So, after downloading the demo for Mirror's Edge, i was incredably excited to pick this one up. I went to EB and preordered it right away. Was is worth the hype i gave it? Mostly.
Mirror's Edge is the most innovative game that i have played in a very long time. The Graphics are very slick on the Ps3. I really enjoyed the art style that they have going on in the game. The Bright Reds, Blues, Oranges, and yellows really standout amongst the white backdrop. One problem that i have with the game is the cutscenes. They are some kind of weird cheap anime. Don't get my wrong i love anime, but this just seems kind of awkward.
Sound in the game is solid. Merc, your guide in the game has a very clear voice and points out where you need to go and what you need to do. Every sound effect is spot on as well, the sound of your footsteps are great as well as gunshots, and everything else. No complaints here.
Now, gameplay is where i get my biggest of my issues. The free running is AMAZING, i absolutely love scaling buildings and running up walls, it never gets tired. The combat is where i tend to get annoyed with the game. Fighting guys occasionally is fun, because you can string together awesome moves, and dissarm the police and shoot them with their own guns. The problem is that most of the time you are just running from a ridiculous amount of people with guns, it gets very frustrating at times. If they were to make Mirror's Edge 2, I'd hope that they would focus MUCH more of their time on making awesome free running levels and less combat. My last complaint is that sometimes you won't know exactly where to go right away but eventually you catch on after some failed attempts.
The time trail stages are basically trial and error, but it can be quite fun to try and find the fasted route around a level. Time trail is the only part to the game that has anything to do with online. Your fastest times are posted on the internet to compare to others around the world.
In spite of all my complaints, i do really enjoy playing this game. Mirror's Edge is a very innovative step forward for the first person action genre, they just need to work a little on it. More free running and less combat is the only thing i could ask for. The game is little short but there is enough to bring you back to play it again(collectable items, time trails, and the epic free running sequences). I will recommend that everyone at least gives this a rent.

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol