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Jake Solomon
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XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios
729d
ago
Interview
wccftech.com
70°
2
XCOM 2 Director Says He's Never Seen Such "Horrific Layoffs" In His 25 Years In The Industry
730d
ago
Interview
dualshockers.com
150°
12
Marvel's Midnight Suns director "totally gets" the backlash around its card battles
1113d
ago
Interview
rockpapershotgun.com
80°
3
Firaxis Enters New Era with Jake Solomon Departure, New Studio Head; New Civilization in the Works
1182d
ago
News
wccftech.com
50°
XCOM director reassures fans the series is ‘definitely not dead’
1435d
ago
News
videogameschronicle.com
90°
Midnight Suns Is Expected to Last 40-60 Hours; Heroes Might Get Injured During Battles
1709d
ago
News
wccftech.com
90°
Adding Strategy to Superheroes – Marvel’s Midnight Suns Interview with Jake Solomon
1710d
ago
Interview
gamerbraves.com
80°
5
War of the Chosen was almost XCOM 3
3253d
ago
News
pcaficionado.com
70°
XCOM Lead Explains Why Some Triple-A Games Fail
3323d
ago
Interview
gamespot.com
100°
3
XCOM 2 - Exclusive Developer Interview
3752d
ago
Interview
youtube.com
50°
Interview: The Death of Interceptors, Iron Man Mode, and XCOM 2's Next Step
3802d
ago
Interview
usgamer.net
60°
4
Why does Civilization’s release frequency differ from XCOM’s?
3806d
ago
News
examiner.com
60°
1
Firaxis says XCOM 2 has some ‘really, really gnarly’ late game enemies
3806d
ago
News
examiner.com
70°
4
Firaxis says XCOM 2’s Replayability gives players high return on dollars spent
3808d
ago
News
examiner.com
70°
7
Julian Gollop: “XCOM is like a phoenix rising from the ashes”
4789d
ago
News
beefjack.com
70°
11
“It just became the thing that defined me”: Jake Solomon on making XCOM: Enemy Unknown
4872d
ago
Interview
games.on.net
50°
“Accessibility is kind of a dirty word”: Firaxis on difficulty levels, multiculturalism, and more
4991d
ago
Interview
games.on.net
70°
1
The Average Gamer: XCOM's Jake Solomon On Consequences
5019d
ago
Interview
theaveragegamer.com
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