Horza_gobuchul

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CRank: 5Score: 11060

User Review : Killzone 2

Killzone 2 Review

The story picks up from the previous games, however, there is little attempt to fill in those unfamiliar with story. I haven't played Killzone or Killzone liberation; therefore I am left in the dark. Surely a recap would not have gone amiss. The setting is a future where man has went out into space and colonised many planets. Helghan and Vekta are neighbouring planets colonised long ago, long enough for the people to have diverged along different sociological and adaptive paths. Helghan is a harsh desert world and has resulted in a harsh Spartan fascist type society. On the other side of the coin is Vekta which though not shown much in this game seems more liberal.

The Helghast invaded Vekta in the last game and have been driven away by forces of the ISA. A kind of United federation. The Helghast, lead by President Visari, stole nuclear weapons from Vekta and are unable to use them at present due to codes built into the weapons. The Isa are understandably unhappy with Visari and he is to be taken into custody to answer for his war crimes. The ISA launch an assault on Helghan which has the primary objective of capturing Visari and recovering the nukes.

In an excellent scene setting movie at the start of the game we see Visari ranting against the injustice of the ISA's actions and watch as ISA ships launch and establish a beachhead on Helghan.

The character you play is named Sev, he is part of a squad under Rico and including Garza and Natko. There are also officer characters you interact with, Evelyn a scientist and Jan Templar the Captain of the whole expedition.

The Helghast are a faceless uniformed threat for the most part, however there are two main antagonists. Visari himself and his military commander General Radec, Radec is pure cardboard cut out villain, however he does give that boo, hiss, love to hate factor.
The squad are all believable distinct characters, however not enough time is spent with each to allow us to grow attached to them. When one of them is killed we are expected to care, which is hard to do.

The main thrust of the story sees you assist and escort a convoy of vehicles on the long hard fought road to Visari's palace. Along the way you will encounter many difficulties and are side tracked to disable a new defence system that Visari Deploys. Your team is stressed, Rico is hot-headed to start with and team mates are killed in action.

The story comes to a conclusion, which is within this games role as an ongoing series. You were never going resolve the story here; however main objectives are met along with the ISA getting a severe bloody nose.

There are some fairly tense dramatic moments in the story, I particularly enjoyed Radec and Templars scene together. The ending left me a little confused which I can't go into without spoiling the game.

Difficulty levels in games are essential, people of all abilities play games nowadays and there has to be that scalable difficulty to allow players of all skill levels to enjoy a game to the best of their ability. My complaint here is why are some, usually the hardest difficulty levels locked when you first play. If I want to play a game through twice I will do so if I enjoyed it. I don't need to be forced to in order to collect trophies. Too many games these days require you to play through the game before unlocking the hardest difficulty. This is transparently obvious as a way to keep people playing. I play a lot of games, if I want to be masochistic enough to play on elite the first time around why can't I.

Controls are fairly clunky on the default setting and there is a setting which emulates the Call of duty style. This should have been default. This isn't a criticism of Killzone 2 in particular. On PC FPS’s there are default keyboard and mouse layouts that rarely vary, why is this? Well, simply put these setting are comfortable for a great many people. The same goes for controller FPS and TPS layouts. The Call of Duty layout as its being called is simply the most comfortable for a large amount of people. Its common sense, not a failing, if you are making a shooter that layout is the one that works the best.

There is a cover system where you push against an area of cover and hold a button and move your stick around to peer out from behind cover. This is identical to Medal of Honour: Airborne. The cover mechanic is satisfactory, although I found myself using it less often than I should.

Where Killzone excels is peripheral activity, around eighty percent of the time there is activity going on around you that is not directly related to game play in any way. Its window dressing designed to make you feel that you are a small cog in a larger war machine, air vehicles fly and fight overhead and explosions rock the horizon.

The objectives are varied, destroy Apc's, AA guns, tanks, arc towers, buildings, open floodgates, take or defend strategic locations, also rescue missions.

The environments are expansive and detailed, in several areas there are small alternate routes or shortcuts which help you flank enemies. The environments are only destructible in a few tightly scripted areas, however, when they are they usually are blown entirely apart.

Sixaxis controls are used fairly often, the placing of detonation charges is a fairly simple manoeuvre, and is quite fun. On the other end of the scale are the large wheels which need to be turned at certain points, this mechanic does not work and should have been dropped.

There are some small puzzles which mainly involve cutting the electricity supply to gate force fields.

There are two sections of novelty game mechanics; you defend a cruiser using its emplaced guns at one point. There is also a mechanical walker/driving section. Both are fairly short and inoffensive.

Weapons are varied as you would expect, pistols, machine guns, rifles, rocket launchers, grenades, all the usual cast. The flamethrower is fun, as is the lightning gun. As with most overpowered weapons they are rationed heavily, however, their little time to shine is fun. You can only carry a limited number of weapons at a time which makes for some strategic decisions at times.

Enemies wield different weaponry and this serves as mostly the only distinction and difference in enemy types. There are armoured heavy troopers which need to be shot in the face and then shot in their gas canisters carried on their back to kill. There are bugs and spiders in some sections that attack you. Snipers have telltale red line sights to warn you of imminent demise. There are also laser trip mines left littered around.

The squad A.I. deserves mention, they are fairly usual in their behaviour, what annoyed me often was their knack of getting in your way at critical moments and getting you killed. I ended up melee attacking them whenever they got in my way.

The greater portion of the game employs a fixed amount of enemies in an area; once they are dead you know there won't be any more. At two or three stages in the game they change this system for the Call of Duty style infinite respawning enemy mechanic. I personally dislike this system; it rewards recklessness and punishes tactical play. It is also at odds with the slow and steady cover mechanic which is used in eighty percent of the game.

The final stage of the game deserves special mention for game design; it throws out the corridor shooter mechanic used so far. It brings in a sandbox type area with set objectives, which, can be taken out in any order. If only the rest of the game had used this system it would have made for a better experience. As it stands it's a reminder of what the game should have been throughout.

There are two real boss battles, the first with the flying ATAC is fairly traditional with you learning to survive and work out the pattern and tactics used to destroy it.
The final boss is a horrible almost game breaking experience. You basically end up in a square room with a balcony running all the way around it. You are forced to fight wave upon wave of heavily armed soldiers before facing off against Radec himself, who uses a cloaking device and his trademark knife attacks. I played every stage until this one on the hardest available difficulty. On reaching Radec I had to yield after much cursing and swearing and knock the difficulty down a notch to finish the game. This boss battle was just hell, not even fun. I know last battles should be hard, this one just felt cheap, mean and unfair.

Helghan is a dark industrial world a colony built with function in mind over beauty. The Helghast are portrayed as faceless fascists impassive and menacing behind their masks with their trademark red eyes. The levels are thematically similar, slums, shanty towns, industrial plants, cities; some of the indoor environments are imposing and reminiscent of Nazi German grandeur. For the most part the areas are believable as places built for a function other than gaming.

Graphically Killzone 2 is an impressive game, it runs at a good frame rate which very rarely dips below 25-30 frames per second. There is little to no screen tearing. Lighting is particularly good in most areas, while not true dynamic lighting for the most part gives a good impression of it. The character modelling is good if slightly less detailed than most. Textures are adequate if a little muddy in places. I have tried to put my finger on what is improved here over say Resistance 2. The answer is smoke and mirrors.

There is lots of particle and fog effects going on, not I stress to hide draw distance, simply to provide grime and constant movement. Dust storms howl, explosions and smoke billow, camera shakes, flashes and bangs, blood sprays. It's all a peripheral system to the actual geometry and textures. It's this atmosphere, grain if you will, that sets Killzone apart. With that basic understanding it will be easy for other shooters to emulate Killzone. I expect developers have known this since they first saw real game play and have been working to insert these weather and environment effect into their own games. Expect to see a lot of games set in dusty smog filled windy environments. There are little freezes that make you fear for your PS3's stability until you realise that these are loading pauses.

The game is mostly glitch free, for a flagship game it should be as the competitors eyes are on this game watching for a sign of weakness. There are few flaws, I did once get run down by an ally jeep as I stood on a bridge listening to instructions. Once I saw Rico wading chest deep through the metal deck of a train as if it wasn't there, on the whole though it's a very stable bug free game.

The animation of the characters is superbly motion captured; only Call of Duty 4 is in the same league and it's a tough call to make between the two. The characters seem to have good weight and grounding in their environments, essential for believability and immersion.

Music is stirring and militaristic, explosions and bangs are all present and correct. The voice work is above average.

The game employs the checkpoint system well, with only the aforementioned dog of a boss battle spoiling the perfection.

Trophies are implemented, with the usual level completion, collectible and difficulty awards. There are a good portion of online trophies to be earned for those wishing to put in many hours online.

The multiplayer game is given a lot of weight as it should be in a serious first person shooter. There are spins on the usual game modes with a rank up system which unlocks abilities. I am not a huge online gamer and didn't play too far into the online mode. I don't rank games on their multiplayer component. Sorry if you were looking to read about the online. I am afraid my reviews will never really take multiplayer into account.

Score
8.0
Graphics
9.0
Sound
7.0
Gameplay
8.0
Fun Factor
9.0
Online
Overall
8.0
Digitaldude6021d ago

Pretty good review however i don't agree with you on the controls.
Your reaction was the same as everyone elses "different to COD's" which doesn't necessarily mean bad.

Saaking6020d ago

You should never compare games to other games in reviews. You should grade the game as if it's the only game in existence.

GlowingPotato6020d ago

at 7 for sounds... at a 5.1 HomeTheater sounds great for me!

cyberwaffles6019d ago

i agree, the sound is pretty damn solid surround sound. i guess it wouldn't sound too great without it.

at least this guy has high standards so we know he isn't sugar coating what he thinks.

STARS6019d ago

I disagree, Killzone 2 may not be the best FPS of all-time, but it sure as hell is one of the best this gen. Triple-A game all the way in my book, deserves nothing less than a 9. I finally gave the online play the fair chance it deserved, and I can't stop playing it. It's neck and neck with CoD4 for the top multiplayer game on the PlayStation 3, IMO.

cyberwaffles6019d ago

i scored it higher, i think it's excellent. nice review except i don't like it when people compare it to cod. review the game for what it is, not to another game. the aiming is set up the way it is for a reason and it's not bad, just need to adjust to it. i think i even said in my review that seasoned cod players might not get used to it.

shadow27976019d ago

The problem with the "COD-like" controls is it makes it a pain in the @ss to use cover with those controls. I use the default for single-player and the COD ones for online. I got used to the default controls fairly quickly. Then again, I use cover constantly.

Otherwise, you brought up some valid points. I think 8 seems a little low, given the quality of the game, but I don't know how strict you are in your scores.

Show all comments (9)
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman474d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX474d ago (Edited 474d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne474d ago (Edited 474d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro474d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken474d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown474d ago

They should finish Horizon story first

darthv72474d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken474d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya473d ago

Yeah, a remake would be pretty awesome

anast474d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood474d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

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wealthofgeeks.com
OtterX703d ago (Edited 703d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro703d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72703d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_703d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga703d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos703d ago (Edited 703d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23703d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000703d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin703d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole703d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix703d ago

A Resistance reboot will be awesome

Michiel1989703d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor703d ago (Edited 703d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

703d ago
Michiel1989703d ago

Resistance was the best co-op fps I ever played after L4D2

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1007d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1007d ago

Can’t wait for their next franchise

SullysCigar1007d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1007d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491007d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381007d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1007d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1007d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381007d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1007d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761007d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1007d ago
REDGUM1007d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301007d ago (Edited 1007d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1007d ago

thank you fps lover, I'm with you

talocaca1007d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1007d ago (Edited 1007d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1007d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1007d ago

There were rumours that they were working on a Socom reboot.

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