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60°
Path of Exile 3.26’s New Storage System Was Designed for Map Hoarders
386d
ago
Interview
gamerant.com
70°
1
MindsEye Dev Gives Behind the Scenes Look at Development, Design Choices
388d
ago
Interview
gamerant.com
120°
5
Lighthouse Games on making a "disruptive" driving game to take on Forza Horizon
388d
ago
Interview
gamesindustry.biz
60°
ESO Seasons of the Worm Cult Q&A - 'There's Tons of Exciting Stuff We Haven't Talked About Coming'
389d
ago
Interview
wccftech.com
60°
1
Becoming A God: Exclusive Interview with Soulstone Survivors' Game Lead Allan Smith
390d
ago
Interview
thexboxhub.com
80°
1
Sabotage Sea of Stars interview: “Project Sparrow is where our personal excitement is”
390d
ago
Interview
lootlevelchill.com
70°
1
The big Leslie Benzies interview: MindsEye, Everywhere, and the double-edged sword of GTA
392d
ago
Interview
gamesindustry.biz
250°
42
Dragon Age: The Veilguard Star 'Absolutely Devastated' Over Backlash
393d
ago
Interview
ign.com
70°
The big Clair Obscur: Expedition 33 interview: Team size, the return of AA games
393d
ago
Interview
gamesindustry.biz
70°
Expedition 33 interview: Sandfall and Kepler on team size, the return of AA games, and what's next
394d
ago
Interview
gamesindustry.biz
50°
An Interview With North Star Games
394d
ago
Interview
gamersocialclub.ca
60°
1
Mindseye Director Leslie Benzies Talks AI's Growth While Making a Game About AI and Technology
394d
ago
Interview
gamerant.com
50°
Dune: Awakening Interview - Joel Bylos Shares His Inspirations, MMO Knowledge, & Development Process
394d
ago
Interview
thenerdstash.com
50°
Elden Ring Nightreign Q+A: We chat with producer Yasuhiro Kitao
394d
ago
Interview
jbhifi.com.au
50°
An Interview With Rich Keeble, Voice Actor for Monoco in Clair Obscur: Expedition 33
395d
ago
Interview
gamersocialclub.ca
50°
Death Howl Interview: How To Accidentally Make A Soulslike
395d
ago
Interview
dualshockers.com
60°
Death Howl Creative Director Talks Soulslike Elements, Pixel Art, and More
396d
ago
Interview
gamerant.com
60°
How No Rest for the Wicked Developers Approached the Breach Update
396d
ago
Interview
gamerant.com
60°
Moonlighter 2: The Endless Vault Dev Talks Early Development, Combat Changes, and More
396d
ago
Interview
gamerant.com
110°
‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene
397d
ago
Interview
polygon.com
60°
Splitgate 2 Wants To Have Its Own Identity And Prove It’s “Here To Stay”
399d
ago
Interview
insider-gaming.com
60°
MercurySteam Talks Blades of Fire - Forging the Start of a Bigger Story
400d
ago
Interview
mp1st.com
50°
The Alters Began As A Ship Of Theseus-Style Question
401d
ago
Interview
thegamer.com
90°
4
InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity
401d
ago
Interview
videogamer.com
50°
How Bonaparte: A Mechanized Revolution Will Combine Political And Military Strategy
402d
ago
Interview
gamerant.com
50°
Anno 117: Pax Romana Dev Talks Taking the Series to Ancient Rome
403d
ago
Interview
gamerant.com
50°
Ubisoft Mainz Dev Details Some of Anno 117: Pax Romana’s New Features
403d
ago
Interview
gamerant.com
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Page: 13
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