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590°
Hot
61
Visceral had some cool ideas for Dead Space 4
2875d
ago
Interview
eurogamer.net
70°
1
The art of subtraction: How minimalism elevates our favorite games
2896d
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Interview
allgamers.com
70°
Adam Lastiwka Interview
2897d
ago
Interview
neocrisis.com
110°
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2901d
ago
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70°
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2910d
ago
Interview
allgamers.com
90°
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2911d
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Interview
usgamer.net
60°
Love & Peace: Interview with Yoshiro Kimura, Part Two | The Indie Game Website
2924d
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Interview
indiegamewebsite.com
60°
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2933d
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Interview
indiegamewebsite.com
230°
17
What Really Went Wrong with the Silent Hill HD Collection
2935d
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Interview
relyonhorror.com
70°
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2938d
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Interview
neocrisis.com
50°
Artist Scott Campbell Talks Gaming Trends, Double Fine, & Psychonauts 2
2941d
ago
Interview
twingalaxies.com
120°
12
Is GRIP Is The New Rollcage Game We’ve Always Wanted? | EGX Rezzed 2018
2963d
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Interview
gamerscorewhores.com
890°
Hot
81
Q&ERA: Insomniac Games discusses Resistance, Ratchet and Clank, Sunset Overdrive, Spyro and more
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resetera.com
130°
4
We Talk To Comedian Rob Beckett About His New Video Game Show
2995d
ago
Interview
startreplay.com
100°
5
Far Cry Arcade map-editor assets include Black Flag, Watch Dogs and more
3001d
ago
Interview
finder.com.au
150°
7
An Interview With the Gaming Influenced Rapper Who Holds a World Record For His Songs
3014d
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Interview
gamebyte.com
70°
Mutant Football League Interview
3033d
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Interview
neocrisis.com
70°
2
Building believable AI in games: F.E.A.R.
3100d
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Interview
pcauthority.com.au
100°
4
PSU Exclusive FFXIV interview with Yoshida – Patch 4.2, Eureka and future content
3120d
ago
Interview
psu.com
90°
1
The Original PlayStation Boss
3129d
ago
Interview
polygon.com
910°
Hot
58
Rockstar Reveals Why GTA V Didn't Get A Story Expansion, Reaffirms Commitment To Single-Player
3138d
ago
Interview
gameinformer.com
80°
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3145d
ago
Interview
relyonhorror.com
110°
4
Valve reflects on The Orange Box, ten years later
3150d
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Interview
pcgamer.com
70°
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3169d
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Interview
gamecrate.com
70°
Uncharted To The Last Of Us: A VFX Artist On Making Gaming’s Most Epic Moments
3184d
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170°
27
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3193d
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Interview
fingerguns.net
70°
1
How Environmental Storytelling Shaped Bioshock - Interview with Level Designer Bill Gardner
3200d
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Interview
onlysp.com
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