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ABizzel1

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CRank: 6Score: 262850

User Review : Killzone: Shadow Fall

Ups
  • Beautiful, Beautiful Game
  • Open level design was a great call
  • Shadow Marshall > ISA Soldier
Downs
  • Boring Unimaginative Story
  • Uninspired Cast of Characters
  • Lack of WOW moments

Killzone: Potential not yet realized

Who on Vedka thought it was a good idea to move the Helghast next door.

Killzone: Shadow Fall has been hailed as the PS4’s go to launch title, but did it live up to the hype of the console? Unfortunately Yes and No. Killzone: Shadow Falls delivers on what a Next-gen game looks like and should become, but launch syndrome and what seems like a rushed released creativity wise keeps Killzone from being a AAA Day 1 title on the PS4.

Story
Killzone opens up right after the events of Killzone 3, where the ISA has won the war against the Helgahst setting off a huge terraforming explosion across Helghan. The explosion has killed billions of Helghast, soldiers and innocent alike, and thus a peace treaty was made allowing the surviving Helghast to move to the ISA’s home planet Vedka. There an enormous wall was built to separate the inhabitants of Vedka from the section of the planet that would be known as New Helghan. Whoever the ISA official was thought this would be a good idea should be executed, because as you guessed it some of the Helghast go on a killing spree wiping out any civilians living in their new territory instead of baking pies for their new neighbors. 20 years later you play as Lucas Kellan, a child who managed to escape from the Helghast genocide on Vedka, but losing his childhood in the process. Now a Shadow Marshal for the ISA your mission is to find Helghast terrorist and put an end to this war. Unfortunately the story never develops to anything beyond that, no matter how many times it tries it's just a bland reason to do the actions the game sets for you. The acting is average at best, and the cast are forgettable, and nothing special ever happens on this front.

Gameplay
Killzone plays like your traditional shooter, except it holds a good sense of weight to the characters which feels good to some, but annoying to others. I've thankfully enjoyed it over the past few games, and feel it adds a layer of realism that most games simply skip over. The game also maintains it’s first person cover system which gives it a bit of uniqueness for the genre and does it better than most. New to the franchises; however, is the sheer openness of the stages, which range from open forest, destroyed cities, space shuttles, and more. Even more impressive is the sheer amount of detail these areas possess while keeping a steady and smooth frame rate through it all. The controls are pretty standard for an FPS and react accordingly.

Killzone has also learned a thing or two from RPG’s specifically games like Borderlands as each weapon now has specific specs to look out for. Most will stick to their main weapon, an assault rifle that transforms into a sniper, as it's easily one of the best overall in the game sporting. However, those who take the time to learn the specs. will find out which weapons are best from them will discover a hidden depth overlooked by other who will eventually become frustrated when they realize they're not good with the random weapons they pick up from dead Helghast. One thing that's a shame is there the creatively of "futuristic" weaponry only applies to a couple of the guns at your disposal, and you often end up with just another assault rifle, SMG, pistol, or shotgun rather than a unique and special WMD. However, there is one "weapon" that really stands out and that's your trusty OWL. This hovering multipurpose bot is a blast to use. If you need help taking out squads of Helghast your owl turns into a turret with a swipe of the DualShock 4's touchpad and a press of a button. You need a shield for taking fire use your OWL, you need to stun enemies use your OWL, you need to reach an area safely use your own to zip line down to it, can't stage use your OWL to illuminate the area. It's just a wonderful little tool to have and must become a staple in every game going forward.

Graphics & Audio
Killzone: Shadow Fall is a beautiful game. The best looking on the PlayStation 4 and probably the any console. Even during the down moments where gamers get a break, and graphics usually tone down, Killzone still looks amazing. There are moments where this game just blows you away and you have to stop and take a moment to get a screenshot of it. The Lighting is top tier, as well as the textures, character models, environments, and everything else. Killzone is one of the few example of next-gen graphics.

However, the audio portion of the game didn't receive quite as much love. Overall the audio is solid, with great sounding weapons, solid voice work, and surprising good use of the speaker built into the DualShock 4. Weapons sound futuristic and powerful, and nothing sounds off about any of the characters. On the other hand, the music is passable, and is really there for ambience, but doesn't add to the experience as other soundtracks can.

Multiplayer
The true reason to keep coming back to Killzone is the multiplayer and Shadow Fall is no exception. The maps are great, and look every bit as good as the single player campaign. However, the real winner for the multiplayer is the complete freedom and customization of game types to play. Snipers vs. Pistols you got it. Shotguns vs. SMGs you got it. You can literally customize your experience to be what you want, a freedom that sorely missing from most multiplayer games. The multiplayer also run at 60 frames per second for the first time, and it provides a butter smooth experience unless things get to chaotic such as everyone throwing grenades at the same time.

Unfortunately there's also been some cutbacks here. There are only 3 classes Scout, Assault, and Support and 10 maps. However, Guerrilla will be releasing free maps over the course of the game. There's also a $20 online pass which will add a co-op expansion mode. The Multiplayer is really fun, but the cutbacks do sting a bit.

Overall
Killzone: Shadow Fall is a great game filled with many missed opportunities. It has good gameplay, good multiplayer, good voice acting, and wowing next-gen graphics, marred by a bad story and lack of wow moments. Ultimately I think Shadow Fall is just a victim of launch date rush, because it's not a bad game and based on the previous Killzone's I know Guerrilla can deliver, but it just seems there wasn't enough time to make Shadow Fall something special. There are points in the game where it feels like something big is being built up, only to be disappointed by nothingness, and that's what brings Killzone's campaign down. That being said the foundation Killzone: Shadow Fall has been built upon is truly great. The gameplay that's there and the multiplayer are worthwhile experiences and carry the game, and the potential is there for a sequel to be great or amazing experience depending on if Guerrilla Games let's go of the World War 2 saga, and fully embrace their Outer Space Sci-Fi setting. The ISA and Helghast both have means of space travel, and it seems like a missed opportunity to not evolve these two factions and possibly more by going ALL OUT SCI-FI EPIC. It’s also unfortunate that some of the new ideas introduced in Killzone 2 and Killzone 3 didn’t make it to the next-gen version such as Jetpacks, mechs, or a memorable villain. If you can get past Killzone's flaws then Shadow Fall can be enjoyed, if not then it might be a pass for you.

Score
9.5
Graphics
Killzone: Shadow Fall is an amazing looking game on all fronts from Macro (Environments, Character Models) to Micro (Textures, Lighting). THe only real negative is the look of the people of New Helghan. They look noticeably off compared to the rest of the game.
8.5
Sound
The acting might not be top notch, but it's still solid as well as the voice acting. Weapons sound great, and the music offers slight ambience, but nothing special.
8.5
Gameplay
From now on I only want to play as a Shadow Marshall. The OWL is an amazing tool you'd wish was in more shooters, controls are spot on, and weightiness is still there. The only downsides are missing tools from the previous games as well as having some common AI a bit too easy.
7.5
Fun Factor
For everything Shadow Fall does right there's something that simply is missing or not up to par. The story, characters, and lack of wow moments bring down the single player. And lack of Jetpacks, Mechs, and classes bring down the multiplayer. Although Multiplayer is still great.
8.5
Online
A great online offering with tons of customization, and great maps to play on. Just wished there was more content, which thankfully is coming and free of charge for some of it.
Overall
8.2
4385d ago
170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

Read Full Story >>
gamingbolt.com
darthv72486d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT486d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus485d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius485d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

485d ago
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman493d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX493d ago (Edited 493d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne493d ago (Edited 493d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro493d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken493d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown493d ago

They should finish Horizon story first

darthv72493d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken493d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya492d ago

Yeah, a remake would be pretty awesome

anast493d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood493d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer836d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138836d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga835d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

835d ago
Notellin835d ago (Edited 835d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem836d ago

“Dumped”

I think it’s called moving on.

Barlos835d ago (Edited 835d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor835d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies835d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim835d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese835d ago

Dumped and shelved are two different things

Tacoboto835d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 835d ago
GoodGuy09836d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic835d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld835d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie835d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77836d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231835d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein836d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb836d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY835d ago

I hear ya bud. We're due for a revival.

Show all comments (58)