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CRank: 5Score: 56380

User Review : Pikmin 3

Ups
  • Level Design
  • The Pikmin
Downs
  • Controls
  • No replay value

Roses are red, Pikmin are too

Something struck gamers when the original Pikmin debuted on the Nintendo Gamecube back in 2001. It’s sweet, enjoyable experience that brought something a little different from what the Market offering. The level of attachment you grow to these cute, miniature and odd creatures is unlike anything else as the immense amount of disappointment you feel when you fail to successfully protect those who will do anything for you. Pikmin 3 does nothing to stray from its predecessors and will please the fans of the older games while will certainly bring a smile to the new comers as well.

The story sets up the gameplay as you control a Koppai, named Alph who crash landed on a planet after being sent out into space last ditch effort to save their home in search of fruit. How an entire planet consumes so much fruit that there isn't any left is beyond me….but hey, who am I to say. The fruit also is needed for consumption in order to progress through the story or else you’ll end up with a big fat game over.

Alph is also accompanied by two other but they have been scattered due to the crash. Once you find your crew you’ll be able to search more effectively as you can split up your members and take control. This helps making the most out of your 15 minute days. Although the concept is nice and promotes a level of strategy, it just never worked out that well for me as I just ended up with everyone sticking together. Later on in the game I made a conscious effort to split up the squad, but you will just naturally lose track and become worried of possible attacks that you can't see.

There are some instances where you need to split up due to some environmental puzzles crafted from lovely level design. While exploring the early levels you’ll noticed that you can’t quite do a certain puzzle because it might take 2 or 3 members so going back and exploring earlier stages is something to look forward to.

Now shame on me for taking this long to discuss the main attraction of the game, and those are the cute little creatures that inhabit this earth like planet—the Pikmin. Your survival would be minimal if it weren't for these extra-terrestrial’s. They put their very existence on the line for yours by ganging up and taking down foes, gathering fruit, or building bridges and tearing down any obstacle that stands in your way.

Failure to protect them often results in sadness so you strive to take care of the ones that do all they can for you. As the day ends stranded Pikmin are vulnerable to nocturnal predators and will be faced with a horrific death. Keeping them close with assure them of safety so don’t forget the stranded Pikmin!

You have your basic Red, Yellow and Blue Pikmin as well as 2 new additions, Rock and Fairy Pikmin. Red can handle fire and are better fighters, Yellow can conduct electricity and excel at digging, Blue can breathe under water and save drowning Pikmin, Rock can destroy crystal/glass objects and are impenetrable against some attacks, and the Fairy Pikmin can fly making them free from the hazards below.

The overall designs of the Pikmin are nicely balanced as you will always feel the need to equally carry around all the types. The different types of species of course have their strengths but also have weaknesses too. Strategizing is important especially when facing the stage boss or some of the sub bosses that roam around.

It sounds like nothing but praise for Pikmin 3 but there were some issues I had. The controls were awkward at times. Aiming was difficult as it was responsible for moving around and lining up your throw, locking on was unreliable at times...found myself dismissing my party on occasion; and as I mentioned before, splitting up your squad never worked out as well as it should have. Also, more types of new Pikmin species would have been nice. Two just doesn't seem to cut it.

And finally, the lack of online MP hurts the games replay value. The competitive MP feature is fun as you go up against a buddy in a game of Bingo, or help either other by taking on missions (collecting fruit or beating bosses). Unfortunately, I don't always have somebody to play with so that is where an online option would have been great. It's a shame Nintendo is lagging so far behind in this department.

Anyway, with that said, Pikmin 3 was still an enjoyable game from start to finish and was filled with nostalgia of the previous installments. The adorable Pikmin, wonderful crafted world with lush, vibrant greenery, that makes exploring, strategizing and problem solving much more engaging. Pikmin remains one of those unique experiences that are unlike most. If you can make me scour the level for strayed Pikmin and injecting a miniature panic attack…you’re doing something right.

Score
8.0
Graphics
The game looks really good and runs smoothly without a hiccup.
7.5
Sound
Pikmin 3 is filled with previous sounds from past games giving it a familiar feeling. Oh, and the Pikmin sing.
7.5
Gameplay
Although the controls can be a little awkward, everything else works well.
7.5
Fun Factor
You'll will definitely enjoy the game from beginning to end, but once it's all done, you have little incentive to continue on.
Overall
7.5
40°

2023 Game Anniversaries To Keep Note Of

Major 2023 game anniversaries include The World Ends With You, Mario Kart Wii, and The Legend of Zelda: The Wind Waker, among many others

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170°

Is Shigeru Miyamoto's 'A delayed game is eventually good' rule true for Nintendo?

Delays have become more common lately and several games have not been improved by it. Does delaying games work out better for Nintendo?

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masterfox1941d ago (Edited 1941d ago )

it depends, if you have a strong leadership, vision and focus for the project or game, delays can help alot because the person in charge knows what it needs to realize the task, but if you don't have that, delays could completely destroy your game, take for example Cyberpunk terrible management and end result, it wouldn't matter if they delayed the game even more cause the issue here is not time is the horrid management.

1940d ago
fr0sty1940d ago

Duke Nukem Forever says hello...

RaidenBlack1941d ago

"but a rushed game is forever bad"
~ not in these days of day1 patches, subsequent hotfixes and continued updates.
And the over-reliance on these conveniences has given rise to sub-par deliveries.

Rebel_Scum1940d ago

Give me these day1 patches, subsequent hotfixes and continued updates over my old cartridges that have the bugs they were shipped with.

1940d ago
Unknown_Gamer57941940d ago

Yeah, when games shipped with bugs in the past, those bugs stayed in the game for the rest of time. So, I'm glad that patches and updates can fix problems spotted in games after release.

What I'm less thrilled about is that it's a double-edged sword, as so many devs are now using that as an excuse to reduce the amount of time spent on bug testing so they can rush their product out ASAP. They're turning what is an excellent tool, into a crutch.

Sure, in the days when games were just on a disc or cart and couldn't be "patched" post-release, barring releasing an entirely new edition of the game, we were stuck with whatever product was released at launch. The difference is, devs made extra sure to test their games so they wouldn't be buggy messes. Once in a while a game would release with a bug that slipped under the radar, but I for one recall that most games I played in those days seemed to be just fine, and I can't say I've had much trouble since with retro games ported to modern systems.

I just think modern devs and publishers need to be held to a higher standard. There's no reason why a game needs to be a mess at launch. Patches and updates are an excellent tool, but they should not be treated as an excuse to cut corners. As it stands, that just gives me one more reason to wait before buying most games as I sure as heck am not paying full price for the "pleasure" of testing a game for a company whose job it was to do so.

gold_drake1940d ago

what if u dont have internet? over a substantial period of time? u happy with a bugged out game for 60 quid?
i wouldnt be. im not a fan of those day 1 patches.

JackBNimble1940d ago

Curtain_swoosh
Don't you need a day 1 patch just to use your console?

+ Show (1) more replyLast reply 1940d ago
Knightofelemia1941d ago

“A delayed game is eventually good, but a rushed game is forever bad.” To bad they didn't listen with Cyberpunk now look at it. Honestly I like a game that is pushed back work out all the kinks maybe add new things to the game. I don't liked rushed games pushed out the door call it done for the holiday sales. I also don't like remakes that have half the content cut and sold at full price like RE3 remake. I will gladly wait for a game that is not rushed and had the extra time worked on it it shows they actually cared for the game when making it. I can understand minor bugs and a few updates to correct the bugs but unlike Cyberpunk you patch as you go I hate.

Firebird3601940d ago

Red tried. Gamers are also to blame, they bitch so bad about delays.
They wanted the game now and thats what they got.

Knightofelemia1940d ago

Only way I will bitch is if the game is delayed and turns out to be a piece of shit

Sashamaz1940d ago

Rather naive of you to think gamers forced a company to release a broken, and buggy game that's been in development for many years.

It is more likely the higher-ups/investors began asking questions on why the game was taking so long to develop especially as they have to keep pumping money into the project.

If what is available on the internet is correct then the investors did not even push for the game to be released early, instead, they were lied to and told the game was ready.

Either way, I would not blame a few vocal gamers, what company would let some random on the internet determine when they release their product.

Knightofelemia1940d ago

@Firebird360

Gamers aren't to blame they didn't bitch when Cyberpunk was pushed back for the December release. If anything gamers were mislead by the marketing of the game as a must have game. They even had Keanu Reeves marketing the game he was good in the game. Fact is someone knew the game was buggered up on last gen but they pushed the game out for the holiday season sales. Developers mentioned the game was not ready and should have been pushed back. Cyberpunk falls flat the gamers were bitching because the game is broken and voiced up because we were mislead by CD Projekt. And with a broken product you want you money back whether it's a cordless drill, cellphone, DVD player. I believe Sony got annoyed from the constant refunds they were issuing because Cyberpunk is broken I don't blame Sony for pulling the broken game. I think the reason why Microsoft never pulled the game digitally is because they sunk money and helped market the game as well. Now if Cyberpunk was pushed back to say fall of 2021 they would have had a good game on their hands. The bugs would have been worked out more features added to the game it would not have ended up as going down as the game with the shittiest launch in history.

1940d ago Replies(2)
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60°

Pikmin 3 Wii U version is back on the Nintendo eShop

The Pikmin 3 Wii U version has reappeared on the NIntendo eShop following its removal from the store after the announcement of Pikmin 3 Deluxe for the Nintendo Switch.

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