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Drakol

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CRank: 7Score: 14620

User Review : Monster Hunter 2

Is this sequel worth the import? Let's find out!

Monster Hunter 2 Dos is a total new structure from the other PS2 versions, mainly due to the new weapons and environments. There are a LOT more monsters to deal with and more items to claim! New innovative features such as night and day effect the type of monsters and items appear, same for the seasons. You will be spending a good amount of time on the first stage, gathering materials for your armour and weapons. More so than the other two PS2 versions. Though, the cost for the armor and weapons have gone down and the amount you get paid for each quest is sufficient enough for you to keep on saving and not worrying about what to spend your money on.

The newly added monsters aren't much of a problem as the rest that you have dealt with before, all you need to do is keep in mind of how they attack. For example when you face the baboons in the jungle area, make sure to not stand behind them when they fart. Yes, they fart and it will hurt you plus you can NOT use any edible items. Fun times... The amount of enemies on screen is not too much for one person to take care, that is until a huge wyvern stomps on in. That is something I will address later on. As for the new weapons, well I leave the choices up to you. You have now a Gun Lance, a hybrid flute/hammer weapon called the Hunting Horn, Bow & Arrow, and katanas. All have their own set of controls and use in battle. For example, the Gun Lance can be used for mid range attacks and close combat. And the Hunting Horn weapon for raising party stats and smack enemies around. There is however one BIG difference in a set of weapons that I have noticed. The Sword & Shield has a lot more "umph" or power this time around. In the previous two versions, the S&S has gotten little amounts of love due to it's attack power and range. Not anymore, well the range is the same but the status effects make a big difference. And with the Dual Swords and S&S, you can use your item WHILE they are drawn out. Nice.

Right now, I'm using the Death Prize and it has a Stun attack that will keep almost any monster/wyvern in check. Same goes for the Hammers, since they have a higher success rate in inflicting Elemental damage. The Bow & Arrow is pretty good with the pierce attacks and status infliction also. So far, most weapons are balanced out for the player to try out and get comfortable with.

Now, I can't get the issues that have been stuck in my mind since I bought the game, out. The first and most important one is this; Why the hell aren't the other monsters leaving the area when a big and nasty wyvern comes on screen? They do in the videos, but not in the game. When I'm fighting a Rathalos, I have to deal with those Velociprey also! They should be running away scared because of the presence of such a great beast and the fact that I killed more than half of them to begin with. It's like the A.I. has not been fixed and makes the game play much more annoying. Want some realism? Have those smaller monsters run in fear and let us hunters deal with the wyvern.

And another issue is the hit box for the player. Example is when I'm close to the left side of the Zazami (large crab boss), he does his water attack and I get hit by his claw even though I'm not in direct contact with it. Same goes for any of those raptor creatures that attack you. It's problem that will hopefully be fixed in any of the later titles.

The last issue is the usage of items in battle. Now I understand it's stupid to sharpen your weapon while being in front of a boss or any other monster, but when you're running away from a wyvern on the same map area and you need to restore some health. No way, dude. Right when you use that drink, you can not move while your character is doing is animation. Which should be cancelled at the time the player needs to move away from a boss or monster attack. I remember laying down a stun trap for the Kut Ku and it flew away, but I was still in the process of laying it down and it was my only one. Why can't I cancel that? I wanted to stop the animation of myself setting the trap that the loss of a useful item that would have gone to waste. Nope. Once you use that item, there is no going back. Again, another issue that needs to be fixed.

If you're a fan of the series, then by all means go and import it. It has better game play and new features to gawk at. But there is still that question on why hasn't this game been released over here? I'd like to say more, but I think it'd be best to hear from the source itself.

Score
9.5
Graphics
8.8
Sound
9.3
Gameplay
8.7
Fun Factor
Overall
9.8
70°

Why Monster Hunter is Less Successful In The West, and How Capcom Could Fix That

The third generation of Monster Hunter drags the series back to western shores because well, why not? In fact you could say that three really has been the magic number. Unless you live in Japan in which case one and two were also pretty fantastic and if anything three has been nothing short of a crushing disappointment.

‘But wait!’ Voletic hears you scream, ‘Monster Hunter 4 Ultimate has been recently announced, why are you addressing the third iteration?’ Because background knowledge is a beautiful thing and Voletic has a word count to fill.

Amigaengine4194d ago

Simple, change the name to call of monsters and add guns :P

PeaSFor4194d ago

release it on ps4, it will be a good start.

lelo2play4194d ago (Edited 4194d ago )

"Why Monster Hunter is Less Successful In The West, and How Capcom Could Fix That"

Simple answer. Make the game multiplatform. Release it on PC/X1/PS4.

stavrami-mk24194d ago

vita don't forget the vita

KillerResistance4193d ago

@stavrami-mk2 ya, when will Monster Hunter come back to its home platform (PSP), i mean its successor Vita, can do alot with it and so can other systems, I just don't understand why Monster Hunter is becoming exclusive to Nintendo after all the years of it being on Sony.

breakpad4194d ago (Edited 4194d ago )

no ..MonHUn does not need wide acceptance from west audience, it created and succeed without acceptance from casual gamer ...Capcom must keep it intact as it is ...if they try to appeal to western gamers they probably make some tragic mixture of game mechanics spoiling entirely the series (see RE4-6, Drak souls 2)...those who want to play the game they play it even in japanese ,it doesnt need to be accepted from everyone

Th4Freak4194d ago

My problem with MH is the slow paced and plain combat system, if they make it more dynamic count me in.

breakpad4194d ago (Edited 4194d ago )

PLAIN combat system the Mon hun series????? have you ever played the games man??? Mon Hun has one of the most frantic and dynamic combat systems ever , it is perfectly made like a japanese fighting game ..the only problem is that has been stolen from the underpowered Nintendo systems ..bring it back to Sony and see it shine

Th4Freak4194d ago

Yes I have, I bought MH freedom Unite a few months after I got my Vita because it was being highly recommended on Reddit and after spending 14 hours into the game the combat system didn't make it for me, every other aspect of the game is great but the combat system isn't dynamic in any way, not only its slow paced but you can't make combos like you would in other games.

Now, keep in mind that in my comment I expressed that it didn't work FOR ME, I know a lot of people love it as it is and thats fine but I didn't like it, I like fast paced combat where I can move fast, hit several parts of the mob not only its legs (in the case of bosses) and make dynamic combos not the same combo all the game.

WeAreLegion4194d ago

Don't try telling Monster Hunter fans the combat sucks. They won't listen. -_-

Neckbear4194d ago (Edited 4194d ago )

But it doesn't suck. It's its own particular brand of hack-n-slash, which is why some people dislike it- with it being slow and precise.

But I'd rather have MonHun's combat stay as it is than see the series transform into a modern-day, western-ish work with a "mash square to win and QTEs for cool animations" combat system.

It's fine as it is.

dredgewalker4194d ago

I have to disagree that the combat sucks. Combat in this game requires a lot of planning and if you just use the old hack and slash routine you'd end up as monster chow. The controls take a while to get used to and each weapons have their own pros and cons. It's also a fun game to play with friends but I have to admit that this game is not for everybody.

N4g_null4194d ago

The combat is jarring at first but they should provide context. Small fast arms should be enabled that attack like a ninja and the heavy weapons would work better perception wise but the ninja attacks would take way longer but offer quicker dodging.

Yet if you play the game you can see even that is sort of supported.

Nerdmaster4194d ago (Edited 4194d ago )

I still wish for a "real" RPG that uses Monster Hunter battle system. People told me Dragon's Dogma did it, but I played it and the combat had nothing to do with Monster Hunter other than sometimes having to fight really big monsters.

Monster Hunter would be one of my favorite game series with its fantastic battle system and crafting, if it didn't rely too much on going back many times to the same places, one time to kill twenty X enemies, other time to kill ten Y enemies, other time to gather ten Z mushrooms... It should have more of a traditional quest system: you get the quests to kill X, Y and collect Z, so you go once and you can do all that at once, instead of having 20 quests that you have to choose one at a time and go to the same place all the 20 times.

I always play for like... 20 hours before getting tired of the quest structure and quitting the game.

HentaiMasterRace4194d ago

Make it multiplatform for starters. 3DS/Wii U, PS4/Vita.

N4g_null4194d ago

What is sad is it would sell the same number but you just spent a ton of money porting it. Just because people don't like the combat system and they didn't like the story. It really is a bayo2 like problem.

Spotie4194d ago

Considering how successful the game was on PSP, it would have made sense to put it on the Vita, since many PSP fans upgraded with the expectation that a new MonHun would be there. A Vita version would do very well, and move units to boot.

Putting Monster Hunter on PS4 or even XB1 would also boost sales- and thus profits- quite a bit. Like Dragon Quest, there's an existing fanbase on PlayStation consoles for the franchise, and the larger- and faster growing- install base is more than promising.

It's nothing at all like Bayonetta. Bayonetta virtually abandoned its original fanbases to build a new one; Monster Hunter doesn't have to do that. Rather, it would be going back, in some cases, and expanding to new areas in others.

N4g_null4194d ago

You can argue that those gamers bought 3ds. Which would be true. Also capcom was not willing to spend the money to push a vita after their fanbases began to turn on them.

We are talking about japan here. When was man hunter successful in the west?

NovusTerminus4194d ago

They need a full console release, launch the CryEngine one for PC for PS4/XO. And make sure to bring it stateside.

Masterchief_thegoat4194d ago

Maybe being exclusive is not a smart choice capcom has made.

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10°

Monster Hunter 2 Left The Biggest Impression On The Series’ Director

In an internally conducted interview at Capcom, Monster Hunter series director Kaname Fujioka recently touched upon different aspects of the franchise, its growth in Japan, its Western audience, and how it has evolved over the years. In one of the questions, Fujioka is asked which Monster Hunter left the biggest impression on him.

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siliconera.com
10°

Monster Hunter Beginner’s Guide

"Greetings fellow monster hunters! It’s always nice to see new faces around the guild hall! So you’re wanting to learn how to hunt monsters? Well you’ve come to the right place, young ones! Let me pass on my tips and tricks that came from countless hunts for the big and the small!" - Declan McGeachey of Geekenstein.com

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geekenstein.com