The Need for Speed franchise has had a rollercoaster of a ride throughout its history; from undeniable early success to more recent hit and miss titles. The self-titled Need for Speed for next-gen consoles and PC returns to its ‘Underground’ roots and, despite its flaws, creates a generally entertaining street racing game.
Background
NFS takes place in the fictitious open world of Ventura Bay, a city boasting approximately 300km of road (about twice the size of NFS: Rivals). The city is split into 3 sections, a harbour, a downtown and an area of higher ground, which the player has immediate access to as soon as you’re let loose into the concreate jungle. You can progress through the story through 5 separate intertwining story paths: Speed, Style, Crew, Build and Outlaw. Completing events applicable to each path earns experience and reputation, which ultimately unlocks further parts for your ride. The entire experience is based online and you will regularly find others to challenge in impromptu sprints, drifts or outruns events. Although this spontaneous street style is entertaining; it is easy to inadvertently challenge a racer with a far more superior car and performance tuning, leaving you trailing in their rubber stench.
Story
The plot is nothing innovative; you’re the new kid on the block, scouted by a fellow racer, introduced to their gang and you all set about tearing up the streets for cash and rep points. It’s a standard story, however it’s NFS’ FMV cut scenes that make the game unique to its counterparts. You’re introduced to the whole team early on in the game, and they are a pleasure to meet. The characters are charming, witty and good fun to be around. The FPV aspect really immerses you into the culture and makes you feel like one of the gang. On the other hand, it’s all very tongue in cheek. Despite all the fun and fist-bumps, the dialogue and direction are incredibly cheesy and cringe-worthy. If you are to take the FMV interludes too seriously, then you will not enjoy this game. However, the actors do a fine job of distinguishing their characters between one another by driving the story and show a reasonable amount of development for a racing game. The cornerstone of the FMV scenes is your own personalised car. Whatever way you have designed, changed, enhanced or destroyed your car, it will appear exactly as that in many of the cut-scenes. The developers have clearly worked at attempting to close the gap between gameplay and story, and it works wonderfully in NFS. It is a genuine pleasure to see your handy work being admired by the other characters and it is an experience that never gets old.
Design
NFS runs on the Frostbite engine and it definitely shows. The cars especially look incredible and the streets are gorgeously lit up with neon lights in this Tron-esque environment. The only issue is that the entire game takes place at from dusk till dawn, and, as a consequence, none of the specific sections of the city feel distinctive as you are constantly driving around in darkness. The weather changes are also equally disappointing, as it all happens far too abruptly. During the same race you can drive through pitch black darkness, rain, dry roads and then all of a sudden the early morning light is shining through the clouds. It’s a bit of a mess and it’s a real shame to waste Frostbite’s impeccable capabilities and quality on such shoddy craftsmanship. However, the worst part of the design is that the game runs at 30fps, with the 60fps performance being exclusive to PC. Furthermore, the game even struggles to run at its maximum capacity and regularly drops to about 10fps whenever there is too much happening at once, especially when challenging other players during free-roam.
Gameplay
This is where NFS shines through. They may not be as many cars included in other games, but the options to customise the way you drive are inordinate. Each car has its own unique driving style with many inclusions to the catalogue that will appease many long-term fans of the series. Customisation is user-friendly and gives the player the tools to create a truly one-of-a-kind car. The performance tuning has also been upgraded to include a drift or grip specific braking mechanic depending on your driving preference. Although, some events will require the use of a drifting car and you will find yourself shooting back to the garage, the only place to customise in the game, to change your cars grip so that it can now drift more easily. This can be monotonous, but you can store five cars in your garage at once. Therefore you can obtain a total of 6 cars which can be tuned to different races. Having a maximum of six cars also creates a personal touch for each car, making them almost feel more like pets than machines. Nevertheless, the rubber banding in NFS is quite ridiculous. It does not matter how good you, your car or your performance during the race is, the AI will suddenly catapult themselves to be within a few metres of you right before the finish line. On the other hand, on several occasions, we have been within reach of 1st or 2nd place coming to the final checkpoint; we have found that the AI unexpectedly takes their foot of the gas, allowing you to win. It is a bizarre mechanic which the developers have gotten totally wrong, leading to a complete imbalance in performance in gameplay, which ultimately can ruin the experience. Finally, the only way to access the map and race invites from other people is via your in-game mobile phone. Nonetheless, you are immediately bombarded with race requests from your crew and these races are only accessible once you have listened to their message, which can be incredibly distracting when you’re in the middle of a race. The biggest problem with this is that opening your mobile phone does not pause the game, as the game is based online at all times. So, you find yourself constantly pulling over and addressing whatever ridiculous message you have been left in order to find the next race or route to your destination.
Summary
NFS gets many things right, but it is not without its flaws. At face value, NFS is an enjoyable street racing game that is reminiscent of the Underground entries in the franchise. Yet, once you start to dig deeper, there are issues that can destroy the overall atmosphere and experience of ‘car culture’ that the game puts across. It’s disappointing, as NFS has the potential to be a fantastic return to form for the NFS team, but it simply falls into 2nd place.
Positives
Great visuals
Unique cars
Variety of customisation options
Negatives
Standard story
Horrific FMVs
Unbelievable rubber-banding
Unusual weather mechanics
Game does not pause
B-Score – 6.9 / 10

Players who want a similar experience to the Need for Speed games should check out the following racing titles.
Only game I've seen remotely come CLOSE to NFS Underground is JUICE 2 Hot Import Nights PS3
Customization upgrades.

The Need for Speed team celebrate the franchise's 30th anniversary by discussing how the series has changed over the years.

It's been three decades since 'Need for Speed' dropped. Here's why the 1994 version of the game is still awesome and why it changed everything.
"nobody ever really learned how to drive from a racing game."
Jann Mardenborough exists, my guy.
If I remember right I started with NFS: Pink Slip, but my favorite was NFS: Hot Pursuit2 on PS2. My friend and I would race for hours, the sound track was banging with Uncle Cracker song Fever For The Flavor.
For me, it was the very 1st "Road & Track Presents: The Need For Speed that got me hooked into semi-realistic racing game! Before that, most of the racing games were all very, well, game-ly, like F-Zero, Outrun, Daytona Racing, etc. The R&T Need for speed was one of the 1st game that tried to use real car spec for a more realistic (relatively speaking) driving experience. I also raced with a friend online, using 56K modem!!!
I did not like the early Need for Speed games at all. The series got me at Underground and I have been a fan since. Unfortunately EA sucks major eggs when it comes to consistent quality.
Carbon, Underground 1 and 2, Most Wanted and Heat are among my top racing games ever.
The Run, Payback, Undercover, Unbound and 2015 were all hot garbage to me.
TRUTHFULLY , this crapfest nothing like Underground. Underground had noooooooooo mapping system, had noooooooooo alldrive had noooooooooo autolog had noooooooooo always online features . all this is is crap, crap, crap, crap, crap, crapfest .
how hard it is to make Underground 3 with identical environment of Underground 1 with frostbyte engine. for that matter Hotpursuit 3 with hotpursuit 2 environment upgraded with frostbyte engine . no crapfest maps,no always online features , no alldrive , no autolog . simple option online for those need to play online and offline 2 player option . bring back old school fashion sprint, circuit from hotpursuit ,drift, drag, circuit racing from Underground 1 noooooooooo need to fuse or combine them together this not (Yugioh) game,like criterion games did with their version of mostwanted, hotpursuit , rivals. instead give single challenge race per game with 2 players. online racing should never been invented , this how you screw up a franchise EA adding crap that don't belong.
the cars speed fill as you doing 35 mph instead of 250 mph ai cars come outta nowhere to beat you really? glad my copy of this crapfest back in retail strore.
EA really is a plague upon this industry. They successfully destroy franchises and apply despicable business models that always seem to prove financially successful that leads to other companies (Ubisoft) to adopt them.