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40°
1
Indiana Jones The Order of Giants DLC Q&A - 'People Just Wanted More; Everything Is Freshly Built'
278d
ago
Interview
wccftech.com
40°
ESO's director says doing the same-old yearly patch cycle wasn't 'going to cut it'
137d
ago
Interview
pcgamer.com
40°
Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
127d
ago
Interview
rpgsite.net
40°
1
Hotel Barcelona Interview: Swery on Collaboration and 15 Years of Deadly Premonition
254d
ago
Interview
gamersocialclub.ca
40°
Absolum interview: How the beat 'em up's developers created four fabulous characters
235d
ago
Interview
pcgamer.com
40°
Interview With Director Shinsuke Umeda on Dark Auction, Rika Suzuki's Return to Visual Novels
193d
ago
Interview
nettosgameroom.com
40°
'I would like to make a different game using this IP,' Dave the Diver dev
273d
ago
Interview
pcgamer.com
40°
Pixels in the Blood: The Journey of Rob Hewson
47d
ago
Interview
sector.sk
40°
Forestrike Unpacked: The Inspirations, Challenges, and Evolution of a Roguelike
193d
ago
Interview
cogconnected.com
40°
From Classroom to Comeback: How Backyard Sports Was Brought Back to Life
53d
ago
Interview
insider-gaming.com
40°
Warframe Isleweaver's Design Team Talks Creating The Spider-Themed Oraxia
334d
ago
Interview
gamerant.com
40°
Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more
122d
ago
Interview
blog.playstation.com
40°
Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
127d
ago
Interview
rpgsite.net
40°
1
Absolum: An Interview With The Founders of Guard Crush Games
145d
ago
Interview
nettosgameroom.com
40°
How Lego Voyagers teaches you co-op puzzles without using a single word
267d
ago
Interview
polygon.com
40°
Talking The Elder Scrolls Online With New & Former Game Directors: A Bright Future Is On Its Way
278d
ago
Interview
cgmagonline.com
40°
1
Blizzard devs say it's possible to use AI tools while still feeling "handcrafted"
270d
ago
Interview
eurogamer.net
40°
1
Aspyr on Tomb Raider: Definitive Edition for Switch 2 / Switch, future possibilities
155d
ago
Interview
nintendoeverything.com
40°
Atari Interview - Classic IPs, the Love For Physical Games, and Bubsy 4D
270d
ago
Interview
simulationdaily.com
40°
The Journey to Gooey: Veteran Developers Phil Brown and Ben Darling on Decades of Gaming
240d
ago
Interview
nettosgameroom.com
40°
Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics
129d
ago
Interview
blog.playstation.com
40°
Interview with Jackbox Games — taking the Party Pack up to 11
257d
ago
Interview
escapistmagazine.com
30°
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286d
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thexboxhub.com
30°
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276d
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Interview
videogamesmademe.com
30°
Lost Hellden Interview - Developers Discuss Art, Gameplay, and Working With Japanese Legends
277d
ago
Interview
simulationdaily.com
30°
Wax Heads interview: “We focus on the magic of music” | Loot Level Chill
47d
ago
Interview
lootlevelchill.com
30°
Why Civilization VII is the way it is, and how its devs plan to win critics back
114d
ago
Interview
arstechnica.com
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