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30°
Greedfall The Dying World Director Jehanne Rouseau Talks Prequel, New Combat, Player Freedom & More
80d
ago
Interview
gamersocialclub.ca
30°
How Trackmania inspired the “biggest feature ever created” for The Crew Motorfest
80d
ago
Interview
traxion.gg
30°
Slay the Spire 2 devs explain approach to early access, confirm easier modding, win streak tracker
82d
ago
Interview
destructoid.com
40°
1
Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"
82d
ago
Interview
thegamer.com
40°
John Wick and Space Marine 2 Dev Teases ‘Coolest IP Ever’ It’s Had to Turn Down Twice
82d
ago
Interview
ign.com
40°
How The Crew Motorfest delivers its “own take” on NASCAR
82d
ago
Interview
traxion.gg
40°
Crimson Desert's Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game
87d
ago
Interview
ign.com
40°
GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"
88d
ago
Interview
wccftech.com
30°
How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless
94d
ago
Interview
eurogamer.net
40°
Transport Fever 3: Fresh Gameplay and Insights from Nico Heini
95d
ago
Interview
cogconnected.com
40°
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update
101d
ago
Interview
rpgsite.net
30°
A Look Into PUBG: BLINDSPOT With PUBG STUDIOS — "Fresh and Distinct Fun"
101d
ago
Interview
cgmagonline.com
40°
Over the Top: WWI - World War I with permanent destruction
101d
ago
Interview
sector.sk
50°
Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
101d
ago
Interview
gtaboom.com
50°
GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth
102d
ago
Interview
gtaboom.com
40°
“Bigger, Funnier, Sharper”: Squanch Games on Evolving High on Life 2
109d
ago
Interview
cogconnected.com
30°
Romeo is a Dead Man Interview with Suda51
110d
ago
Interview
gamersocialclub.ca
30°
Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development
110d
ago
Interview
blog.playstation.com
30°
Interview: An Inside Look Behind the Chaos of Romeo is A Dead Man
110d
ago
Interview
news.xbox.com
40°
Starsand Island Q&A: Building a Cozy Life Sim With the Community at Its Core
111d
ago
Interview
cogconnected.com
30°
Why Civilization VII is the way it is, and how its devs plan to win critics back
113d
ago
Interview
arstechnica.com
30°
Diablo 2's art lead explains what he doesn’t like about Diablo 4
113d
ago
Interview
rockpapershotgun.com
30°
Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style
116d
ago
Interview
cgmagonline.com
50°
Forget The $100M Bet: Jack Emmert Explains Why The ‘Warframe Model’ Is The Future of Western MMOs
121d
ago
Interview
wccftech.com
40°
Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more
122d
ago
Interview
blog.playstation.com
40°
Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more
122d
ago
Interview
blog.playstation.com
60°
11
Highguard CEO responds to that poorly-received Game Awards reveal
124d
ago
Interview
pcgamer.com
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