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ARMA devs state ARMA 3 console is "impossible", major optimisations are in the works for older game
457d
ago
Interview
videogamer.com
40°
Remedy and FBC: Firebreak Interview - Unraveling The Oldest House
457d
ago
Interview
mp1st.com
40°
Naughty Dog And Nixxes On The PC Port Of The Last Of Us Part II
458d
ago
Interview
gameinformer.com
50°
At one point, Avowed would have taught us to use magic with an explosive Elder Scrolls reference
459d
ago
Interview
pcgamer.com
60°
'We Wanted to Create Something More Than an Action Game': Honkai: Star Rail Interview
459d
ago
Interview
thenerdstash.com
60°
How Den of Wolves Solves the Heist Game Genre's Biggest Problems
460d
ago
Interview
gamerant.com
70°
Goat Simulator Devs On The Goat Direct, Virtual Reality, And The Series’ Chaotic Nature
460d
ago
Interview
thegamer.com
50°
Director Hikaru Nakano on Making Story of Seasons the Most Wholesome Game of the Year
460d
ago
Interview
cgmagonline.com
50°
1
Doom: The Dark Ages Game Directors Talk 'Stand And Fight' Approach to Combat
461d
ago
Interview
gamerant.com
70°
Stalker 2 devs’ oppressive Zone was designed to destroy media’s “fantasy of a better life”
461d
ago
Interview
videogamer.com
70°
Onimusha: Way of the Sword - Toshiro Mifune was an absolute requirement for Musashi
462d
ago
Interview
www-famitsu-com.translate.goog
50°
Studio Tolima's Koira: Forging An Emotional Connection
462d
ago
Interview
cgmagonline.com
110°
6
MindsEye wants to revive the tight, linear, cinematic blockbuster game
463d
ago
Interview
eurogamer.net
50°
Keita Takahashi on 'to a T': Finding Fun Beyond the Norm
463d
ago
Interview
monstervine.com
260°
32
Leadership Spotlight: A Conversation with Phil Rosenberg
463d
ago
Interview
sonyinteractive.com
60°
Why Ritual Tides Developer Vertpaint Chose Independence Over a Publisher
464d
ago
Interview
gamerant.com
70°
1
Lies of P Overture Q&A - 'It's an Opportunity for Us to Really Complete the Experience'
465d
ago
Interview
wccftech.com
70°
The Ubisoft Quebec Team Talk What Went Into Assassin’s Creed Shadows and The Future Of The Animus
465d
ago
Interview
psu.com
50°
Guilty Gear Strive Interview - Balance, Cyberpunk Edgerunners DLC, Future of the Game, and More
466d
ago
Interview
simulationdaily.com
70°
2
AI Limit Developer Discusses Some of the Inspirations Behind the Action RPG
466d
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Interview
gamerant.com
50°
InZOI’s director doesn’t think it’s “anywhere near comparable” to The Sims yet
466d
ago
Interview
pcgamesn.com
60°
Wildgate Q&A - 'We're Definitely Thinking' About Joining Game Pass/PS Plus
466d
ago
Interview
wccftech.com
70°
1
Delta Force devs will make more campaigns if community wants, need to fix the current one first
467d
ago
Interview
videogamer.com
40°
The First Berserker: Khazan interview - Berserk warrior
467d
ago
Interview
jbhifi.com.au
50°
The First Berserker: Khazan Interview - Developers Discuss Dungeon Fighter's New Souls-Like
467d
ago
Interview
simulationdaily.com
80°
The Hidden Ones Showcases Lu Jin in New Developer Deep Dive
469d
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Interview
gamerant.com
110°
16
Assassin's Creed Shadows: Inside the technologically revamped Anvil Engine
470d
ago
Interview
eurogamer.net
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