This is not a Call of Duty 4 clone. In fact, other than offering a control scheme similar to COD4, this game couldn't be further away from COD4. This is a simulation of war. As such, the run and gun of other first person shooters is intentionally absent. Guerrilla did not want you to engage a group of Helghast as you would a group in COD4. You have to take cover, constantly watch your flanks, and aim your shot before you squeeze the trigger. Doing otherwise will cause you problems (especially later on). This is not, however, as intuitive as I may have made it seem. It took quite some time for me to get the hang of the game's controls. After playing around with the sensitivity levels I finally found a mix that worked for me. I'm guessing most people that play the game will have to do the same before getting too deep in the game.
The Helghast are perhaps the smartest enemies I've ever encountered in a game. Failure to keep a watchful eye on them will result in plenty of deaths (especially on the harder difficulty levels). While they are difficult, they are not impossible if the player restrains from playing the game like you would Halo 3 or, again, COD4.
The cover system is flat out superb. Be forewarned that taking cover will not provide a safe haven. You still have to worry about grenades (and there's no grendade indicator) and you also have to remain aware that you are rarely completely protected from enemy fire. Seriously, playing the last stage on the second to hardest difficulty level will teach you this lesson in no time.
The meat and potatoes of any first person shooter is the gun control. Each weapon in the game must be used differently. You can zoom in with certain weapons, but doing so is almost useless as they're meant to be shot from the hip. Other weapons are really only effective if you zoom in but be forewarned that the Helghast will not stand idly by and let you aim for their heads. In fact, my cousin went as far as to say the AI is cheating because the Helghast only move when you place the cursor/reticle over their heads. I don't agree, but I can understand how he'd say that.
I played the game with 5.1 surround sound headphones and enjoyed every blood curdling scream. I found the squad mates to be useless in combat but I actually laughed out loud at some of the dialogue between the guys. It doesn't get nearly as cheesy as some of the other reviews would have you think. There is profanity but it nearly really came off as gratuitous. Heck, I curse like a sailor when playing Street Fighter 4 online. I can only imagine how much I'd be cursing if I was in combat with a fascist race.
And now the graphics. Yes the game is gorgeous. The character models look great but the real star is the lighting. Case in point, after finishing the first two levels I was impressed but not blown away. My mouth hit the floor on third stage. Every strike of lightning was flat out amazing. And the visuals only got better from there.
I finished the game today and can't wait to play through again. I'm currently at my school apartment and the broadband stinks, so I purposely refrained from discussing the multiplayer. The game is a well worth the cost of entry and is a prime example of good things coming to those who wait.

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
This game is great. even though there is a small lack of AA, but the devs made up for that by stunning animations (i.e blowing wind...)
Most of the MP levels are at night which bugs the hell out of me. But, I think I'll get used to it eventually.
If I were to rate the game, I'd give it a 9.