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John Garvin
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940°
Hot
228
Days Gone Director John Garvin Says Metacritic Score Is Everything to Sony
1866d
ago
News
wccftech.com
840°
Hot
78
Days Gone Lead Devs Have Left Sony Bend Studio
2003d
ago
News
twistedvoxel.com
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Days Gone Will Take Around 30 Hours Or More To Complete
2941d
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gearnuke.com
530°
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82
How Days Gone Hopes To Win Over Skeptics
2941d
ago
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gameinformer.com
370°
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Bend Studio Distances Itself From Former Director After Twitter Rant About Critical Reception
1266d
ago
Article
ign.com
270°
27
Sony Bend: We'll Have Days Gone's Release Date Before Long; From Now on It's All Polishing
2926d
ago
News
wccftech.com
270°
37
Bend: Story Is a Huge Part of Days Gone; Having Infected Instead of Zombies Is a Huge Difference
2800d
ago
News
wccftech.com
250°
34
Sony Developers Talk About Ghost of Tsushima, Dreams, Days Gone, and Concrete Genie for PS4
2843d
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dualshockers.com
230°
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2648d
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mobile.twitter.com
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Days Gone Features 'Really Tight' Integration Between Story and Open World to Minimize Dissonance
2639d
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150°
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Days Gone's Central Themes Are Hope and Deacon's Loyalty
3248d
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150°
34
Days Gone dev on zombie saturation: It’s like saying ‘superheroes are played out’
2927d
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Interview
venturebeat.com
140°
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Days Gone: Interview with Creative Director John Garvin
2557d
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Interview
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120°
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Days Gone Uses Realism to Up the Sense of Tension
2841d
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Video
pushsquare.com
90°
8
Answering Days Gone's Lingering Questions
2924d
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Videocast
gameinformer.com
70°
6
Behind the Classics: Syphon Filter
4962d
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Interview
blog.us.playstation.com
70°
1
A Tale of Two Ashfalls: Controversy Ensues Between NetEase and Liithos
1347d
ago
News
wccftech.com
70°
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Days Gone creative director John Garvin interview — Zombies aren’t the only danger in the apocalypse
2639d
ago
Interview
venturebeat.com
30°
1
Ashfall Is an Interconnected Open World Game with Web 3.0 Support from ex Sony Veterans
1434d
ago
News
wccftech.com
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