If you played the original Left 4 Dead and loved it, then you should feel right at home with Left 4 Dead 2.
Left 4 Dead 2 features a complete set of new scenarios along with more infected, new weapons, melee weapons, a new mode, and other items you can use to help you survive the swarms of zombies.
Once again a group of 4 survivors try to make it out of the city alive, as swarm after swarm of zombies attack them. But the main question is how much has Left 4 Dead 2 changed since part 1 which came out last year. Short answer: Not much.
It's pretty much the exact same game with slightly better graphics, a new mode, a few more weapons, melee weapons, new infected, and new ammo which sounds like a lot, but once you play through your first scenario the newness is lost, and it feels like the same old Left 4 Dead (which can be a good or bad thing).
But there are new things so let's talk about them.
First melee weapons give you an that little fighting power you need if you run out ammo or if you want to bash a zombie in the skull with a bat or katana without having to worry about accidentally getting bit and becoming one yourself. Melee weapons don't push the game to the next level, but they are a welcome addition.
All the old infected return (The Boomer (aka Gabe Newell), the Tank, The Witch, The Smoker, and the Hunter) with a group of new friends. The new infected are The Charger (basically a weaker version of the Tank), The Spitter (basically a skinny female Boomer that spits acid on the ground), and The Jockey (jumps on players and steers them away from the group).
All the previous modes return as well (Campaign, Versus, and Survival) along with the new mode Scavenger. In it survivors collect gas canisters in order to keep the generators running while player controlled infected attack the survivors.
Yeah that's pretty much it.
If you wanted to try Left 4 Dead out, but didn't, then Left 4 Dead 2 is your chance. It's still short, but it's still one of the best co-op experiences on the Xbox 360 (and the PC as well). Left 4 Dead 2 isn't the greatest game ever, but it is fun which is what matters in the end.

The Guide Hall explores the top horde shooters that co-op fans should be playing this year before the upcoming launch of Warhammer 40,000: Space Marine 2!

While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.
Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela
They really think PlayStation fans would want to play Redfall? Pfft.
Personally nothing on that list would be any game I’d want to play.
I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.
Sunset Overdrive makes very good sense. Palworld might.
Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.

Left 4 Dead lead Chet Faliszek describes the original Left 4 Dead game as "such a broken thing that nobody wanted to touch it."
And then couldn't be arsed to make a third game.
If they can add a lot more stuff to a 2nd game in just 1 year why didn't they make a third game a few years later with tons of stuff extra? Because that shows they could've.
I know Source 2 was kind of broken and was a reason they cancelled L4D3 but it seems wasteful to just toss it away.
Don't know what Valve were thinking.. it's like nobody wanted to fix the issues to get going. They certainly aren't the Valve of 2004 that released fun games with pretty cutting edge graphics.
What are they talking about? Seemed pretty alright to me at launch it just wasn't supported the way Valve promised us
They should have just worked on a revamp / massive update to the game but they didn't they jumped straight to a sequel with brand new characters despite having some sort, if small, story about where the original survivors were heading.
I didn't care for the direction they took the sequel, the original games tone and atmosphere was missing in the second game and is still unmatched. Daytime levels, more whackiness, melee weapons where you could attack a Tank with a frying pan...just wasn't the same to be honest and the new survivors just didn't hold up the originals.
Here's my speculation. I think they did a sequel because they didn't want to update a game co-developed by Turtle Rock, they wanted the franchise to be known as a Valve game only and knew if they updated the first one Turtle Rocks name would still linger on it.