer
275d
ago
Interview
gamedevourer.com
40°
Pixels in the Blood: The Journey of Rob Hewson
44d
ago
Interview
sector.sk
40°
Interview: Yuka Kitamura, legendary composer of Elden Ring, Bloodborne, Dark Souls 3 and Sekiro
268d
ago
Interview
playstationinside.fr
40°
Warframe Isleweaver's Design Team Talks Creating The Spider-Themed Oraxia
331d
ago
Interview
gamerant.com
40°
1
Absolum: An Interview With The Founders of Guard Crush Games
143d
ago
Interview
nettosgameroom.com
40°
Final Fantasy Tactics: The Ivalice Chronicles Co-Directors On Bringing The Game to the Modern Age
268d
ago
Interview
restart.run
40°
How Lego Voyagers teaches you co-op puzzles without using a single word
264d
ago
Interview
polygon.com
40°
Talking The Elder Scrolls Online With New & Former Game Directors: A Bright Future Is On Its Way
275d
ago
Interview
cgmagonline.com
40°
How The Crew Motorfest delivers its “own take” on NASCAR
80d
ago
Interview
traxion.gg
40°
1
Blizzard devs say it's possible to use AI tools while still feeling "handcrafted"
267d
ago
Interview
eurogamer.net
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