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Jonathan Morin
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Jonathan Morin
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90°
14
‘Watch Dogs’ exclusive: Los Angeles was considered for main setting, says Morin
4397d
ago
Interview
examiner.com
250°
35
Watch_Dogs Director Encourages Fans to Make their Own Opinion on Graphics, Gives Info on Gameplay
4397d
ago
News
dualshockers.com
60°
Ubisoft discusses importance of chemistry among the ‘Watch Dogs’ team
4397d
ago
Interview
examiner.com
90°
23
‘Watch Dogs’ creative director on Aiden Pierce: He ‘was born as a genius’
4398d
ago
News
examiner.com
60°
'Watch Dogs' exclusive: Ubisoft discusses creating the character of Jordi Chin
4403d
ago
News
examiner.com
460°
66
New Watch_Dogs Q&A: PS4 Framerate “Pretty Steady;” Resolution Not Final but “Looks Great” and More
4418d
ago
Interview
dualshockers.com
60°
1
Hack-Man: An interview with Watch Dogs' creative director
4418d
ago
Interview
gamasutra.com
190°
20
Watch Dogs Has 40 Driving Contracts, 100 Minigames
4419d
ago
News
worldsfactory.net
170°
22
Watch Dogs Makes You Think & Play In Fresh New Ways
4428d
ago
News
worldsfactory.net
190°
51
Morin: Games Are Dumbed Down Because We Want To Make Money
4434d
ago
News
worldsfactory.net
490°
54
Watch_Dogs' Frame Rate on PS4 "Very Stable;" Looks Very Good on PS3/Xbox 360; More Info on Gameplay
4441d
ago
News
dualshockers.com
310°
60
Watch_Dogs' Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX
4441d
ago
News
dsogaming.com
320°
38
Watch_Dogs Director Talks Upgrades Since E3 2012, Resolutions and Gameplay; No Demo Before Release
4443d
ago
News
dualshockers.com
840°
Hot
76
Watch Dogs Creative Director Comments on PS4 Graphics, Sexual Content & More
4445d
ago
News
gameranx.com
240°
39
Watch Dogs "The Deepest, Not The Biggest, Open World Ever"
4459d
ago
News
worldsfactory.net
160°
24
WD Director: Can't Enter Every Building In Watch Dogs; Plenty To See Before Launch
4461d
ago
News
worldsfactory.net
90°
3
Watch Dogs: Ubi on creating Chicago and stepping back from GTA 5′s shadow
4615d
ago
Interview
vg247.com
50°
Watch Dogs Interview | Creative Director Jonathan Morin On Systemic Subversion
4616d
ago
Interview
dealspwn.com
50°
3
Watch Dogs Director: "Build Games Around Ideas Not Tech"
4616d
ago
News
dealspwn.com
60°
1
Watch Dogs: Creative Director Jonathan Morin Explains The Absence of Scripted Multiple Endings
4616d
ago
News
dealspwn.com
130°
26
Watch Dogs is a beautiful game on Wii U - Ubisoft
4616d
ago
News
officialnintendomagazine.co.uk
70°
8
Watch and learn: Ubisoft on bringing Watch Dogs to GTA's turf
4616d
ago
Interview
computerandvideogames.com
60°
7
Lessons From the Wild: What Watch Dogs Learned From Far Cry 2
4621d
ago
Interview
gamespot.com
120°
11
Watch Dogs Interview: What Kind of Vigilante Do You Want To Be?
4623d
ago
Interview
theaveragegamer.com
100°
17
Watch Dogs’ World Is Open Right At The Start
4625d
ago
News
theaveragegamer.com
450°
24
In Watch_Dogs You can Stand Still and Still Play for 20 Minutes: it Was a “Pain in the a*s to Build”
4626d
ago
News
dualshockers.com
340°
46
Watch Dogs' graphics have not been scaled down since reveal, creative director claims
4627d
ago
News
videogamer.com
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